Player Matchup

Set
Set
Alc_Francisqueti
Set
Level 25
God Stats
0W - 2L
1,284 SR
Queue Stats
44W - 57L
1,408 Elo+
Solo
Freya
Freya
C4ifador222
Freya
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
478W - 532L
1,465 Elo+
Solo
Neith
Neith
Garnet3738
Neith
Level 5
God Stats
1W - 2L
1,285 SR
Queue Stats
11W - 13L
1,575 Elo+
Solo
Yemoja
Yemoja
HardToWin
Yemoja
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,584 Elo+
Solo
Nike
Nike
shinodapablo
Nike
Level 27
God Stats
0W - 2L
1,625 SR
Queue Stats
39W - 26L
1,541 Elo+
Solo
Team Averages
Level 21
1,439 SR
1,515 Elo+

VS

Team Averages
Level 22
1,592 SR
1,568 Elo+
Ymir
Ymir
Inhasz
Ymir
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 13L
1,657 Elo+
Party 1
Yemoja
Yemoja
Natan75AN
Yemoja
Level 27
God Stats
6W - 3L
1,495 SR
Queue Stats
95W - 91L
1,470 Elo+
Solo
Ratatoskr
Ratatoskr
NatiAsuna
Ratatoskr
Level 11
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 4L
1,554 Elo+
Party 1
Medusa
Medusa
PunisherD3
Medusa
Level 27
God Stats
30W - 21L
1,607 SR
Queue Stats
146W - 150L
1,587 Elo+
Solo
Aphrodite
Aphrodite
miilorde
Aphrodite
Level 18
God Stats
13W - 3L
1,858 SR
Queue Stats
36W - 22L
1,573 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 1
6,858
457
2,395
9,429
3,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
3 / 3 / 1
7,990
533
10,054
13,997
5,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Neith
13
0 / 2 / 3
7,365
491
4,434
8,164
3,745
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Yemoja
HardToWin
Yemoja
11
3 / 2 / 1
7,829
522
10,365
11,535
5,161
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
0 / 2 / 1
7,170
478
2,840
8,897
6,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Inhasz
Ymir
14
3 / 1 / 4
8,376
558
8,667
9,557
7,383
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Yemoja
Natan75AN
Yemoja
11
0 / 0 / 5
7,261
484
3,248
7,876
5,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ratatoskr
NatiAsuna
Ratatoskr
12
3 / 3 / 4
7,654
510
2,163
9,736
3,138
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Medusa
PunisherD3
Medusa
13
5 / 2 / 1
7,857
524
9,205
9,698
3,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Aphrodite
miilorde
Aphrodite
13
3 / 2 / 5
8,148
543
12,801
12,540
5,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
33
7
Kills
14
14
Deaths
8
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
L
3
3
1
1.17
L
Neith
0
2
3
0.75
L
Yemoja
HardToWin
Yemoja
3
2
1
1.75
W
Ymir
Inhasz
Ymir
3
1
4
5
W
Yemoja
Natan75AN
Yemoja
0
0
5
2.5
W
Ratatoskr
NatiAsuna
Ratatoskr
3
3
4
1.67
W
Medusa
PunisherD3
Medusa
5
2
1
2.75
W
Aphrodite
miilorde
Aphrodite
3
2
5
2.75
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,088
Damage
36,084
52,022
Taken
49,407
24,611
Mitigated
24,184
14,928
Healing
20,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,395
1,227
0
2,470
9,429
3,343
0
3,325
5,932
0
33,431
L
10,054
3,589
0
5,589
13,997
5,469
408
8,830
4,747
39,898
2,938
L
Neith
4,434
2,520
0
3,794
8,164
3,745
21
1,568
6,594
0
44,804
L
Yemoja
HardToWin
Yemoja
10,365
1,550
825
1,572
11,535
5,161
0
5,661
5,804
28,694
0
W
Ymir
Inhasz
Ymir
8,667
2,243
0
3,016
9,557
7,383
518
3,068
6,297
48,227
1,264
W
Yemoja
Natan75AN
Yemoja
3,248
977
1,753
1,915
7,876
5,227
280
4,785
3,066
15,202
0
W
Ratatoskr
NatiAsuna
Ratatoskr
2,163
316
0
2,710
9,736
3,138
0
1,499
8,237
0
36,693
W
Medusa
PunisherD3
Medusa
9,205
3,344
0
2,312
9,698
3,302
585
3,925
5,773
0
53,707
W
Aphrodite
miilorde
Aphrodite
12,801
1,932
1,730
6,909
12,540
5,134
245
6,562
5,928
52,603
0
L
2,840
288
0
678
8,897
6,893
672
4,314
4,419
0
35,161

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,212
Gold Earned
39,296
346
Minions Killed
389
0
Camps Cleared
0
1,282,648
Distance Traveled
1,399,466
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
6,858
457
60
4
0
258,964
4
L
Freya
7,990
533
87
6
0
272,357
0
L
Neith
7,365
491
78
5
0
239,732
1
L
Yemoja
7,829
522
38
3
0
242,688
4
W
Ymir
8,376
558
94
6
0
295,200
2
W
Yemoja
7,261
484
27
2
0
257,638
3
W
Ratatoskr
7,654
510
67
4
0
296,874
0
W
Medusa
7,857
524
96
6
0
269,351
9
W
Aphrodite
8,148
543
105
7
0
280,403
1
L
Nike
7,170
478
83
6
0
268,907
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role