Player Matchup

Hachiman
Hachiman
BeeInDaCut
Hachiman
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
210W - 199L
1,506 Elo+
Solo
Bellona
Bellona
Carlos4999
Bellona
Level 28
God Stats
1W - 3L
1,301 SR
Queue Stats
75W - 78L
1,566 Elo+
Solo
Ra
Ra
GrandalfTheThird
Ra
Level 13
God Stats
3W - 3L
1,482 SR
Queue Stats
16W - 15L
1,568 Elo+
Solo
Geb
Geb
αℓρнα
Geb
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
σмєgα
Fenrir
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Team Averages
Level 26
1,457 SR
1,528 Elo+

VS

Team Averages
Level 19
1,594 SR
1,596 Elo+
Tiamat
Tiamat
AoiT0ri
Tiamat
Level 29
God Stats
7W - 11L
1,500 SR
Queue Stats
82W - 41L
1,730 Elo+
Party 2
Susano
Susano
BrunteL
Susano
Level 25
God Stats
2W - 2L
1,694 SR
Queue Stats
73W - 70L
1,490 Elo+
Solo
Cupid
Cupid
ForrestGrump87
Cupid
Level 29
God Stats
6W - 3L
1,778 SR
Queue Stats
118W - 109L
1,537 Elo+
Party 2
Bellona
Bellona
Fotakis
Bellona
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,612 Elo+
Party 1
Ymir
Ymir
Thodwrhs1
Ymir
Level 5
God Stats
1W - 3L
1,500 SR
Queue Stats
3W - 9L
1,612 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BeeInDaCut
Hachiman
16
8 / 2 / 3
9,860
548
13,896
8,540
2,927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
Carlos4999
Bellona
16
4 / 4 / 4
10,422
579
8,606
12,373
10,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
6 / 5 / 5
9,950
553
5,506
8,465
3,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
0 / 2 / 11
7,649
425
4,373
10,880
7,090
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
σмєgα
Fenrir
15
7 / 2 / 8
9,817
545
9,458
12,180
5,103
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AoiT0ri
Tiamat
18
7 / 2 / 1
11,205
623
11,471
9,154
7,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Susano
BrunteL
Susano
13
3 / 8 / 2
8,223
457
7,032
12,800
3,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
2 / 3 / 3
8,709
484
3,267
10,883
3,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
Fotakis
Bellona
15
2 / 6 / 2
9,377
521
7,624
13,902
10,008
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ymir
11
1 / 7 / 4
6,918
384
3,156
11,505
6,631
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
27
25
Kills
15
15
Deaths
26
31
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Tiamat
AoiT0ri
Tiamat
7
2
1
3.75
W
Hachiman
BeeInDaCut
Hachiman
8
2
3
4.75
L
Susano
BrunteL
Susano
3
8
2
0.5
W
Bellona
Carlos4999
Bellona
4
4
4
1.5
L
2
3
3
1.17
L
Bellona
Fotakis
Bellona
2
6
2
0.5
W
6
5
5
1.7
L
Ymir
1
7
4
0.43
W
0
2
11
2.75
W
Fenrir
σмєgα
Fenrir
7
2
8
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,839
Damage
32,550
52,438
Taken
58,244
29,204
Mitigated
31,410
9,540
Healing
10,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
AoiT0ri
Tiamat
11,471
1,993
0
3,347
9,154
7,382
145
2,268
6,631
83,616
0
W
Hachiman
BeeInDaCut
Hachiman
13,896
8,022
0
2,713
8,540
2,927
774
1,605
6,915
0
74,286
L
Susano
BrunteL
Susano
7,032
1,284
0
2,144
12,800
3,956
0
1,321
11,445
0
38,033
W
Bellona
Carlos4999
Bellona
8,606
2,305
0
1,192
12,373
10,955
364
823
11,544
0
52,835
L
3,267
1,914
207
3,782
10,883
3,433
506
667
10,210
0
52,027
L
Bellona
Fotakis
Bellona
7,624
2,037
0
1,304
13,902
10,008
636
396
13,300
148
55,098
W
5,506
332
1,277
1,029
8,465
3,129
0
4,869
3,306
68,310
0
L
Ymir
3,156
264
0
194
11,505
6,631
0
4,838
6,573
13,506
0
W
4,373
750
222
1,666
10,880
7,090
0
3,846
6,966
18,964
0
W
Fenrir
σмєgα
Fenrir
9,458
2,205
0
1,441
12,180
5,103
0
3,024
8,960
0
51,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,698
Gold Earned
44,432
481
Minions Killed
481
0
Camps Cleared
0
1,799,121
Distance Traveled
1,610,749
27
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
11,205
623
178
10
0
335,415
3
W
Hachiman
9,860
548
126
7
0
318,724
4
L
Susano
8,223
457
64
4
0
325,761
1
W
Bellona
10,422
579
105
6
0
344,232
3
L
Cupid
8,709
484
103
6
0
310,910
3
L
Bellona
9,377
521
107
6
0
301,555
3
W
Ra
9,950
553
143
8
0
366,525
8
L
Ymir
6,918
384
29
2
0
337,108
1
W
Geb
7,649
425
35
2
0
374,961
5
W
Fenrir
9,817
545
72
4
0
394,679
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role