Player Matchup

Thor
Thor
Coolmenthe
Thor
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
SanSpyros
Yemoja
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
52W - 47L
1,187 Elo+
Solo
Tiamat
Tiamat
Skullpsyche
Tiamat
Level 18
God Stats
2W - 9L
1,500 SR
Queue Stats
481W - 614L
1,260 Elo+
Solo
Tsukuyomi
Tsukuyomi
Zemax022
Tsukuyomi
Level 15
God Stats
7W - 6L
1,500 SR
Queue Stats
239W - 279L
1,364 Elo+
Solo
Neith
Neith
renfort_estival
Neith
Level 29
God Stats
20W - 29L
1,471 SR
Queue Stats
30W - 50L
1,360 Elo+
Solo
Team Averages
Level 15
1,494 SR
1,334 Elo+

VS

Team Averages
Level 25
1,502 SR
1,377 Elo+
Yemoja
Yemoja
XsadM10
Yemoja
Level 23
God Stats
0W - 2L
1,245 SR
Queue Stats
78W - 88L
1,321 Elo+
Party 1
Mercury
Mercury
Yagaibo77
Mercury
Level 27
God Stats
5W - 4L
1,820 SR
Queue Stats
221W - 202L
1,385 Elo+
Solo
Fenrir
Fenrir
alemeio79
Fenrir
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Guan Yu
Guan Yu
borsibalogh
Guan Yu
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 116L
1,333 Elo+
Party 1
Neith
Neith
nachoykary
Neith
Level 26
God Stats
17W - 25L
1,444 SR
Queue Stats
68W - 83L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 7 / 1
12,659
469
5,443
17,465
7,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
SanSpyros
Yemoja
17
1 / 1 / 12
12,806
474
12,431
15,356
17,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
20
11 / 2 / 4
14,227
527
21,847
17,004
14,391
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
Zemax022
Tsukuyomi
20
6 / 0 / 2
13,600
504
11,732
27,019
12,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

20
5 / 2 / 5
13,437
498
24,899
20,401
9,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
XsadM10
Yemoja
17
1 / 4 / 5
11,379
421
8,920
23,151
24,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mercury
Yagaibo77
Mercury
20
5 / 5 / 1
13,159
487
17,626
25,893
10,701
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
alemeio79
Fenrir
5
0 / 4 / 1
7,265
269
1,895
4,269
1,118
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
borsibalogh
Guan Yu
17
2 / 5 / 0
10,776
399
11,812
24,018
28,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Neith
16
4 / 7 / 0
10,327
382
18,380
24,819
9,493
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
19
25
Kills
12
12
Deaths
25
24
Assists
7
Player
Kills
Deaths
Assists
KDA
W
2
7
1
0.36
W
Yemoja
SanSpyros
Yemoja
1
1
12
7
W
Tiamat
11
2
4
6.5
L
Yemoja
XsadM10
Yemoja
1
4
5
0.88
L
Mercury
Yagaibo77
Mercury
5
5
1
1.1
W
Tsukuyomi
Zemax022
Tsukuyomi
6
0
2
7
L
Fenrir
alemeio79
Fenrir
0
4
1
0.13
L
Guan Yu
borsibalogh
Guan Yu
2
5
0
0.4
L
Neith
4
7
0
0.57
W
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,352
Damage
58,633
97,245
Taken
102,150
61,383
Mitigated
74,805
40,950
Healing
26,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,443
1,903
0
2,436
17,465
7,494
2,732
1,349
16,016
0
56,742
W
Yemoja
SanSpyros
Yemoja
12,431
2,554
3,149
1,959
15,356
17,340
2,298
1,848
13,308
47,998
0
W
Tiamat
21,847
3,073
356
6,082
17,004
14,391
3,114
2,624
14,298
67,927
0
L
Yemoja
XsadM10
Yemoja
8,920
2,523
2,917
6,027
23,151
24,914
0
7,869
15,282
44,428
0
L
Mercury
Yagaibo77
Mercury
17,626
7,972
0
2,324
25,893
10,701
0
10,271
15,622
0
126,611
W
Tsukuyomi
Zemax022
Tsukuyomi
11,732
4,636
0
15,534
27,019
12,985
460
844
25,900
0
99,318
L
Fenrir
alemeio79
Fenrir
1,895
1,243
0
927
4,269
1,118
0
1,843
2,426
0
4,475
L
Guan Yu
borsibalogh
Guan Yu
11,812
2,503
471
4,754
24,018
28,579
380
4,093
19,925
0
56,394
L
Neith
18,380
8,563
0
9,163
24,819
9,493
0
10,202
14,617
0
83,317
W
24,899
12,694
998
10,436
20,401
9,173
5,375
2,198
18,178
0
93,646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,729
Gold Earned
52,906
562
Minions Killed
470
0
Camps Cleared
0
2,510,368
Distance Traveled
1,989,316
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
12,659
469
110
4
0
496,945
0
W
Yemoja
12,806
474
65
2
0
467,415
5
W
Tiamat
14,227
527
104
4
0
444,732
0
L
Yemoja
11,379
421
64
2
0
413,958
1
L
Mercury
13,159
487
186
7
0
576,237
0
W
Tsukuyomi
13,600
504
144
5
0
599,220
1
L
Fenrir
7,265
269
0
0
0
150,188
2
L
Guan Yu
10,776
399
83
3
0
474,855
0
L
Neith
10,327
382
137
5
0
374,078
1
W
Neith
13,437
498
139
5
0
502,056
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role