Player Matchup

King Arthur
King Arthur
CiccioRas
King Arthur
Level 22
God Stats
23W - 21L
1,586 SR
Queue Stats
354W - 420L
1,336 Elo+
Party 1
Fenrir
Fenrir
PotatisMastr
Fenrir
Level 17
God Stats
12W - 13L
1,416 SR
Queue Stats
78W - 92L
1,415 Elo+
Party 2
Cthulhu
Cthulhu
SneezyWhims
Cthulhu
Level 43
God Stats
3W - 13L
1,175 SR
Queue Stats
88W - 114L
1,392 Elo+
Party 2
Anhur
Anhur
UB_Grizz2050
Anhur
Level 29
God Stats
4W - 6L
1,661 SR
Queue Stats
446W - 492L
1,364 Elo+
Solo
The Morrigan
The Morrigan
xxOmbraGamexx
The Morrigan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,024 Elo+
Party 1
Team Averages
Level 23
1,468 SR
1,306 Elo+

VS

Team Averages
Level 22
1,544 SR
1,382 Elo+
Merlin
Merlin
Chipitron84
Merlin
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
75W - 76L
1,414 Elo+
Party 3
Yemoja
Yemoja
Feonidas
Yemoja
Level 18
God Stats
7W - 2L
1,500 SR
Queue Stats
18W - 24L
1,287 Elo+
Party 3
Neith
Neith
LukeJCB
Neith
Level 17
God Stats
24W - 35L
1,676 SR
Queue Stats
486W - 428L
1,484 Elo+
Solo
Chang'e
Chang'e
bon0bette
Chang'e
Level 16
God Stats
28W - 26L
1,538 SR
Queue Stats
96W - 97L
1,332 Elo+
Solo
Fenrir
Fenrir
pinchurrako
Fenrir
Level 29
God Stats
16W - 13L
1,508 SR
Queue Stats
184W - 184L
1,393 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CiccioRas
King Arthur
12
2 / 5 / 0
7,383
492
9,170
14,727
7,651
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fenrir
12
3 / 3 / 2
7,350
490
7,055
11,171
4,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cthulhu
SneezyWhims
Cthulhu
11
3 / 3 / 3
6,980
465
5,807
13,354
6,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

11
2 / 3 / 6
6,967
464
7,091
11,319
3,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

The Morrigan
xxOmbraGamexx
The Morrigan
10
1 / 6 / 1
6,204
414
591
7,190
2,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
3 / 4 / 2
7,539
503
6,299
6,966
2,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
Feonidas
Yemoja
12
1 / 2 / 4
7,638
509
6,702
8,595
5,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
LukeJCB
Neith
13
4 / 3 / 2
7,615
508
11,476
12,880
4,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chang'e
bon0bette
Chang'e
14
5 / 1 / 1
8,610
574
5,998
14,673
7,316
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fenrir
13
7 / 2 / 4
8,286
552
7,910
9,402
3,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
33
11
Kills
20
20
Deaths
12
12
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Merlin
3
4
2
1
L
King Arthur
CiccioRas
King Arthur
2
5
0
0.4
W
Yemoja
Feonidas
Yemoja
1
2
4
1.5
W
Neith
LukeJCB
Neith
4
3
2
1.67
L
Fenrir
3
3
2
1.33
L
Cthulhu
SneezyWhims
Cthulhu
3
3
3
1.5
L
2
3
6
1.67
W
Chang'e
bon0bette
Chang'e
5
1
1
5.5
W
Fenrir
7
2
4
4.5
L
The Morrigan
xxOmbraGamexx
The Morrigan
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,714
Damage
38,385
57,761
Taken
52,516
25,117
Mitigated
22,713
13,199
Healing
24,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
6,299
478
510
1,491
6,966
2,323
351
1,373
5,525
33,920
0
L
King Arthur
CiccioRas
King Arthur
9,170
1,007
0
1,896
14,727
7,651
13
5,184
9,543
0
43,377
W
Yemoja
Feonidas
Yemoja
6,702
1,792
1,443
1,264
8,595
5,519
336
2,344
6,251
23,195
0
W
Neith
LukeJCB
Neith
11,476
6,528
159
6,182
12,880
4,100
1,052
1,983
10,897
0
57,545
L
Fenrir
7,055
1,236
0
2,598
11,171
4,856
793
2,448
8,555
0
38,855
L
Cthulhu
SneezyWhims
Cthulhu
5,807
105
333
3,919
13,354
6,980
0
5,137
7,945
21,290
0
L
7,091
3,085
0
4,453
11,319
3,329
0
2,748
8,417
0
29,698
W
Chang'e
bon0bette
Chang'e
5,998
1,917
130
8,886
14,673
7,316
1,132
0
14,673
35,562
0
W
Fenrir
7,910
1,808
0
4,652
9,402
3,455
623
444
8,958
0
27,212
L
The Morrigan
xxOmbraGamexx
The Morrigan
591
208
0
0
7,190
2,301
339
2,582
4,302
18,811
682

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,884
Gold Earned
39,688
251
Minions Killed
317
0
Camps Cleared
0
1,303,036
Distance Traveled
1,259,370
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,539
503
68
5
0
266,969
1
L
King Arthur
7,383
492
69
5
0
264,649
0
W
Yemoja
7,638
509
41
3
0
239,639
2
W
Neith
7,615
508
83
6
0
216,905
0
L
Fenrir
7,350
490
82
5
0
299,762
0
L
Cthulhu
6,980
465
27
2
0
287,319
5
L
Anhur
6,967
464
45
3
0
266,649
3
W
Chang'e
8,610
574
75
5
0
221,256
0
W
Fenrir
8,286
552
50
3
0
314,601
1
L
The Morrigan
6,204
414
28
2
0
184,657
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role