Player Matchup

Medusa
Medusa
Magui14
Medusa
Level 8
God Stats
2W - 3L
1,259 SR
Queue Stats
6W - 4L
1,594 Elo+
Solo
Da Ji
Da Ji
Raidolyt
Da Ji
Level 6
God Stats
1W - 2L
1,757 SR
Queue Stats
5W - 4L
1,861 Elo+
Solo
Kuzenbo
Kuzenbo
Tomii_ndeaa
Kuzenbo
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 36L
1,200 Elo+
Party 2
Tiamat
Tiamat
darkblade0901
Tiamat
Level 27
God Stats
0W - 1L
1,252 SR
Queue Stats
5W - 7L
1,352 Elo+
Solo
Guan Yu
Guan Yu
f4s3nbv_win19
Guan Yu
Level 31
God Stats
0W - 4L
1,500 SR
Queue Stats
64W - 75L
1,365 Elo+
Party 2
Team Averages
Level 17
1,454 SR
1,474 Elo+

VS

Team Averages
Level 24
1,457 SR
1,336 Elo+
Medusa
Medusa
JRStone64
Medusa
Level 22
God Stats
15W - 8L
1,281 SR
Queue Stats
57W - 55L
1,018 Elo+
Party 1
Hera
Hera
MangitoFeliz
Hera
Level 27
God Stats
1W - 3L
1,500 SR
Queue Stats
33W - 17L
1,627 Elo+
Solo
Ganesha
Ganesha
NardoGalla
Ganesha
Level 29
God Stats
3W - 1L
1,500 SR
Queue Stats
110W - 104L
1,548 Elo+
Solo
Izanami
Izanami
Schindi_711
Izanami
Level 28
God Stats
9W - 8L
1,506 SR
Queue Stats
100W - 116L
1,307 Elo+
Solo
Chaac
Chaac
dotheswaney
Chaac
Level 14
God Stats
10W - 4L
1,500 SR
Queue Stats
33W - 34L
1,179 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Magui14
Medusa
19
5 / 10 / 14
13,402
1,031
18,442
22,290
7,831
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Da Ji
Raidolyt
Da Ji
20
19 / 9 / 6
17,903
1,377
24,293
24,435
11,979
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kuzenbo
Tomii_ndeaa
Kuzenbo
17
0 / 6 / 12
11,952
919
2,553
16,768
12,119
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
2 / 9 / 18
13,924
1,071
20,165
22,035
17,551
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Guan Yu
20
6 / 8 / 13
14,225
1,094
15,065
29,079
17,439
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Team 1 Tickets

0

VS

Team 2 Tickets

123

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
JRStone64
Medusa
20
10 / 7 / 13
14,827
1,141
20,779
17,010
7,208
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

20
26 / 6 / 9
18,572
1,429
45,368
14,336
5,513
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ganesha
NardoGalla
Ganesha
20
0 / 6 / 25
14,106
1,085
14,389
21,694
26,009
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
Schindi_711
Izanami
20
5 / 8 / 18
13,346
1,027
15,840
18,147
8,237
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
1 / 5 / 15
12,553
966
10,486
20,036
21,088
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
122
32
Kills
42
42
Deaths
32
63
Assists
80
Player
Kills
Deaths
Assists
KDA
W
Medusa
JRStone64
Medusa
10
7
13
2.36
L
Medusa
Magui14
Medusa
5
10
14
1.2
W
26
6
9
5.08
W
Ganesha
NardoGalla
Ganesha
0
6
25
2.08
L
Da Ji
Raidolyt
Da Ji
19
9
6
2.44
W
Izanami
Schindi_711
Izanami
5
8
18
1.75
L
Kuzenbo
Tomii_ndeaa
Kuzenbo
0
6
12
1
L
2
9
18
1.22
W
1
5
15
1.7
L
Guan Yu
6
8
13
1.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,518
Damage
106,862
114,607
Taken
91,223
66,919
Mitigated
68,055
12,670
Healing
9,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
JRStone64
Medusa
20,779
10,354
0
1,751
17,010
7,208
0
2,864
13,242
0
43,255
L
Medusa
Magui14
Medusa
18,442
12,429
0
0
22,290
7,831
0
12,532
9,758
0
36,634
W
45,368
13,026
368
2,193
14,336
5,513
0
3,383
10,379
75,565
0
W
Ganesha
NardoGalla
Ganesha
14,389
1,023
0
1,602
21,694
26,009
0
6,982
11,977
39,239
0
L
Da Ji
Raidolyt
Da Ji
24,293
7,090
0
1,242
24,435
11,979
0
9,780
14,655
0
53,064
W
Izanami
Schindi_711
Izanami
15,840
13,069
0
510
18,147
8,237
0
3,665
14,300
0
34,657
L
Kuzenbo
Tomii_ndeaa
Kuzenbo
2,553
1,339
0
0
16,768
12,119
0
11,476
5,292
8,922
0
L
20,165
2,840
273
4,885
22,035
17,551
0
13,580
8,455
46,690
0
W
10,486
3,296
0
3,462
20,036
21,088
0
4,898
14,952
0
23,958
L
Guan Yu
15,065
3,925
1,746
4,524
29,079
17,439
0
12,389
16,690
0
46,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,406
Gold Earned
73,404
194
Minions Killed
256
9
Camps Cleared
4
1,026,514
Distance Traveled
1,073,347
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
14,827
1,141
83
6
1
208,311
0
L
Medusa
13,402
1,031
26
2
1
176,665
0
W
Hera
18,572
1,429
81
6
2
209,395
0
W
Ganesha
14,106
1,085
4
0
0
241,612
0
L
Da Ji
17,903
1,377
58
4
7
249,984
2
W
Izanami
13,346
1,027
39
3
0
205,934
0
L
Kuzenbo
11,952
919
5
0
0
146,748
0
L
Tiamat
13,924
1,071
50
4
0
181,708
0
W
Chaac
12,553
966
49
4
1
208,095
1
L
Guan Yu
14,225
1,094
55
4
1
271,409
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role