Player Matchup

Kukulkan
Kukulkan
bruhkin
Kukulkan
Level 29
God Stats
8W - 3L
1,837 SR
Queue Stats
38W - 40L
1,510 Elo+
Solo
Bacchus
Bacchus
jorgejack
Bacchus
Level 22
God Stats
12W - 8L
1,496 SR
Queue Stats
33W - 34L
1,328 Elo+
Solo
Tsukuyomi
Tsukuyomi
mariasinha022
Tsukuyomi
Level 26
God Stats
1W - 2L
1,180 SR
Queue Stats
13W - 8L
1,563 Elo+
Solo
Bastet
Bastet
rxramires
Bastet
Level 23
God Stats
10W - 3L
1,844 SR
Queue Stats
38W - 26L
1,687 Elo+
Solo
Neith
Neith
sämüèlmãtêús
Neith
Level 17
God Stats
6W - 7L
1,449 SR
Queue Stats
49W - 54L
1,467 Elo+
Solo
Team Averages
Level 23
1,561 SR
1,511 Elo+

VS

Team Averages
Level 21
1,339 SR
1,471 Elo+
Thor
Thor
BloodBunPete
Thor
Level 6
God Stats
2W - 1L
1,486 SR
Queue Stats
9W - 12L
1,423 Elo+
Solo
Yemoja
Yemoja
Bruno_Maceds
Yemoja
Level 23
God Stats
19W - 20L
1,344 SR
Queue Stats
68W - 78L
1,397 Elo+
Solo
Baron Samedi
Baron Samedi
Henriquemuhlen
Baron Samedi
Level 24
God Stats
0W - 1L
1,094 SR
Queue Stats
2W - 7L
1,500 Elo+
Solo
Merlin
Merlin
Jousei
Merlin
Level 24
God Stats
7W - 9L
1,510 SR
Queue Stats
107W - 78L
1,517 Elo+
Solo
Jormungandr
Jormungandr
RJ_scorpion
Jormungandr
Level 29
God Stats
8W - 6L
1,259 SR
Queue Stats
268W - 282L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
bruhkin
Kukulkan
20
12 / 1 / 10
15,496
1,107
28,754
10,244
3,836
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bacchus
jorgejack
Bacchus
19
4 / 10 / 14
12,950
925
12,340
19,348
20,719
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tsukuyomi
mariasinha022
Tsukuyomi
20
6 / 5 / 16
14,177
1,013
27,794
20,762
7,485
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bastet
rxramires
Bastet
19
7 / 3 / 10
13,529
966
16,786
9,320
3,626
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
7 / 2 / 18
14,671
1,048
21,759
12,398
5,053
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Team 1 Tickets

111

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 13 / 9
11,900
850
7,903
28,132
17,155
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Yemoja
20
0 / 4 / 15
12,675
905
4,604
17,110
22,303
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
Henriquemuhlen
Baron Samedi
19
6 / 10 / 10
13,417
958
15,375
19,622
10,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Merlin
Jousei
Merlin
20
10 / 2 / 9
15,389
1,099
27,306
19,678
6,837
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
RJ_scorpion
Jormungandr
19
3 / 7 / 11
12,995
928
11,169
28,920
39,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
75
36
Kills
21
21
Deaths
36
68
Assists
54
Player
Kills
Deaths
Assists
KDA
L
2
13
9
0.5
L
Yemoja
0
4
15
1.88
L
Baron Samedi
Henriquemuhlen
Baron Samedi
6
10
10
1.1
L
Merlin
Jousei
Merlin
10
2
9
7.25
L
Jormungandr
RJ_scorpion
Jormungandr
3
7
11
1.21
W
Kukulkan
bruhkin
Kukulkan
12
1
10
17
W
Bacchus
jorgejack
Bacchus
4
10
14
1.1
W
Tsukuyomi
mariasinha022
Tsukuyomi
6
5
16
2.8
W
Bastet
rxramires
Bastet
7
3
10
4
W
7
2
18
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,433
Damage
66,357
72,072
Taken
113,462
40,719
Mitigated
95,715
5,817
Healing
10,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,903
1,392
0
350
28,132
17,155
0
11,353
16,779
0
17,014
L
Yemoja
4,604
1,069
2,284
400
17,110
22,303
0
6,448
10,662
19,570
0
L
Baron Samedi
Henriquemuhlen
Baron Samedi
15,375
1,379
2,859
1,937
19,622
10,039
0
8,825
10,797
44,473
0
L
Merlin
Jousei
Merlin
27,306
589
141
1,259
19,678
6,837
0
3,081
16,597
63,780
0
L
Jormungandr
RJ_scorpion
Jormungandr
11,169
2,270
276
885
28,920
39,381
0
11,387
17,533
35,586
0
W
Kukulkan
bruhkin
Kukulkan
28,754
1,212
0
256
10,244
3,836
0
8,066
1,966
73,625
0
W
Bacchus
jorgejack
Bacchus
12,340
1,466
0
1,207
19,348
20,719
0
14,259
4,135
19,996
0
W
Tsukuyomi
mariasinha022
Tsukuyomi
27,794
5,308
525
1,030
20,762
7,485
0
17,260
2,810
0
58,159
W
Bastet
rxramires
Bastet
16,786
4,805
0
0
9,320
3,626
0
7,043
1,957
0
23,795
W
21,759
9,896
0
2,799
12,398
5,053
0
9,777
2,214
0
40,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,823
Gold Earned
66,376
272
Minions Killed
275
6
Camps Cleared
6
1,259,651
Distance Traveled
1,154,823
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
11,900
850
15
1
1
216,283
3
L
Yemoja
12,675
905
37
3
0
219,950
0
L
Baron Samedi
13,417
958
71
5
4
228,692
0
L
Merlin
15,389
1,099
97
7
1
257,016
0
L
Jormungandr
12,995
928
55
4
0
232,882
0
W
Kukulkan
15,496
1,107
125
9
1
257,330
0
W
Bacchus
12,950
925
18
1
0
222,131
0
W
Tsukuyomi
14,177
1,013
56
4
1
281,693
1
W
Bastet
13,529
966
8
1
4
270,668
1
W
Neith
14,671
1,048
65
5
0
227,829
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role