Player Matchup

Ao Kuang
Ao Kuang
BigShaggg
Ao Kuang
Level 107
God Stats
13W - 10L
1,704 SR
Queue Stats
85W - 90L
1,482 Elo+
Solo
Neith
Neith
DANTY-KSA-VIP
Neith
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Vamana
Vamana
ItXx_JuaanVii03
Vamana
Level 85
God Stats
3W - 2L
1,742 SR
Queue Stats
147W - 144L
1,496 Elo+
Party 2
Terra
Terra
MassiveBeastkoen
Terra
Level 129
God Stats
27W - 22L
1,570 SR
Queue Stats
431W - 454L
1,466 Elo+
Solo
Raijin
Raijin
darkfrost_16
Raijin
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
108W - 117L
1,481 Elo+
Party 2
Team Averages
Level 100
1,603 SR
1,485 Elo+

VS

Team Averages
Level 44
1,507 SR
1,411 Elo+
Eset
Eset
DeimosJunior
Eset
Level 36
God Stats
37W - 34L
1,614 SR
Queue Stats
50W - 68L
1,329 Elo+
Solo
Ao Kuang
Ao Kuang
ELAMRAOUIchrists
Ao Kuang
Level 32
God Stats
0W - 2L
1,500 SR
Queue Stats
135W - 162L
1,338 Elo+
Solo
Danzaburou
Danzaburou
KillsaveHD55
Danzaburou
Level 23
God Stats
47W - 57L
1,466 SR
Queue Stats
241W - 264L
1,425 Elo+
Party 1
Athena
Athena
TrivialAsh
Athena
Level 44
God Stats
31W - 29L
1,382 SR
Queue Stats
396W - 406L
1,382 Elo+
Solo
Mercury
Mercury
zGOATEDONSTICKSz
Mercury
Level 84
God Stats
18W - 14L
1,571 SR
Queue Stats
408W - 418L
1,582 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
BigShaggg
Ao Kuang
15
8 / 2 / 6
9,416
589
10,828
13,851
5,324
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
6 / 5 / 4
8,099
506
9,166
9,936
3,369
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

15
5 / 4 / 4
9,303
581
9,304
15,073
11,761
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
1 / 3 / 15
8,667
542
5,565
15,271
9,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Raijin
16
13 / 2 / 5
10,043
628
13,517
9,996
3,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 12 / 6
7,539
471
7,740
13,037
5,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
1 / 5 / 1
7,320
458
3,188
10,691
4,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
KillsaveHD55
Danzaburou
15
8 / 6 / 6
10,052
628
11,894
12,146
4,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Athena
TrivialAsh
Athena
13
3 / 5 / 10
8,896
556
10,305
16,850
10,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

14
3 / 5 / 4
8,120
508
7,251
11,501
4,080
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
43
33
Kills
16
16
Deaths
33
34
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
BigShaggg
Ao Kuang
8
2
6
5.5
W
6
5
4
1.6
L
1
12
6
0.33
L
1
5
1
0.3
W
5
4
4
1.75
L
Danzaburou
KillsaveHD55
Danzaburou
8
6
6
1.83
W
1
3
15
2.83
L
Athena
TrivialAsh
Athena
3
5
10
1.6
W
Raijin
13
2
5
7.75
L
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,380
Damage
40,378
64,127
Taken
64,225
33,931
Mitigated
28,673
20,325
Healing
8,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
BigShaggg
Ao Kuang
10,828
1,820
0
3,484
13,851
5,324
0
3,627
10,092
54,463
0
W
9,166
4,173
0
3,535
9,936
3,369
2,373
1,554
8,342
0
31,743
L
7,740
972
0
873
13,037
5,354
423
7,294
5,430
32,066
0
L
3,188
791
0
2,409
10,691
4,348
1,026
2,415
8,248
23,314
1,998
W
9,304
4,216
0
4,957
15,073
11,761
1,014
4,697
10,254
0
54,966
L
Danzaburou
KillsaveHD55
Danzaburou
11,894
4,453
231
2,780
12,146
4,348
0
6,272
5,705
0
44,367
W
5,565
538
1,190
4,282
15,271
9,696
218
6,306
8,815
24,611
0
L
Athena
TrivialAsh
Athena
10,305
2,852
0
2,278
16,850
10,543
0
8,427
8,300
26,472
0
W
Raijin
13,517
1,966
0
2,877
9,996
3,781
0
4,209
5,579
57,106
0
L
7,251
2,293
0
395
11,501
4,080
0
4,685
6,632
0
55,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,528
Gold Earned
41,927
412
Minions Killed
303
0
Camps Cleared
0
1,460,521
Distance Traveled
1,414,187
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
9,416
589
85
5
0
318,468
3
W
Neith
8,099
506
57
4
0
275,065
1
L
Eset
7,539
471
44
3
0
253,536
1
L
Ao Kuang
7,320
458
52
3
0
286,177
1
W
Vamana
9,303
581
114
7
0
283,712
0
L
Danzaburou
10,052
628
70
4
0
262,877
1
W
Terra
8,667
542
41
3
0
322,675
6
L
Athena
8,896
556
38
2
0
283,809
3
W
Raijin
10,043
628
115
7
0
260,601
0
L
Mercury
8,120
508
99
6
0
327,788
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role