Player Matchup

Cthulhu
Cthulhu
FedeDS_04
Cthulhu
Level 32
God Stats
15W - 15L
1,557 SR
Queue Stats
38W - 47L
1,334 Elo+
Party 1
Anubis
Anubis
Hi_im_FrA
Anubis
Level 25
God Stats
4W - 3L
1,667 SR
Queue Stats
32W - 29L
1,352 Elo+
Party 1
Neith
Neith
Viserion7403
Neith
Level 27
God Stats
4W - 7L
1,412 SR
Queue Stats
27W - 25L
1,285 Elo+
Party 1
Janus
Janus
davidghost8
Janus
Level 30
God Stats
1W - 1L
1,261 SR
Queue Stats
13W - 11L
1,294 Elo+
Party 4
Izanami
Izanami
imlaaau
Izanami
Level 7
God Stats
2W - 4L
1,259 SR
Queue Stats
6W - 11L
1,193 Elo+
Party 4
Team Averages
Level 24
1,431 SR
1,292 Elo+

VS

Team Averages
Level 9
1,335 SR
1,253 Elo+
Arachne
Arachne
LuisMiGamerPro20
Arachne
Level 16
God Stats
16W - 10L
1,304 SR
Queue Stats
33W - 44L
1,111 Elo+
Party 2
Guan Yu
Guan Yu
SebastianSativa2
Guan Yu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 99L
1,500 Elo+
Party 3
Skadi
Skadi
byEduardo022
Skadi
Level 6
God Stats
2W - 5L
1,076 SR
Queue Stats
10W - 21L
979 Elo+
Party 2
Tsukuyomi
Tsukuyomi
josete8JGG
Tsukuyomi
Level 17
God Stats
4W - 5L
1,294 SR
Queue Stats
45W - 65L
1,176 Elo+
Party 2
Nemesis
Nemesis
shinziel
Nemesis
Level 4
God Stats
1W - 3L
1,500 SR
Queue Stats
141W - 116L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FedeDS_04
Cthulhu
15
4 / 1 / 5
10,715
536
6,605
11,395
8,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
Hi_im_FrA
Anubis
17
14 / 4 / 4
12,035
602
16,668
16,827
6,458
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
9 / 0 / 5
10,884
544
10,610
8,321
3,120
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
5 / 3 / 2
10,306
515
8,155
8,902
2,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
imlaaau
Izanami
14
5 / 5 / 4
9,557
478
5,808
9,712
4,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 1
7,759
388
4,793
8,845
3,918
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
3 / 13 / 3
8,215
411
5,560
17,408
11,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 8 / 4
8,574
429
7,743
12,715
4,027
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tsukuyomi
josete8JGG
Tsukuyomi
13
3 / 6 / 1
8,302
415
6,600
15,673
4,521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nemesis
shinziel
Nemesis
13
2 / 8 / 4
8,517
426
8,362
14,529
4,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
24
37
Kills
11
13
Deaths
39
20
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
FedeDS_04
Cthulhu
4
1
5
6.5
W
Anubis
Hi_im_FrA
Anubis
14
4
4
4
L
1
4
1
0.38
L
3
13
3
0.35
W
9
0
5
11.5
L
2
8
4
0.5
W
5
3
2
2
W
Izanami
imlaaau
Izanami
5
5
4
1.4
L
Tsukuyomi
josete8JGG
Tsukuyomi
3
6
1
0.58
L
Nemesis
shinziel
Nemesis
2
8
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,846
Damage
33,058
55,157
Taken
69,170
24,487
Mitigated
28,821
14,058
Healing
9,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
FedeDS_04
Cthulhu
6,605
674
156
1,594
11,395
8,626
1,247
0
11,375
43,790
0
W
Anubis
Hi_im_FrA
Anubis
16,668
1,603
0
7,698
16,827
6,458
1,765
0
14,606
56,999
0
L
4,793
3,599
0
931
8,845
3,918
0
1,564
7,281
0
35,370
L
5,560
1,421
0
1,147
17,408
11,764
252
8,375
8,625
0
26,075
W
10,610
5,517
0
3,099
8,321
3,120
4,269
0
8,271
0
48,302
L
7,743
4,876
0
760
12,715
4,027
0
7,699
4,780
0
35,411
W
8,155
1,088
0
1,306
8,902
2,279
2,235
0
8,727
53,765
0
W
Izanami
imlaaau
Izanami
5,808
3,196
0
205
9,712
4,004
5,781
0
9,562
0
28,072
L
Tsukuyomi
josete8JGG
Tsukuyomi
6,600
1,599
0
4,060
15,673
4,521
0
6,342
9,331
0
47,673
L
Nemesis
shinziel
Nemesis
8,362
3,232
0
2,764
14,529
4,591
277
6,774
7,725
0
34,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,497
Gold Earned
41,367
416
Minions Killed
295
0
Camps Cleared
0
1,782,354
Distance Traveled
1,585,739
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,715
536
64
3
0
374,724
3
W
Anubis
12,035
602
94
5
0
336,385
0
L
Arachne
7,759
388
74
4
0
281,450
2
L
Guan Yu
8,215
411
40
2
0
321,859
2
W
Neith
10,884
544
101
5
0
340,895
3
L
Skadi
8,574
429
57
3
0
298,577
2
W
Janus
10,306
515
109
5
0
381,000
0
W
Izanami
9,557
478
48
2
0
349,350
0
L
Tsukuyomi
8,302
415
76
4
0
300,605
0
L
Nemesis
8,517
426
48
2
0
383,248
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role