Player Matchup

Ymir
Ymir
Gold III
ALiterACola
Ymir
Gold III
Level 125
God Stats
12W - 10L
1,820 SR
Queue Stats
331W - 317L
1,413 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver I
IIDestinoII
Tsukuyomi
Silver I
Level 152
God Stats
9W - 7L
1,587 SR
Queue Stats
162W - 157L
1,258 MMR
Solo
Janus
Janus
Bronze III
Liarº
Janus
Bronze III
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 6L
1,540 MMR
Party 1
Skadi
Skadi
Gold IV
RaCkLa
Skadi
Gold IV
Level 160
God Stats
8W - 16L
1,325 SR
Queue Stats
107W - 109L
1,453 MMR
Solo
Susano
Susano
Silver I
夏日汽水和我的尸体
Susano
Silver I
Level 160
God Stats
3W - 3L
1,761 SR
Queue Stats
91W - 67L
1,588 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 151
1,599 SR
1,451 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 88
1,589 SR
1,450 MMR
Medusa
Medusa
Silver II
DrZoidberg12
Medusa
Silver II
Level 35
God Stats
0W - 1L
1,689 SR
Queue Stats
81W - 97L
1,238 MMR
Solo
Cerberus
Cerberus
Gold IV
PewPew210
Cerberus
Gold IV
Level 83
God Stats
32W - 21L
1,604 SR
Queue Stats
201W - 204L
1,375 MMR
Solo
Hun Batz
Hun Batz
Silver I
STWART9930
Hun Batz
Silver I
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 19L
1,437 MMR
Solo
Sobek
Sobek
Gold IV
VikingPenguin
Sobek
Gold IV
Level 66
God Stats
0W - 2L
1,228 SR
Queue Stats
16W - 14L
1,619 MMR
Solo
Raijin
Raijin
Gold II
bTLorick
Raijin
Gold II
Level 126
God Stats
12W - 17L
1,924 SR
Queue Stats
554W - 552L
1,583 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 15
12,278
585
8,125
19,685
24,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tsukuyomi
IIDestinoII
Tsukuyomi
20
9 / 0 / 8
14,175
675
16,083
15,968
7,144
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Janus
Liarº
Janus
20
6 / 4 / 12
13,326
635
12,544
12,232
4,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
RaCkLa
Skadi
19
4 / 3 / 8
12,743
607
12,937
12,655
4,865
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
16 / 4 / 4
15,012
715
16,962
14,316
5,889
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bans
TiamatSetAthenaScyllaEset

VS

Bans
DanzaburouApolloBellonaCupidKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
1 / 6 / 3
9,061
431
6,409
13,034
4,891
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
PewPew210
Cerberus
17
0 / 8 / 3
10,000
476
6,845
16,896
14,146
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hun Batz
STWART9930
Hun Batz
17
3 / 7 / 4
10,115
482
7,652
18,007
6,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
1 / 8 / 2
8,623
411
5,438
20,398
17,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Raijin
bTLorick
Raijin
18
7 / 10 / 2
12,214
582
12,230
17,681
6,735
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
26
39
Kills
12
12
Deaths
39
47
Assists
14
Player
Kills
Deaths
Assists
KDA
W
4
1
15
11.5
L
Medusa
1
6
3
0.42
W
Tsukuyomi
IIDestinoII
Tsukuyomi
9
0
8
13
W
Janus
Liarº
Janus
6
4
12
3
L
Cerberus
PewPew210
Cerberus
0
8
3
0.19
W
Skadi
RaCkLa
Skadi
4
3
8
2.67
L
Hun Batz
STWART9930
Hun Batz
3
7
4
0.71
L
1
8
2
0.25
L
Raijin
bTLorick
Raijin
7
10
2
0.8
W
16
4
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,651
Damage
38,574
74,856
Taken
86,016
47,250
Mitigated
50,094
24,784
Healing
16,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,125
2,520
0
6,491
19,685
24,912
407
5,600
14,085
39,894
0
L
Medusa
6,409
2,527
0
2,310
13,034
4,891
1,254
3,952
9,016
0
53,570
W
Tsukuyomi
IIDestinoII
Tsukuyomi
16,083
4,661
0
6,993
15,968
7,144
3,815
6,232
9,736
0
103,487
W
Janus
Liarº
Janus
12,544
477
0
3,259
12,232
4,440
689
6,512
5,720
96,598
0
L
Cerberus
PewPew210
Cerberus
6,845
0
0
4,001
16,896
14,146
0
640
16,256
66,751
0
W
Skadi
RaCkLa
Skadi
12,937
6,107
0
3,054
12,655
4,865
3,551
3,515
9,140
0
111,942
L
Hun Batz
STWART9930
Hun Batz
7,652
1,861
0
3,345
18,007
6,499
0
3,260
14,511
0
55,550
L
5,438
500
0
5,146
20,398
17,823
0
7,949
12,277
23,900
0
L
Raijin
bTLorick
Raijin
12,230
1,233
0
1,448
17,681
6,735
0
4,284
13,201
71,003
0
W
16,962
6,688
0
4,987
14,316
5,889
348
5,611
8,705
0
105,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,534
Gold Earned
50,013
689
Minions Killed
498
0
Camps Cleared
0
2,113,854
Distance Traveled
1,820,080
20
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,278
585
38
2
0
386,620
6
L
Medusa
9,061
431
98
5
0
317,466
6
W
Tsukuyomi
14,175
675
171
8
0
436,591
3
W
Janus
13,326
635
166
8
0
441,839
5
L
Cerberus
10,000
476
146
7
0
402,089
3
W
Skadi
12,743
607
165
8
0
380,497
4
L
Hun Batz
10,115
482
97
5
0
400,653
4
L
Sobek
8,623
411
29
1
0
371,454
4
L
Raijin
12,214
582
128
6
0
328,418
5
W
Susano
15,012
715
149
7
0
468,307
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role