Player Matchup

Chaac
Chaac
GhostFacin
Chaac
Level 22
God Stats
0W - 2L
1,521 SR
Queue Stats
43W - 43L
1,570 Elo+
Solo
Izanami
Izanami
Karmotrine
Izanami
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 2L
1,847 Elo+
Solo
Ne Zha
Ne Zha
ResCraven19
Ne Zha
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
122W - 110L
1,508 Elo+
Solo
Thanatos
Thanatos
Siyaobaby
Thanatos
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
lucasiusIV
Achilles
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,791 Elo+
Solo
Team Averages
Level 14
1,504 SR
1,643 Elo+

VS

Team Averages
Level 27
1,493 SR
1,517 Elo+
Danzaburou
Danzaburou
DesultoryTriumph
Danzaburou
Level 29
God Stats
51W - 44L
1,546 SR
Queue Stats
171W - 176L
1,536 Elo+
Solo
Ymir
Ymir
Gulliter
Ymir
Level 22
God Stats
2W - 1L
1,518 SR
Queue Stats
14W - 14L
1,428 Elo+
Solo
Fenrir
Fenrir
JCpMVp
Fenrir
Level 28
God Stats
5W - 6L
1,126 SR
Queue Stats
120W - 144L
1,416 Elo+
Solo
Baron Samedi
Baron Samedi
Jk8723
Baron Samedi
Level 28
God Stats
100W - 90L
1,628 SR
Queue Stats
315W - 328L
1,609 Elo+
Solo
Anubis
Anubis
Topirrix
Anubis
Level 28
God Stats
7W - 9L
1,645 SR
Queue Stats
117W - 118L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
11
6 / 1 / 1
6,864
572
5,138
7,340
5,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
Karmotrine
Izanami
9
5 / 5 / 6
6,382
532
7,414
6,821
2,259
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ne Zha
9
3 / 4 / 6
6,440
537
2,968
8,407
3,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thanatos
Siyaobaby
Thanatos
10
3 / 4 / 4
6,149
512
3,959
8,826
2,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Achilles
lucasiusIV
Achilles
7
0 / 5 / 7
4,941
412
2,264
4,844
2,100
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DesultoryTriumph
Danzaburou
11
4 / 3 / 7
6,869
572
6,828
7,125
1,837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ymir
11
1 / 2 / 0
6,496
541
2,410
5,427
2,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fenrir
JCpMVp
Fenrir
10
2 / 4 / 3
6,219
518
2,393
8,861
2,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
Jk8723
Baron Samedi
11
7 / 5 / 6
7,143
595
7,965
9,065
2,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Anubis
Topirrix
Anubis
12
4 / 4 / 5
7,284
607
4,801
7,247
2,760
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
39
17
Kills
18
19
Deaths
18
24
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
DesultoryTriumph
Danzaburou
4
3
7
2.5
L
Chaac
6
1
1
6.5
W
Ymir
1
2
0
0.5
W
Fenrir
JCpMVp
Fenrir
2
4
3
0.88
W
Baron Samedi
Jk8723
Baron Samedi
7
5
6
2
L
Izanami
Karmotrine
Izanami
5
5
6
1.6
L
Ne Zha
3
4
6
1.5
L
Thanatos
Siyaobaby
Thanatos
3
4
4
1.25
W
Anubis
Topirrix
Anubis
4
4
5
1.63
L
Achilles
lucasiusIV
Achilles
0
5
7
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,743
Damage
24,397
36,238
Taken
37,725
16,364
Mitigated
12,428
13,430
Healing
14,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
DesultoryTriumph
Danzaburou
6,828
3,101
0
1,816
7,125
1,837
766
0
7,100
0
24,830
L
Chaac
5,138
1,732
0
3,144
7,340
5,828
0
3,242
4,080
0
30,363
W
Ymir
2,410
339
0
1,555
5,427
2,694
160
0
5,231
23,267
976
W
Fenrir
JCpMVp
Fenrir
2,393
666
0
2,986
8,861
2,787
540
0
8,765
0
25,633
W
Baron Samedi
Jk8723
Baron Samedi
7,965
1,580
1,084
3,056
9,065
2,350
360
85
8,955
29,853
0
L
Izanami
Karmotrine
Izanami
7,414
4,366
0
861
6,821
2,259
746
2,803
3,838
0
25,353
L
Ne Zha
2,968
1,135
0
3,152
8,407
3,554
205
2,103
6,164
0
20,523
L
Thanatos
Siyaobaby
Thanatos
3,959
1,244
0
6,225
8,826
2,623
0
3,995
4,704
0
23,920
W
Anubis
Topirrix
Anubis
4,801
190
477
3,322
7,247
2,760
288
0
7,222
46,808
0
L
Achilles
lucasiusIV
Achilles
2,264
963
0
48
4,844
2,100
0
2,383
2,351
85
6,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,776
Gold Earned
34,011
219
Minions Killed
290
0
Camps Cleared
0
1,056,842
Distance Traveled
998,072
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,869
572
42
4
0
215,940
2
L
Chaac
6,864
572
73
6
0
214,878
1
W
Ymir
6,496
541
56
5
0
172,275
1
W
Fenrir
6,219
518
51
4
0
191,230
2
W
Baron Samedi
7,143
595
51
4
0
208,394
3
L
Izanami
6,382
532
58
5
0
189,100
0
L
Ne Zha
6,440
537
32
3
0
248,707
3
L
Thanatos
6,149
512
48
4
0
195,638
3
W
Anubis
7,284
607
90
8
0
210,233
1
L
Achilles
4,941
412
8
1
0
208,519
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role