Player Matchup

Ne Zha
Ne Zha
Hissshu
Ne Zha
Level 28
God Stats
15W - 6L
1,673 SR
Queue Stats
110W - 162L
1,406 Elo+
Party 1
Khepri
Khepri
MrJasonHorizon
Khepri
Level 107
God Stats
3W - 0L
1,712 SR
Queue Stats
305W - 390L
1,405 Elo+
Party 1
Vulcan
Vulcan
Psychosmonaut
Vulcan
Level 79
God Stats
44W - 48L
1,521 SR
Queue Stats
262W - 321L
1,500 Elo+
Party 1
Team Averages
Level 71
1,635 SR
1,437 Elo+

VS

Team Averages
Level 50
1,473 SR
1,341 Elo+
Raijin
Raijin
Alejandro03xp
Raijin
Level 28
God Stats
1W - 2L
1,806 SR
Queue Stats
24W - 20L
1,397 Elo+
Solo
Danzaburou
Danzaburou
francarlos7
Danzaburou
Level 96
God Stats
10W - 16L
1,443 SR
Queue Stats
140W - 215L
1,356 Elo+
Party 2
Bellona
Bellona
mectostusmuertos
Bellona
Level 26
God Stats
4W - 12L
1,170 SR
Queue Stats
142W - 199L
1,269 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Hissshu
Ne Zha
11
3 / 1 / 10
7,998
727
6,102
8,112
3,231
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
4 / 1 / 10
8,927
812
5,535
7,636
5,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
8 / 1 / 6
9,166
833
11,620
3,372
1,415
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 6 / 0
7,570
688
3,794
9,040
3,087
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
francarlos7
Danzaburou
9
0 / 5 / 0
6,616
601
4,459
9,959
3,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 4 / 1
6,876
625
2,645
10,310
5,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
4
15
Kills
3
3
Deaths
15
26
Assists
1
Player
Kills
Deaths
Assists
KDA
L
3
6
0
0.5
W
Ne Zha
Hissshu
Ne Zha
3
1
10
8
W
4
1
10
9
W
8
1
6
11
L
Danzaburou
francarlos7
Danzaburou
0
5
0
0
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,257
Damage
10,898
19,120
Taken
29,309
9,740
Mitigated
12,534
5,273
Healing
7,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,794
50
0
2,071
9,040
3,087
303
5,818
3,222
20,598
0
W
Ne Zha
Hissshu
Ne Zha
6,102
1,050
0
2,082
8,112
3,231
777
686
7,305
0
23,340
W
5,535
279
0
1,752
7,636
5,094
476
1,635
5,798
14,231
0
W
11,620
3,372
0
1,439
3,372
1,415
761
951
2,187
43,514
0
L
Danzaburou
francarlos7
Danzaburou
4,459
1,921
0
2,011
9,959
3,582
104
6,698
3,261
0
25,136
L
2,645
689
111
3,216
10,310
5,865
565
4,719
5,591
0
14,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,091
Gold Earned
21,062
128
Minions Killed
106
0
Camps Cleared
0
643,005
Distance Traveled
509,021
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
7,570
688
33
3
0
146,077
0
W
Ne Zha
7,998
727
40
4
0
199,313
2
W
Khepri
8,927
812
17
2
0
216,586
2
W
Vulcan
9,166
833
71
6
0
227,106
2
L
Danzaburou
6,616
601
40
4
0
167,055
0
L
Bellona
6,876
625
33
3
0
195,889
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role