Player Matchup

Tsukuyomi
Tsukuyomi
Dandymoobs
Tsukuyomi
Level 87
God Stats
1W - 1L
1,693 SR
Queue Stats
291W - 171L
1,545 Elo+
Party 2
Hera
Hera
Kojotkp
Hera
Level 83
God Stats
2W - 3L
1,612 SR
Queue Stats
93W - 76L
1,537 Elo+
Party 2
Chaac
Chaac
TacoThesis
Chaac
Level 104
God Stats
2W - 3L
1,722 SR
Queue Stats
298W - 195L
1,627 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
coolk1
Ah Muzen Cab
Level 147
God Stats
11W - 5L
1,612 SR
Queue Stats
459W - 278L
1,567 Elo+
Party 2
Hel
Hel
splynk
Hel
Level 128
God Stats
1W - 1L
1,748 SR
Queue Stats
64W - 75L
1,588 Elo+
Solo
Team Averages
Level 110
1,677 SR
1,573 Elo+

VS

Team Averages
Level 136
1,490 SR
1,558 Elo+
Fenrir
Fenrir
Bozmando
Fenrir
Level 127
God Stats
2W - 0L
1,329 SR
Queue Stats
92W - 89L
1,578 Elo+
Solo
Janus
Janus
Frely
Janus
Level 159
God Stats
1W - 1L
1,493 SR
Queue Stats
8W - 6L
1,662 Elo+
Solo
Cerberus
Cerberus
GoldenHornet
Cerberus
Level 112
God Stats
8W - 4L
1,673 SR
Queue Stats
10W - 10L
1,534 Elo+
Party 1
Sun Wukong
Sun Wukong
Yamahari
Sun Wukong
Level 159
God Stats
16W - 16L
1,455 SR
Queue Stats
261W - 273L
1,599 Elo+
Solo
Rama
Rama
azaragon
Rama
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 20L
1,418 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Dandymoobs
Tsukuyomi
18
7 / 9 / 6
12,495
833
13,761
17,801
8,386
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hera
Kojotkp
Hera
18
6 / 7 / 6
12,125
808
12,176
13,810
5,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
17
3 / 4 / 12
10,743
716
18,412
27,242
32,864
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Muzen Cab
coolk1
Ah Muzen Cab
17
0 / 5 / 11
10,128
675
10,995
14,196
7,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hel
splynk
Hel
18
2 / 5 / 9
10,500
700
9,638
14,768
7,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bozmando
Fenrir
20
9 / 2 / 16
13,966
931
15,987
15,179
20,280
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Janus
Frely
Janus
19
3 / 6 / 14
12,072
805
11,181
12,034
5,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
GoldenHornet
Cerberus
19
7 / 3 / 18
13,104
874
13,827
19,440
21,182
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sun Wukong
Yamahari
Sun Wukong
18
3 / 6 / 18
11,759
784
16,885
17,483
13,102
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Rama
20
8 / 1 / 12
13,501
900
16,647
16,038
8,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
108
18
Kills
30
30
Deaths
18
44
Assists
78
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Bozmando
Fenrir
9
2
16
8.5
L
Tsukuyomi
Dandymoobs
Tsukuyomi
7
9
6
1.11
W
Janus
Frely
Janus
3
6
14
1.67
W
Cerberus
GoldenHornet
Cerberus
7
3
18
5.33
L
Hera
Kojotkp
Hera
6
7
6
1.29
L
Chaac
3
4
12
2.25
W
Sun Wukong
Yamahari
Sun Wukong
3
6
18
2
W
Rama
8
1
12
14
L
Ah Muzen Cab
coolk1
Ah Muzen Cab
0
5
11
1.1
L
Hel
splynk
Hel
2
5
9
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,982
Damage
74,527
87,817
Taken
80,174
61,955
Mitigated
68,219
24,148
Healing
17,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Bozmando
Fenrir
15,987
3,233
0
1,184
15,179
20,280
1,039
4,037
10,796
0
33,343
L
Tsukuyomi
Dandymoobs
Tsukuyomi
13,761
3,057
0
386
17,801
8,386
0
4,102
13,431
0
29,882
W
Janus
Frely
Janus
11,181
539
0
968
12,034
5,205
1,180
2,202
9,651
53,097
0
W
Cerberus
GoldenHornet
Cerberus
13,827
960
0
4,998
19,440
21,182
483
6,195
12,696
34,795
0
L
Hera
Kojotkp
Hera
12,176
2,764
0
0
13,810
5,826
30
4,843
8,771
31,854
0
L
Chaac
18,412
2,634
906
8,414
27,242
32,864
950
6,228
20,796
0
32,421
W
Sun Wukong
Yamahari
Sun Wukong
16,885
3,141
0
3,926
17,483
13,102
679
6,342
10,790
0
44,328
W
Rama
16,647
14,647
0
6,364
16,038
8,450
3,826
2,848
12,962
0
47,704
L
Ah Muzen Cab
coolk1
Ah Muzen Cab
10,995
5,967
0
2,788
14,196
7,291
1
4,412
9,718
0
44,707
L
Hel
splynk
Hel
9,638
345
7,569
4,085
14,768
7,588
102
4,704
9,897
40,991
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,991
Gold Earned
64,402
329
Minions Killed
375
9
Camps Cleared
6
1,364,275
Distance Traveled
1,465,945
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,966
931
38
3
2
323,709
0
L
Tsukuyomi
12,495
833
39
3
2
261,982
4
W
Janus
12,072
805
138
9
0
273,105
3
W
Cerberus
13,104
874
60
4
0
287,251
3
L
Hera
12,125
808
66
4
2
257,908
0
L
Chaac
10,743
716
36
2
0
289,096
0
W
Sun Wukong
11,759
784
59
4
2
288,603
4
W
Rama
13,501
900
80
5
2
293,277
1
L
Ah Muzen Cab
10,128
675
92
6
1
275,887
0
L
Hel
10,500
700
96
6
4
279,402
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role