Player Matchup

Merlin
Merlin
Drakarma12
Merlin
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 17L
1,500 Elo+
Solo
Sobek
Sobek
DreadLord999
Sobek
Level 86
God Stats
5W - 6L
1,767 SR
Queue Stats
180W - 163L
1,546 Elo+
Solo
Medusa
Medusa
Ytsuharu
Medusa
Level 158
God Stats
1W - 0L
1,738 SR
Queue Stats
20W - 17L
1,500 Elo+
Solo
Team Averages
Level 103
1,668 SR
1,515 Elo+

VS

Team Averages
Level 80
1,328 SR
1,272 Elo+
Cernunnos
Cernunnos
FarCyber
Cernunnos
Level 117
God Stats
8W - 17L
1,360 SR
Queue Stats
131W - 174L
1,344 Elo+
Solo
Fenrir
Fenrir
KlGast3r
Fenrir
Level 40
God Stats
4W - 11L
1,308 SR
Queue Stats
35W - 102L
1,221 Elo+
Party 1
Ra
Ra
LP RUMBLE
Ra
Level 83
God Stats
1W - 3L
1,317 SR
Queue Stats
81W - 155L
1,251 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Drakarma12
Merlin
14
5 / 5 / 5
11,055
691
14,722
10,722
4,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
4 / 1 / 7
11,730
733
7,664
18,509
20,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Medusa
Ytsuharu
Medusa
14
2 / 1 / 7
10,682
668
6,370
7,576
3,051
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
FarCyber
Cernunnos
13
3 / 2 / 1
10,173
636
9,420
10,372
3,586
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
KlGast3r
Fenrir
13
1 / 4 / 3
9,474
592
5,100
12,793
5,016
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

14
3 / 5 / 3
10,279
642
11,940
11,890
4,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
14
11
Kills
7
7
Deaths
11
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Merlin
Drakarma12
Merlin
5
5
5
1.5
W
4
1
7
7.5
L
Cernunnos
FarCyber
Cernunnos
3
2
1
1.75
L
Fenrir
KlGast3r
Fenrir
1
4
3
0.63
L
3
5
3
0.9
W
Medusa
Ytsuharu
Medusa
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,756
Damage
26,460
36,807
Taken
35,055
28,170
Mitigated
12,963
11,497
Healing
8,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Drakarma12
Merlin
14,722
1,482
0
1,624
10,722
4,389
584
3,755
6,727
45,554
0
W
7,664
501
0
7,631
18,509
20,730
80
5,236
12,617
38,072
0
L
Cernunnos
FarCyber
Cernunnos
9,420
6,286
0
2,238
10,372
3,586
653
5,688
4,466
0
48,307
L
Fenrir
KlGast3r
Fenrir
5,100
605
0
914
12,793
5,016
0
8,327
4,110
0
22,390
L
11,940
493
2,282
3,348
11,890
4,361
86
7,435
4,081
48,683
0
W
Medusa
Ytsuharu
Medusa
6,370
1,951
749
1,493
7,576
3,051
2,470
2,043
5,453
0
46,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,467
Gold Earned
29,926
198
Minions Killed
162
0
Camps Cleared
0
897,005
Distance Traveled
810,997
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,055
691
75
5
0
247,172
1
W
Sobek
11,730
733
44
3
0
345,310
4
L
Cernunnos
10,173
636
66
4
0
221,785
0
L
Fenrir
9,474
592
29
2
0
280,739
3
L
Ra
10,279
642
67
4
0
308,473
3
W
Medusa
10,682
668
79
5
0
304,523
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role