Player Matchup

Guan Yu
Guan Yu
BigWill69er
Guan Yu
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
263W - 223L
1,442 Elo+
Solo
Horus
Horus
CallMeSLENDER
Horus
Level 25
God Stats
2W - 3L
2,024 SR
Queue Stats
507W - 512L
1,430 Elo+
Party 2
Fenrir
Fenrir
Ipnosi
Fenrir
Level 68
God Stats
22W - 25L
1,376 SR
Queue Stats
638W - 639L
1,407 Elo+
Solo
Heimdallr
Heimdallr
KxngMxni
Heimdallr
Level 100
God Stats
8W - 7L
1,865 SR
Queue Stats
276W - 269L
1,458 Elo+
Party 2
Ra
Ra
ll_kayen_ll
Ra
Level 100
God Stats
7W - 9L
1,433 SR
Queue Stats
236W - 219L
1,475 Elo+
Solo
Team Averages
Level 84
1,640 SR
1,442 Elo+

VS

Team Averages
Level 55
1,495 SR
1,481 Elo+
Cupid
Cupid
Kloppmaniac
Cupid
Level 28
God Stats
54W - 43L
1,696 SR
Queue Stats
302W - 309L
1,475 Elo+
Party 1
Ra
Ra
MaMereEstBonne
Ra
Level 85
God Stats
10W - 17L
1,284 SR
Queue Stats
589W - 576L
1,483 Elo+
Solo
Bastet
Bastet
TeeJaay93
Bastet
Level 59
God Stats
4W - 2L
1,500 SR
Queue Stats
282W - 305L
1,457 Elo+
Party 1
Jormungandr
Jormungandr
Viooleett
Jormungandr
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
209W - 199L
1,478 Elo+
Solo
King Arthur
King Arthur
ZyreBrellent
King Arthur
Level 65
God Stats
53W - 72L
1,495 SR
Queue Stats
242W - 256L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BigWill69er
Guan Yu
17
1 / 3 / 6
10,374
451
8,444
22,994
18,467
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

17
5 / 2 / 6
11,084
482
6,820
17,783
19,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Fenrir
Ipnosi
Fenrir
18
6 / 9 / 5
11,924
518
14,603
23,218
10,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Heimdallr
KxngMxni
Heimdallr
18
7 / 3 / 10
11,511
500
18,626
17,725
8,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

20
9 / 3 / 4
13,155
572
21,862
17,302
8,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 6 / 1
10,512
457
11,417
14,579
7,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

18
7 / 8 / 3
12,111
527
12,896
17,819
7,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bastet
TeeJaay93
Bastet
17
6 / 4 / 3
11,187
486
13,672
20,077
7,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
Viooleett
Jormungandr
13
0 / 7 / 6
9,169
399
5,243
17,498
13,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
ZyreBrellent
King Arthur
19
5 / 3 / 4
12,157
529
23,453
27,143
26,202
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
37
28
Kills
20
20
Deaths
28
31
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
BigWill69er
Guan Yu
1
3
6
1.33
W
5
2
6
4
W
Fenrir
Ipnosi
Fenrir
6
9
5
0.94
L
2
6
1
0.42
W
Heimdallr
KxngMxni
Heimdallr
7
3
10
4
L
7
8
3
1.06
L
Bastet
TeeJaay93
Bastet
6
4
3
1.88
L
Jormungandr
Viooleett
Jormungandr
0
7
6
0.43
L
King Arthur
ZyreBrellent
King Arthur
5
3
4
2.33
W
9
3
4
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,355
Damage
66,681
99,022
Taken
97,116
65,533
Mitigated
62,795
41,695
Healing
26,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
BigWill69er
Guan Yu
8,444
1,419
1,624
7,758
22,994
18,467
0
1,475
21,245
0
49,468
W
6,820
2,840
1,569
8,122
17,783
19,960
730
3,644
14,043
0
36,280
W
Fenrir
Ipnosi
Fenrir
14,603
2,866
0
6,168
23,218
10,480
0
3,498
19,332
0
84,522
L
11,417
6,346
123
3,160
14,579
7,732
2,363
1,652
12,836
0
58,970
W
Heimdallr
KxngMxni
Heimdallr
18,626
10,064
0
4,388
17,725
8,193
4,448
3,533
14,150
0
90,154
L
12,896
719
615
5,415
17,819
7,719
771
8,562
8,837
78,256
0
L
Bastet
TeeJaay93
Bastet
13,672
4,853
0
7,092
20,077
7,330
17
4,431
15,406
0
62,145
L
Jormungandr
Viooleett
Jormungandr
5,243
920
0
916
17,498
13,812
21
3,412
13,990
21,053
0
L
King Arthur
ZyreBrellent
King Arthur
23,453
1,780
0
9,136
27,143
26,202
315
2,841
24,182
0
94,568
W
21,862
1,789
2,794
9,272
17,302
8,433
0
5,287
11,699
104,029
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,048
Gold Earned
55,136
575
Minions Killed
537
0
Camps Cleared
0
2,089,507
Distance Traveled
2,068,005
18
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
10,374
451
98
4
0
463,826
1
W
Horus
11,084
482
49
2
0
414,651
1
W
Fenrir
11,924
518
112
5
0
389,307
3
L
Cupid
10,512
457
104
5
0
466,570
4
W
Heimdallr
11,511
500
135
6
0
355,017
9
L
Ra
12,111
527
143
6
0
399,081
18
L
Bastet
11,187
486
95
4
0
478,759
1
L
Jormungandr
9,169
399
27
1
0
305,007
1
L
King Arthur
12,157
529
168
7
0
418,588
5
W
Ra
13,155
572
181
8
0
466,706
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role