Player Matchup

Hachiman
Hachiman
Aleksyan
Hachiman
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Freya
Freya
Downtownbaby
Freya
Level 148
God Stats
5W - 3L
1,700 SR
Queue Stats
409W - 378L
1,562 Elo+
Party 3
Cerberus
Cerberus
ThePupа
Cerberus
Level 160
God Stats
17W - 8L
1,912 SR
Queue Stats
446W - 469L
1,465 Elo+
Party 2
Ymir
Ymir
hoodrech
Ymir
Level 108
God Stats
2W - 3L
1,500 SR
Queue Stats
76W - 95L
1,474 Elo+
Solo
Horus
Horus
干爹的诱惑
Horus
Level 116
God Stats
4W - 2L
1,682 SR
Queue Stats
189W - 159L
1,655 Elo+
Party 3
Team Averages
Level 131
1,659 SR
1,531 Elo+

VS

Team Averages
Level 97
1,350 SR
1,631 Elo+
Osiris
Osiris
Merzer
Osiris
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 40L
1,843 Elo+
Party 1
Odin
Odin
ModernViking
Odin
Level 101
God Stats
3W - 2L
1,099 SR
Queue Stats
131W - 76L
1,610 Elo+
Party 1
Izanami
Izanami
Selotath
Izanami
Level 84
God Stats
4W - 3L
1,157 SR
Queue Stats
136W - 73L
1,596 Elo+
Party 1
Hel
Hel
Tombqd
Hel
Level 126
God Stats
10W - 4L
1,719 SR
Queue Stats
563W - 555L
1,495 Elo+
Solo
Ymir
Ymir
Walnor
Ymir
Level 64
God Stats
2W - 1L
1,274 SR
Queue Stats
109W - 65L
1,609 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Aleksyan
Hachiman
16
4 / 3 / 9
9,587
737
15,926
10,088
5,580
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
1 / 4 / 5
8,355
643
8,575
10,732
5,529
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cerberus
ThePupа
Cerberus
16
1 / 3 / 12
9,300
715
11,059
18,471
17,216
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ymir
16
7 / 3 / 5
9,848
758
12,860
16,228
18,309
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
2 / 2 / 10
10,035
772
5,241
16,586
19,407
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Merzer
Osiris
17
7 / 4 / 7
10,826
833
15,805
13,179
13,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
2 / 2 / 12
9,637
741
8,720
13,874
14,238
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Izanami
Selotath
Izanami
16
3 / 4 / 11
9,902
762
17,920
11,430
6,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hel
Tombqd
Hel
17
1 / 3 / 9
10,188
784
10,918
10,799
6,237
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Ymir
Walnor
Ymir
16
2 / 3 / 13
9,569
736
10,582
15,683
16,115
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
67
15
Kills
15
15
Deaths
16
41
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Aleksyan
Hachiman
4
3
9
2.83
L
1
4
5
0.88
W
Osiris
Merzer
Osiris
7
4
7
2.63
W
2
2
12
4
W
Izanami
Selotath
Izanami
3
4
11
2.13
L
Cerberus
ThePupа
Cerberus
1
3
12
2.33
W
Hel
Tombqd
Hel
1
3
9
1.83
W
Ymir
Walnor
Ymir
2
3
13
2.83
L
Ymir
7
3
5
3.17
L
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,661
Damage
63,945
72,105
Taken
64,965
66,041
Mitigated
56,700
29,746
Healing
30,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Aleksyan
Hachiman
15,926
7,608
0
1,450
10,088
5,580
230
2,924
7,164
0
32,548
L
8,575
2,506
842
2,431
10,732
5,529
0
2,590
8,142
19,257
0
W
Osiris
Merzer
Osiris
15,805
4,586
1,356
1,769
13,179
13,864
828
6,628
6,551
0
24,269
W
8,720
1,688
1,818
1,425
13,874
14,238
1,486
6,285
7,589
0
14,677
W
Izanami
Selotath
Izanami
17,920
11,597
1,217
2,450
11,430
6,246
2,959
6,772
4,658
0
34,028
L
Cerberus
ThePupа
Cerberus
11,059
693
0
4,488
18,471
17,216
266
3,855
14,616
28,884
0
W
Hel
Tombqd
Hel
10,918
1,276
12,791
5,330
10,799
6,237
609
6,097
4,702
33,927
0
W
Ymir
Walnor
Ymir
10,582
884
1,639
1,127
15,683
16,115
164
6,712
8,971
24,001
0
L
Ymir
12,860
1,550
2,080
2,150
16,228
18,309
140
6,049
10,179
21,532
0
L
5,241
2,282
9,257
7,048
16,586
19,407
240
6,082
10,504
0
6,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,125
Gold Earned
50,122
151
Minions Killed
142
0
Camps Cleared
0
1,071,361
Distance Traveled
1,133,867
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
9,587
737
37
3
0
200,154
6
L
Freya
8,355
643
27
2
0
205,792
1
W
Osiris
10,826
833
11
1
0
226,074
3
W
Odin
9,637
741
7
1
0
239,322
1
W
Izanami
9,902
762
45
3
0
224,427
3
L
Cerberus
9,300
715
67
5
0
207,470
3
W
Hel
10,188
784
51
4
0
215,298
2
W
Ymir
9,569
736
28
2
0
228,746
2
L
Ymir
9,848
758
18
1
0
209,616
1
L
Horus
10,035
772
2
0
0
248,329
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role