Player Matchup

Cthulhu
Cthulhu
CrazyGoat1
Cthulhu
Level 66
God Stats
1W - 0L
1,288 SR
Queue Stats
29W - 20L
1,180 Elo+
Party 1
Jormungandr
Jormungandr
JackaltheGuy
Jormungandr
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
TimmyTinMan96
Arachne
Level 25
God Stats
2W - 2L
1,765 SR
Queue Stats
3W - 2L
1,394 Elo+
Solo
Team Averages
Level 39
1,518 SR
1,358 Elo+

VS

Team Averages
Level 13
1,512 SR
1,252 Elo+
Merlin
Merlin
AFKell93
Merlin
Level 29
God Stats
36W - 51L
1,537 SR
Queue Stats
80W - 104L
1,429 Elo+
Solo
Artemis
Artemis
Karmotrine
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
827 Elo+
Solo
Kuzenbo
Kuzenbo
Mystic-Mike69
Kuzenbo
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CrazyGoat1
Cthulhu
13
1 / 1 / 11
8,579
715
6,212
10,293
6,694
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Jormungandr
JackaltheGuy
Jormungandr
12
5 / 2 / 9
9,123
760
5,761
10,258
9,225
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Arachne
13
10 / 3 / 2
9,383
782
9,680
11,217
4,158
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AFKell93
Merlin
13
1 / 6 / 3
8,660
722
8,235
8,733
3,555
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Karmotrine
Artemis
11
3 / 6 / 1
8,417
701
10,780
10,077
3,633
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kuzenbo
7
1 / 4 / 2
7,522
627
1,815
8,673
5,609
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
11
16
Kills
5
6
Deaths
16
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Merlin
AFKell93
Merlin
1
6
3
0.42
W
Cthulhu
CrazyGoat1
Cthulhu
1
1
11
6.5
W
Jormungandr
JackaltheGuy
Jormungandr
5
2
9
4.75
L
Artemis
Karmotrine
Artemis
3
6
1
0.58
L
Kuzenbo
1
4
2
0.5
W
Arachne
10
3
2
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,653
Damage
20,830
31,768
Taken
27,483
20,077
Mitigated
12,797
5,044
Healing
3,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
AFKell93
Merlin
8,235
591
282
1,281
8,733
3,555
241
4,447
4,186
41,364
0
W
Cthulhu
CrazyGoat1
Cthulhu
6,212
717
149
500
10,293
6,694
351
2,625
7,409
27,262
0
W
Jormungandr
JackaltheGuy
Jormungandr
5,761
1,282
0
635
10,258
9,225
230
3,030
7,139
39,753
0
L
Artemis
Karmotrine
Artemis
10,780
5,880
0
1,518
10,077
3,633
477
3,977
5,875
0
22,083
L
Kuzenbo
1,815
504
0
0
8,673
5,609
14
3,462
5,158
5,342
0
W
Arachne
9,680
6,384
513
3,247
11,217
4,158
882
4,502
6,555
0
16,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,085
Gold Earned
24,599
124
Minions Killed
129
0
Camps Cleared
0
683,736
Distance Traveled
526,093
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,660
722
84
7
0
178,391
1
W
Cthulhu
8,579
715
40
3
0
249,709
4
W
Jormungandr
9,123
760
62
5
0
207,693
4
L
Artemis
8,417
701
39
3
0
175,673
0
L
Kuzenbo
7,522
627
6
1
0
172,029
0
W
Arachne
9,383
782
22
2
0
226,334
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role