Player Matchup

Merlin
Merlin
DrayeMoshe
Merlin
Level 64
God Stats
0W - 2L
1,692 SR
Queue Stats
84W - 107L
1,332 Elo+
Solo
Ymir
Ymir
Mpapii
Ymir
Level 136
God Stats
2W - 3L
1,545 SR
Queue Stats
310W - 336L
1,407 Elo+
Solo
Fenrir
Fenrir
Painkiller100209
Fenrir
Level 58
God Stats
14W - 12L
1,646 SR
Queue Stats
246W - 255L
1,455 Elo+
Solo
Guan Yu
Guan Yu
Pantru CCG
Guan Yu
Level 128
God Stats
4W - 7L
1,297 SR
Queue Stats
224W - 259L
1,402 Elo+
Solo
Hou Yi
Hou Yi
thebadones2004
Hou Yi
Level 61
God Stats
7W - 8L
1,544 SR
Queue Stats
663W - 769L
1,405 Elo+
Solo
Team Averages
Level 89
1,545 SR
1,400 Elo+

VS

Team Averages
Level 100
1,567 SR
1,387 Elo+
Khepri
Khepri
DreadfulDragon54
Khepri
Level 72
God Stats
11W - 15L
1,413 SR
Queue Stats
462W - 474L
1,388 Elo+
Solo
Loki
Loki
Galaxy_oreo-
Loki
Level 138
God Stats
27W - 18L
1,821 SR
Queue Stats
281W - 288L
1,412 Elo+
Solo
Ra
Ra
KidProQuo79
Ra
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 49L
1,448 Elo+
Solo
Achilles
Achilles
Obi_gyn_ken0b1
Achilles
Level 101
God Stats
10W - 12L
1,584 SR
Queue Stats
296W - 309L
1,416 Elo+
Solo
Medusa
Medusa
paskontin
Medusa
Level 101
God Stats
2W - 1L
1,520 SR
Queue Stats
14W - 26L
1,270 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DrayeMoshe
Merlin
8
0 / 3 / 1
4,355
484
3,013
5,468
1,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ymir
Mpapii
Ymir
5
0 / 5 / 1
3,984
443
1,667
5,508
1,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
3 / 0 / 0
5,358
595
1,742
5,139
1,465
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Guan Yu
Pantru CCG
Guan Yu
8
0 / 4 / 0
4,648
516
2,243
7,020
5,546
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Boots

Boots

+6%
Movement Speed

8
1 / 3 / 2
5,047
561
2,183
4,428
1,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
4 / 2 / 5
5,509
612
1,945
5,383
2,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

11
4 / 0 / 0
5,719
635
3,129
4,791
1,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
0 / 1 / 4
5,015
557
2,362
3,570
1,162
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
10
3 / 0 / 1
5,510
612
4,837
5,659
3,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Medusa
paskontin
Medusa
9
4 / 1 / 5
5,538
615
4,628
3,026
826
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
4
Kills
15
15
Deaths
4
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Merlin
DrayeMoshe
Merlin
0
3
1
0.17
W
4
2
5
3.25
W
4
0
0
4
W
0
1
4
2
L
Ymir
Mpapii
Ymir
0
5
1
0.1
W
Achilles
3
0
1
3.5
L
3
0
0
3
L
Guan Yu
Pantru CCG
Guan Yu
0
4
0
0
W
Medusa
paskontin
Medusa
4
1
5
6.5
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,848
Damage
16,901
27,563
Taken
22,429
11,437
Mitigated
9,757
6,435
Healing
9,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
DrayeMoshe
Merlin
3,013
118
0
1,680
5,468
1,439
60
2,042
3,426
18,865
0
W
1,945
499
0
1,458
5,383
2,678
66
1,289
4,008
14,076
0
W
3,129
804
0
2,559
4,791
1,408
0
1,111
3,551
0
28,560
W
2,362
659
401
1,418
3,570
1,162
0
1,067
2,372
26,414
0
L
Ymir
Mpapii
Ymir
1,667
335
0
265
5,508
1,982
0
977
4,531
9,535
0
W
Achilles
4,837
1,748
0
2,492
5,659
3,683
507
0
5,284
0
20,915
L
1,742
352
0
980
5,139
1,465
0
540
4,549
0
17,137
L
Guan Yu
Pantru CCG
Guan Yu
2,243
431
0
2,295
7,020
5,546
0
0
6,570
0
16,730
W
Medusa
paskontin
Medusa
4,628
1,586
0
988
3,026
826
50
817
2,159
0
19,713
L
2,183
863
0
1,215
4,428
1,005
0
748
3,680
0
20,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,392
Gold Earned
27,291
164
Minions Killed
214
0
Camps Cleared
0
737,570
Distance Traveled
834,271
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
4,355
484
30
3
0
147,048
1
W
Khepri
5,509
612
23
3
0
168,672
2
W
Loki
5,719
635
61
7
0
193,388
1
W
Ra
5,015
557
53
6
0
186,945
2
L
Ymir
3,984
443
19
2
0
113,744
0
W
Achilles
5,510
612
42
5
0
145,637
1
L
Fenrir
5,358
595
42
5
0
184,138
1
L
Guan Yu
4,648
516
38
4
0
143,728
1
W
Medusa
5,538
615
35
4
0
139,629
3
L
Hou Yi
5,047
561
35
4
0
148,912
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role