Player Matchup

Heimdallr
Heimdallr
Jαrεd07
Heimdallr
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
neznamplavat
He Bo
Level 157
God Stats
3W - 1L
1,651 SR
Queue Stats
245W - 162L
1,759 Elo+
Party 2
Odin
Odin
shadowcomet
Odin
Level 129
God Stats
20W - 7L
1,845 SR
Queue Stats
233W - 111L
1,765 Elo+
Party 2
Team Averages
Level 144
1,665 SR
1,675 Elo+

VS

Team Averages
Level 128
1,652 SR
1,813 Elo+
Sylvanus
Sylvanus
Alexjits
Sylvanus
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 59L
1,783 Elo+
Party 1
Skadi
Skadi
Mihaicuvalor
Skadi
Level 160
God Stats
3W - 4L
1,613 SR
Queue Stats
327W - 132L
1,891 Elo+
Solo
Eset
Eset
PadméofNaboo
Eset
Level 128
God Stats
1W - 1L
1,843 SR
Queue Stats
44W - 30L
1,765 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Jαrεd07
Heimdallr
14
2 / 2 / 12
10,438
696
9,675
10,372
4,150
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
9 / 3 / 5
11,546
770
15,520
8,574
3,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
6 / 4 / 11
11,867
791
13,008
12,800
9,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Alexjits
Sylvanus
12
0 / 4 / 7
10,148
677
4,715
16,523
20,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
7 / 6 / 1
10,988
733
8,670
13,393
5,430
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
2 / 7 / 3
9,886
659
8,807
12,253
5,221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
20
17
Kills
9
9
Deaths
17
28
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Alexjits
Sylvanus
0
4
7
0.88
W
Heimdallr
Jαrεd07
Heimdallr
2
2
12
4
L
7
6
1
1.25
L
2
7
3
0.5
W
9
3
5
3.83
W
6
4
11
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,203
Damage
22,192
31,746
Taken
42,169
16,653
Mitigated
31,061
7,932
Healing
10,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Alexjits
Sylvanus
4,715
817
2,313
3,775
16,523
20,410
0
6,490
9,609
11,516
0
W
Heimdallr
Jαrεd07
Heimdallr
9,675
4,186
0
2,616
10,372
4,150
1,430
3,751
6,465
0
58,495
L
8,670
4,649
0
1,756
13,393
5,430
0
5,259
7,958
0
47,860
L
8,807
608
900
1,706
12,253
5,221
0
3,056
8,896
48,999
0
W
15,520
439
614
2,700
8,574
3,049
598
2,916
5,496
53,025
0
W
13,008
2,738
0
2,002
12,800
9,454
1,149
6,287
6,043
0
25,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,851
Gold Earned
31,022
192
Minions Killed
189
0
Camps Cleared
0
802,667
Distance Traveled
835,268
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
10,148
677
25
2
0
311,072
8
W
Heimdallr
10,438
696
101
7
0
274,205
2
L
Skadi
10,988
733
87
6
0
255,171
0
L
Eset
9,886
659
77
5
0
269,025
2
W
He Bo
11,546
770
65
4
0
256,188
5
W
Odin
11,867
791
26
2
0
272,274
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role