Player Matchup

Merlin
Merlin
MidKnightSaint
Merlin
Level 86
God Stats
7W - 10L
1,250 SR
Queue Stats
21W - 43L
1,026 Elo+
Solo
Nu Wa
Nu Wa
PandaBliss
Nu Wa
Level 61
God Stats
62W - 52L
1,511 SR
Queue Stats
92W - 94L
1,437 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
RJA316
Ah Muzen Cab
Level 126
God Stats
3W - 4L
1,657 SR
Queue Stats
116W - 120L
1,508 Elo+
Solo
Loki
Loki
Zero-AceO
Loki
Level 100
God Stats
1W - 1L
1,586 SR
Queue Stats
13W - 10L
1,572 Elo+
Solo
Chaac
Chaac
theupsidedownone
Chaac
Level 45
God Stats
1W - 1L
1,806 SR
Queue Stats
86W - 88L
1,456 Elo+
Party 2
Team Averages
Level 84
1,562 SR
1,400 Elo+

VS

Team Averages
Level 93
1,554 SR
1,513 Elo+
Heimdallr
Heimdallr
Grantonic
Heimdallr
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,595 Elo+
Party 1
Nu Wa
Nu Wa
Kirschey
Nu Wa
Level 104
God Stats
36W - 28L
1,546 SR
Queue Stats
64W - 54L
1,596 Elo+
Party 1
Ares
Ares
SeanJust1ice666
Ares
Level 104
God Stats
8W - 6L
1,568 SR
Queue Stats
224W - 235L
1,430 Elo+
Solo
Ne Zha
Ne Zha
TruchoDaddy
Ne Zha
Level 62
God Stats
21W - 36L
1,486 SR
Queue Stats
37W - 63L
1,395 Elo+
Solo
Anubis
Anubis
lobojames
Anubis
Level 89
God Stats
8W - 4L
1,669 SR
Queue Stats
66W - 56L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 8 / 8
8,803
629
9,296
12,484
3,808
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
15
5 / 5 / 3
10,105
722
8,829
8,647
2,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
RJA316
Ah Muzen Cab
17
4 / 6 / 10
11,163
797
14,972
14,559
5,072
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Loki
16
4 / 7 / 5
9,743
696
7,916
12,140
3,801
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

17
4 / 4 / 4
10,627
759
9,438
18,570
15,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Grantonic
Heimdallr
18
3 / 3 / 13
11,334
810
13,451
13,768
6,846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Nu Wa
Kirschey
Nu Wa
18
10 / 2 / 10
13,054
932
15,596
8,646
2,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
3 / 4 / 7
10,457
747
6,601
16,192
18,676
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ne Zha
16
2 / 4 / 8
9,996
714
3,500
10,735
3,954
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
lobojames
Anubis
20
11 / 4 / 6
13,147
939
16,779
16,612
10,408
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
73
17
Kills
29
30
Deaths
17
30
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Grantonic
Heimdallr
3
3
13
3.17
W
Nu Wa
Kirschey
Nu Wa
10
2
10
7.5
L
0
8
8
0.5
L
Nu Wa
5
5
3
1.3
L
Ah Muzen Cab
RJA316
Ah Muzen Cab
4
6
10
1.5
W
3
4
7
1.63
W
Ne Zha
2
4
8
1.5
L
Loki
4
7
5
0.93
W
Anubis
lobojames
Anubis
11
4
6
3.5
L
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,451
Damage
55,927
66,400
Taken
65,953
30,249
Mitigated
42,605
11,997
Healing
18,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Grantonic
Heimdallr
13,451
6,331
0
1,765
13,768
6,846
2,464
3,656
9,868
0
43,811
W
Nu Wa
Kirschey
Nu Wa
15,596
2,359
158
1,073
8,646
2,721
1,006
3,605
4,805
28,433
0
L
9,296
790
804
1,759
12,484
3,808
116
6,663
5,593
32,078
0
L
Nu Wa
8,829
2,455
606
668
8,647
2,306
154
5,774
2,644
22,225
0
L
Ah Muzen Cab
RJA316
Ah Muzen Cab
14,972
4,583
0
1,918
14,559
5,072
436
6,514
7,753
0
40,545
W
6,601
534
1,111
1,236
16,192
18,676
1
4,962
10,767
22,627
0
W
Ne Zha
3,500
1,130
717
1,598
10,735
3,954
1,018
2,462
8,073
0
21,588
L
Loki
7,916
1,985
0
640
12,140
3,801
0
7,820
4,082
0
29,470
W
Anubis
lobojames
Anubis
16,779
842
1,279
9,072
16,612
10,408
192
3,904
12,460
63,549
0
L
9,438
1,767
542
5,060
18,570
15,262
0
10,726
7,352
2,304
28,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,441
Gold Earned
57,988
264
Minions Killed
344
3
Camps Cleared
12
1,143,865
Distance Traveled
1,183,958
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
11,334
810
90
6
3
245,806
1
W
Nu Wa
13,054
932
43
3
0
225,869
1
L
Merlin
8,803
629
48
3
2
225,712
3
L
Nu Wa
10,105
722
38
3
0
182,612
0
L
Ah Muzen Cab
11,163
797
72
5
0
209,304
1
W
Ares
10,457
747
24
2
2
188,324
3
W
Ne Zha
9,996
714
40
3
2
276,619
1
L
Loki
9,743
696
46
3
1
239,002
2
W
Anubis
13,147
939
147
11
5
247,340
3
L
Chaac
10,627
759
60
4
0
287,235
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role