Player Matchup

Nemesis
Nemesis
Eniigma7-
Nemesis
Level 29
God Stats
14W - 8L
1,772 SR
Queue Stats
159W - 181L
1,457 Elo+
Solo
Danzaburou
Danzaburou
Iussttiinn
Danzaburou
Level 14
God Stats
7W - 6L
1,499 SR
Queue Stats
27W - 32L
1,312 Elo+
Party 2
Anubis
Anubis
Jxliuss
Anubis
Level 17
God Stats
18W - 24L
1,287 SR
Queue Stats
27W - 37L
1,315 Elo+
Party 2
Chaac
Chaac
Stickay26
Chaac
Level 29
God Stats
5W - 3L
1,500 SR
Queue Stats
168W - 156L
1,544 Elo+
Solo
Sobek
Sobek
fluffyluffy02
Sobek
Level 25
God Stats
5W - 2L
1,782 SR
Queue Stats
35W - 30L
1,462 Elo+
Solo
Team Averages
Level 23
1,568 SR
1,418 Elo+

VS

Team Averages
Level 25
1,588 SR
1,439 Elo+
Anubis
Anubis
JayR307
Anubis
Level 28
God Stats
31W - 32L
1,669 SR
Queue Stats
194W - 205L
1,439 Elo+
Party 1
Skadi
Skadi
Portosweed
Skadi
Level 13
God Stats
7W - 5L
1,571 SR
Queue Stats
40W - 52L
1,404 Elo+
Solo
Horus
Horus
Rogue_Omikron
Horus
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
146W - 147L
1,453 Elo+
Solo
Apollo
Apollo
Yuri-IQ
Apollo
Level 29
God Stats
11W - 10L
1,543 SR
Queue Stats
470W - 652L
1,377 Elo+
Solo
Hades
Hades
kksebi
Hades
Level 26
God Stats
85W - 73L
1,657 SR
Queue Stats
127W - 131L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Eniigma7-
Nemesis
13
8 / 1 / 2
7,633
636
6,881
7,436
3,051
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Danzaburou
Iussttiinn
Danzaburou
10
6 / 2 / 1
7,065
589
9,818
6,498
1,793
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anubis
Jxliuss
Anubis
10
1 / 4 / 2
6,289
524
4,023
6,740
2,273
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
Stickay26
Chaac
13
3 / 0 / 5
7,134
595
9,391
9,126
7,220
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

9
0 / 4 / 3
5,660
472
2,531
9,255
5,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
JayR307
Anubis
12
6 / 3 / 1
7,654
638
7,682
8,648
3,227
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Skadi
12
3 / 3 / 1
6,740
562
6,238
6,770
2,812
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 2 / 4
6,300
525
1,160
9,808
6,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Apollo
Yuri-IQ
Apollo
8
0 / 5 / 0
5,199
433
3,912
9,028
2,631
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hades
kksebi
Hades
9
0 / 5 / 0
5,468
456
4,909
10,824
4,567
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
16
18
Kills
10
11
Deaths
18
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Eniigma7-
Nemesis
8
1
2
9
W
Danzaburou
Iussttiinn
Danzaburou
6
2
1
3.25
L
Anubis
JayR307
Anubis
6
3
1
2.17
W
Anubis
Jxliuss
Anubis
1
4
2
0.5
L
Skadi
3
3
1
1.17
L
1
2
4
1.5
W
Chaac
Stickay26
Chaac
3
0
5
5.5
L
Apollo
Yuri-IQ
Apollo
0
5
0
0
W
0
4
3
0.38
L
Hades
kksebi
Hades
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,644
Damage
23,901
39,055
Taken
45,078
19,817
Mitigated
20,195
12,674
Healing
13,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Eniigma7-
Nemesis
6,881
4,266
0
0
7,436
3,051
0
1,137
6,299
0
49,178
W
Danzaburou
Iussttiinn
Danzaburou
9,818
4,554
0
2,251
6,498
1,793
98
2,642
3,856
0
29,551
L
Anubis
JayR307
Anubis
7,682
42
207
4,309
8,648
3,227
746
2,246
6,402
37,359
0
W
Anubis
Jxliuss
Anubis
4,023
244
0
1,433
6,740
2,273
582
5,040
1,700
29,456
0
L
Skadi
6,238
4,436
0
300
6,770
2,812
410
1,660
5,110
0
42,619
L
1,160
798
375
3,028
9,808
6,958
381
2,648
7,160
0
13,721
W
Chaac
Stickay26
Chaac
9,391
1,316
0
5,783
9,126
7,220
639
3,772
5,354
0
38,725
L
Apollo
Yuri-IQ
Apollo
3,912
2,056
334
2,303
9,028
2,631
26
0
9,028
0
20,852
W
2,531
230
0
3,207
9,255
5,480
0
0
9,255
11,507
0
L
Hades
kksebi
Hades
4,909
733
125
2,676
10,824
4,567
558
0
10,824
23,768
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,781
Gold Earned
31,361
290
Minions Killed
274
0
Camps Cleared
0
1,148,952
Distance Traveled
1,029,592
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,633
636
95
8
0
279,899
1
W
Danzaburou
7,065
589
54
5
0
223,812
1
L
Anubis
7,654
638
80
7
0
197,483
1
W
Anubis
6,289
524
56
5
0
203,039
0
L
Skadi
6,740
562
72
6
0
188,233
0
L
Horus
6,300
525
32
3
0
234,022
1
W
Chaac
7,134
595
72
6
0
221,546
0
L
Apollo
5,199
433
32
3
0
207,941
1
W
Sobek
5,660
472
13
1
0
220,656
0
L
Hades
5,468
456
58
5
0
201,913
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role