Player Matchup

Achilles
Achilles
Barni0416
Achilles
Level 39
God Stats
1W - 1L
1,751 SR
Queue Stats
3W - 2L
1,705 Elo+
Party 1
Nemesis
Nemesis
NefdaR
Nemesis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Nemisten
Cerberus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,705 Elo+
Party 1
Zeus
Zeus
Peppinho
Zeus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Apollo
Apollo
PeroniDalBangla
Apollo
Level 17
God Stats
0W - 4L
1,293 SR
Queue Stats
27W - 21L
1,579 Elo+
Party 3
Team Averages
Level 69
1,509 SR
1,598 Elo+

VS

Team Averages
Level 91
1,491 SR
1,626 Elo+
Geb
Geb
Artyrias
Geb
Level 67
God Stats
4W - 2L
1,562 SR
Queue Stats
37W - 38L
1,459 Elo+
Solo
Thoth
Thoth
CrazyDiamond18
Thoth
Level 29
God Stats
2W - 1L
1,581 SR
Queue Stats
197W - 148L
1,619 Elo+
Party 2
Hachiman
Hachiman
ImPaCt SkIlLz65
Hachiman
Level 132
God Stats
8W - 6L
1,342 SR
Queue Stats
265W - 195L
1,685 Elo+
Party 2
Skadi
Skadi
PhongZeus19
Skadi
Level 101
God Stats
22W - 12L
1,689 SR
Queue Stats
128W - 85L
1,672 Elo+
Party 2
Sobek
Sobek
RatteBlut560287
Sobek
Level 128
God Stats
1W - 6L
1,281 SR
Queue Stats
500W - 428L
1,695 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Barni0416
Achilles
9
0 / 1 / 0
5,194
519
4,359
7,088
3,308
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Nemesis
NefdaR
Nemesis
7
0 / 3 / 0
4,528
453
2,286
7,321
1,769
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
Nemisten
Cerberus
6
1 / 5 / 0
4,466
447
2,584
7,690
2,522
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Zeus
9
0 / 3 / 0
5,096
510
3,458
3,773
907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

6
0 / 4 / 0
3,981
398
3,192
6,686
1,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 8
5,903
590
2,642
5,604
3,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

10
1 / 0 / 1
5,651
565
843
3,102
900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hachiman
11
9 / 1 / 2
6,759
676
10,614
6,147
1,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
4 / 0 / 2
6,168
617
4,661
5,947
1,732
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 0 / 1
6,237
624
3,675
6,740
3,945
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
30
1
Kills
16
16
Deaths
1
0
Assists
14
Player
Kills
Deaths
Assists
KDA
W
1
0
8
5
L
Achilles
Barni0416
Achilles
0
1
0
0
W
1
0
1
1.5
W
Hachiman
9
1
2
10
L
Nemesis
NefdaR
Nemesis
0
3
0
0
L
Cerberus
Nemisten
Cerberus
1
5
0
0.2
L
Zeus
0
3
0
0
L
0
4
0
0
W
4
0
2
5
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,879
Damage
22,435
32,558
Taken
27,540
9,998
Mitigated
12,075
8,295
Healing
13,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,642
666
0
1,193
5,604
3,791
125
1,965
3,639
7,367
0
L
Achilles
Barni0416
Achilles
4,359
1,291
0
2,601
7,088
3,308
0
3,137
3,951
0
23,858
W
843
0
0
850
3,102
900
0
1,092
2,010
25,259
0
W
Hachiman
10,614
5,614
0
3,988
6,147
1,707
729
1,940
4,207
0
42,378
L
Nemesis
NefdaR
Nemesis
2,286
881
0
2,886
7,321
1,769
0
1,268
6,053
0
20,393
L
Cerberus
Nemisten
Cerberus
2,584
384
0
908
7,690
2,522
0
732
6,958
7,833
0
L
Zeus
3,458
126
0
510
3,773
907
0
795
2,834
27,724
0
L
3,192
1,668
0
1,390
6,686
1,492
0
1,084
5,602
0
18,738
W
4,661
2,123
0
2,452
5,947
1,732
168
1,045
4,877
0
35,778
W
3,675
584
0
5,053
6,740
3,945
0
0
6,315
30,968
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,265
Gold Earned
30,718
197
Minions Killed
277
0
Camps Cleared
0
936,431
Distance Traveled
946,927
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
5,903
590
11
1
0
189,049
3
L
Achilles
5,194
519
56
6
0
198,699
0
W
Thoth
5,651
565
66
7
0
194,569
5
W
Hachiman
6,759
676
62
6
0
167,938
0
L
Nemesis
4,528
453
41
4
0
213,998
2
L
Cerberus
4,466
447
18
2
0
185,957
3
L
Zeus
5,096
510
60
6
0
164,508
3
L
Apollo
3,981
398
22
2
0
173,269
1
W
Skadi
6,168
617
74
7
0
215,138
2
W
Sobek
6,237
624
64
6
0
180,233
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role