Player Matchup

Ne Zha
Ne Zha
Platinum II
Aiko
Ne Zha
Platinum II
Level 160
God Stats
1W - 0L
1,379 SR
Queue Stats
253W - 248L
1,961 MMR
Party 2
Cu Chulainn
Cu Chulainn
Diamond III
FrenchyFry
Cu Chulainn
Diamond III
Level 158
God Stats
1W - 2L
1,221 SR
Queue Stats
265W - 247L
2,219 MMR
Solo
Janus
Janus
Gold V
Oscha
Janus
Gold V
Level 158
God Stats
6W - 2L
1,633 SR
Queue Stats
22W - 11L
1,582 MMR
Party 1
Danzaburou
Danzaburou
Platinum II
Papagenitals
Danzaburou
Platinum II
Level 99
God Stats
1W - 0L
1,681 SR
Queue Stats
30W - 9L
2,320 MMR
Party 2
Ares
Ares
Gold IV
Pezzadamezza
Ares
Gold IV
Level 160
God Stats
5W - 2L
1,814 SR
Queue Stats
63W - 48L
1,550 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 147
1,546 SR
1,926 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 133
1,585 SR
1,694 MMR
Fenrir
Fenrir
Bronze III
JOEBALLS
Fenrir
Bronze III
Level 68
God Stats
4W - 6L
1,500 SR
Queue Stats
27W - 55L
1,495 MMR
Solo
Ao Kuang
Ao Kuang
Masters
Robbieeeee
Ao Kuang
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Platinum V
SwegMasterFlex
Rama
Platinum V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Bronze III
Tiny_ASSassin02
Nu Wa
Bronze III
Level 154
God Stats
0W - 1L
1,927 SR
Queue Stats
4W - 4L
1,500 MMR
Solo
Tiamat
Tiamat
Diamond I
wabux
Tiamat
Diamond I
Level 126
God Stats
3W - 6L
1,500 SR
Queue Stats
507W - 442L
2,474 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Aiko
Ne Zha
12
3 / 1 / 5
6,565
547
3,898
9,581
4,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cu Chulainn
FrenchyFry
Cu Chulainn
13
0 / 0 / 0
6,949
579
4,046
8,203
4,981
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Janus
Oscha
Janus
13
5 / 0 / 5
7,357
613
6,064
3,831
1,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Papagenitals
Danzaburou
13
2 / 0 / 4
7,440
620
7,667
8,022
2,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
4 / 3 / 7
6,948
579
4,542
8,460
4,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
Guan YuSetTsukuyomiApolloScylla

VS

Bans
NemesisSobekHeimdallrGebAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
JOEBALLS
Fenrir
7
2 / 4 / 0
5,252
438
2,299
7,486
3,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ao Kuang
Robbieeeee
Ao Kuang
9
0 / 4 / 1
5,693
474
3,787
9,910
2,766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
1 / 3 / 1
6,598
550
5,411
9,065
2,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
1 / 3 / 0
6,476
540
5,062
6,001
1,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tiamat
wabux
Tiamat
12
0 / 0 / 0
6,392
533
3,773
4,436
4,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
14
Kills
4
4
Deaths
14
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Aiko
Ne Zha
3
1
5
5.5
W
Cu Chulainn
FrenchyFry
Cu Chulainn
0
0
0
0
L
Fenrir
JOEBALLS
Fenrir
2
4
0
0.5
W
Janus
Oscha
Janus
5
0
5
7.5
W
Danzaburou
Papagenitals
Danzaburou
2
0
4
4
W
4
3
7
2.5
L
Ao Kuang
Robbieeeee
Ao Kuang
0
4
1
0.13
L
1
3
1
0.5
L
1
3
0
0.33
L
Tiamat
wabux
Tiamat
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,217
Damage
20,332
38,097
Taken
36,898
18,160
Mitigated
14,076
15,784
Healing
12,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Aiko
Ne Zha
3,898
1,471
0
4,915
9,581
4,240
0
1,760
7,681
0
37,366
W
Cu Chulainn
FrenchyFry
Cu Chulainn
4,046
362
0
3,671
8,203
4,981
0
4,770
3,010
0
46,590
L
Fenrir
JOEBALLS
Fenrir
2,299
358
0
1,464
7,486
3,375
0
2,388
5,052
0
9,027
W
Janus
Oscha
Janus
6,064
398
0
1,111
3,831
1,351
236
1,810
1,909
54,714
0
W
Danzaburou
Papagenitals
Danzaburou
7,667
3,736
0
3,592
8,022
2,776
0
472
7,484
0
51,264
W
4,542
564
0
2,495
8,460
4,812
0
2,861
5,391
14,089
0
L
Ao Kuang
Robbieeeee
Ao Kuang
3,787
791
0
3,677
9,910
2,766
0
3,834
5,861
30,345
0
L
5,411
4,014
0
4,441
9,065
2,029
0
831
8,230
0
39,650
L
5,062
589
0
922
6,001
1,768
0
3,269
2,688
42,107
0
L
Tiamat
wabux
Tiamat
3,773
605
0
1,602
4,436
4,138
70
0
4,116
33,112
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,259
Gold Earned
30,411
456
Minions Killed
354
0
Camps Cleared
0
1,211,589
Distance Traveled
1,123,279
25
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
6,565
547
73
6
0
269,066
5
W
Cu Chulainn
6,949
579
125
10
0
217,589
6
L
Fenrir
5,252
438
13
1
0
226,067
6
W
Janus
7,357
613
130
11
0
248,188
5
W
Danzaburou
7,440
620
113
9
0
219,503
4
W
Ares
6,948
579
15
1
0
257,243
5
L
Ao Kuang
5,693
474
60
5
0
248,759
1
L
Rama
6,598
550
96
8
0
194,277
5
L
Nu Wa
6,476
540
98
8
0
215,414
5
L
Tiamat
6,392
533
87
7
0
238,762
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role