Player Matchup

Sobek
Sobek
Gold III
CziCzu
Sobek
Gold III
Level 109
God Stats
4W - 4L
1,371 SR
Queue Stats
190W - 193L
1,495 MMR
Solo
Danzaburou
Danzaburou
Gold II
N3TR0
Danzaburou
Gold II
Level 129
God Stats
20W - 9L
1,638 SR
Queue Stats
248W - 255L
1,554 MMR
Solo
Bastet
Bastet
Gold III
NameGotTaken
Bastet
Gold III
Level 142
God Stats
7W - 9L
1,569 SR
Queue Stats
326W - 325L
1,546 MMR
Solo
Guan Yu
Guan Yu
Gold II
QueLeDeisAlF7
Guan Yu
Gold II
Level 128
God Stats
56W - 37L
1,611 SR
Queue Stats
318W - 311L
1,526 MMR
Solo
Ah Puch
Ah Puch
Gold IV
TrollBuster101
Ah Puch
Gold IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 133
1,538 SR
1,524 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 115
1,643 SR
1,520 MMR
Sylvanus
Sylvanus
Bronze III
Fltoig
Sylvanus
Bronze III
Level 105
God Stats
10W - 10L
1,586 SR
Queue Stats
123W - 142L
1,500 MMR
Solo
Mulan
Mulan
Gold II
Hrbulino
Mulan
Gold II
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
152W - 153L
1,488 MMR
Solo
Fenrir
Fenrir
Gold II
Rengoku1
Fenrir
Gold II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
damagetothemax
Baron Samedi
Silver I
Level 33
God Stats
1W - 1L
1,840 SR
Queue Stats
5W - 7L
1,555 MMR
Solo
Chiron
Chiron
Gold II
juli11happy
Chiron
Gold II
Level 120
God Stats
9W - 4L
1,791 SR
Queue Stats
161W - 165L
1,558 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
CziCzu
Sobek
17
3 / 4 / 17
11,845
515
8,717
28,014
32,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
N3TR0
Danzaburou
20
7 / 1 / 6
14,785
643
15,234
15,909
7,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bastet
20
7 / 4 / 9
12,538
545
13,032
21,230
10,508
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Guan Yu
19
4 / 5 / 9
12,442
541
15,771
25,909
30,903
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
7 / 3 / 14
12,950
563
23,691
15,959
7,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bans
NemesisSetTsukuyomiTiamatApollo

VS

Bans
Nu WaKhepriCu ChulainnAthenaBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Fltoig
Sylvanus
15
1 / 7 / 7
9,437
410
8,817
16,309
16,349
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Mulan
Hrbulino
Mulan
20
5 / 4 / 4
13,118
570
20,679
24,122
26,663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fenrir
Rengoku1
Fenrir
19
9 / 6 / 3
12,631
549
17,219
21,827
17,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Baron Samedi
damagetothemax
Baron Samedi
16
0 / 7 / 6
10,321
449
11,248
16,472
7,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
17
2 / 4 / 5
10,814
470
14,190
19,872
9,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
42
28
Kills
17
17
Deaths
28
55
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Sobek
CziCzu
Sobek
3
4
17
2.88
L
Sylvanus
Fltoig
Sylvanus
1
7
7
0.64
L
Mulan
Hrbulino
Mulan
5
4
4
1.75
W
Danzaburou
N3TR0
Danzaburou
7
1
6
10
W
Bastet
7
4
9
2.88
W
Guan Yu
4
5
9
1.7
L
Fenrir
Rengoku1
Fenrir
9
6
3
1.75
W
7
3
14
4.67
L
Baron Samedi
damagetothemax
Baron Samedi
0
7
6
0.43
L
Chiron
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,445
Damage
72,153
107,021
Taken
98,602
89,116
Mitigated
77,328
41,202
Healing
34,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
CziCzu
Sobek
8,717
979
0
8,217
28,014
32,351
220
6,611
20,839
33,306
0
L
Sylvanus
Fltoig
Sylvanus
8,817
1,675
1,371
2,131
16,309
16,349
297
6,046
10,101
29,786
5,151
L
Mulan
Hrbulino
Mulan
20,679
4,032
0
11,980
24,122
26,663
396
3,922
20,042
0
96,627
W
Danzaburou
N3TR0
Danzaburou
15,234
6,892
0
5,750
15,909
7,773
5,971
2,907
12,970
0
116,787
W
Bastet
13,032
3,562
0
5,566
21,230
10,508
756
2,308
18,758
0
94,674
W
Guan Yu
15,771
2,479
4,431
8,736
25,909
30,903
1,460
3,264
21,990
0
80,943
L
Fenrir
Rengoku1
Fenrir
17,219
3,379
0
6,517
21,827
17,248
0
6,367
15,196
0
86,941
W
23,691
866
0
8,502
15,959
7,581
182
3,806
11,958
97,644
0
L
Baron Samedi
damagetothemax
Baron Samedi
11,248
335
874
4,325
16,472
7,965
0
7,637
8,474
65,850
0
L
Chiron
14,190
5,383
471
7,129
19,872
9,103
336
7,277
12,381
0
82,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,560
Gold Earned
56,321
635
Minions Killed
671
0
Camps Cleared
0
2,308,268
Distance Traveled
2,061,563
35
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
11,845
515
28
1
0
469,726
6
L
Sylvanus
9,437
410
36
2
0
370,006
6
L
Mulan
13,118
570
184
8
0
424,124
1
W
Danzaburou
14,785
643
175
8
0
466,222
1
W
Bastet
12,538
545
126
5
0
478,447
7
W
Guan Yu
12,442
541
139
6
0
458,862
10
L
Fenrir
12,631
549
142
6
0
455,027
0
W
Ah Puch
12,950
563
167
7
0
435,011
11
L
Baron Samedi
10,321
449
143
6
0
386,874
3
L
Chiron
10,814
470
166
7
0
425,532
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role