Player Matchup

Sylvanus
Sylvanus
Flewyy
Sylvanus
Level 105
God Stats
14W - 18L
1,567 SR
Queue Stats
65W - 121L
1,384 Elo+
Party 1
Thor
Thor
Justwolfeh
Thor
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 133L
1,453 Elo+
Party 3
Hachiman
Hachiman
Kanechif
Hachiman
Level 47
God Stats
3W - 7L
1,500 SR
Queue Stats
35W - 85L
1,288 Elo+
Party 1
Thoth
Thoth
OP_RAGE_
Thoth
Level 101
God Stats
1W - 2L
1,735 SR
Queue Stats
126W - 151L
1,464 Elo+
Party 3
Mercury
Mercury
xChifo
Mercury
Level 103
God Stats
4W - 4L
1,562 SR
Queue Stats
99W - 170L
1,370 Elo+
Party 1
Team Averages
Level 96
1,573 SR
1,392 Elo+

VS

Team Averages
Level 105
1,567 SR
1,487 Elo+
Arachne
Arachne
Deleting
Arachne
Level 138
God Stats
14W - 4L
1,732 SR
Queue Stats
575W - 351L
1,585 Elo+
Party 2
Danzaburou
Danzaburou
Keveception
Danzaburou
Level 24
God Stats
2W - 0L
1,527 SR
Queue Stats
4W - 7L
1,352 Elo+
Party 2
Tiamat
Tiamat
KingCookie1228
Tiamat
Level 44
God Stats
6W - 5L
1,495 SR
Queue Stats
27W - 21L
1,391 Elo+
Party 2
Sobek
Sobek
Parallaxian
Sobek
Level 157
God Stats
2W - 3L
1,500 SR
Queue Stats
379W - 395L
1,527 Elo+
Solo
Tyr
Tyr
VibeMachine
Tyr
Level 160
God Stats
15W - 6L
1,580 SR
Queue Stats
462W - 215L
1,580 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Flewyy
Sylvanus
12
1 / 6 / 3
7,424
391
4,890
11,253
8,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
3 / 3 / 2
8,408
443
5,690
10,124
7,242
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hachiman
Kanechif
Hachiman
15
0 / 4 / 3
8,861
466
4,184
9,054
3,221
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thoth
OP_RAGE_
Thoth
15
3 / 2 / 3
9,260
487
8,774
6,929
2,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
xChifo
Mercury
13
3 / 7 / 2
8,497
447
5,236
13,896
4,948
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Deleting
Arachne
17
10 / 3 / 3
10,749
566
11,140
16,474
7,222
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
Keveception
Danzaburou
18
2 / 3 / 5
11,235
591
4,540
7,964
3,009
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 2 / 5
8,758
461
3,783
8,993
4,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
5 / 0 / 5
9,883
520
7,008
11,678
10,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
4 / 2 / 6
10,924
575
12,377
15,569
13,590
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
46
10
Kills
22
22
Deaths
10
13
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Arachne
Deleting
Arachne
10
3
3
3.83
L
Sylvanus
Flewyy
Sylvanus
1
6
3
0.42
L
3
3
2
1.33
L
Hachiman
Kanechif
Hachiman
0
4
3
0.38
W
Danzaburou
Keveception
Danzaburou
2
3
5
1.5
W
1
2
5
1.75
L
Thoth
OP_RAGE_
Thoth
3
2
3
2.25
W
5
0
5
7.5
W
4
2
6
3.5
L
Mercury
xChifo
Mercury
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,774
Damage
38,848
51,256
Taken
60,678
26,580
Mitigated
38,754
6,599
Healing
25,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Deleting
Arachne
11,140
7,382
0
7,762
16,474
7,222
0
4,141
12,141
0
90,259
L
Sylvanus
Flewyy
Sylvanus
4,890
1,272
1,729
2,413
11,253
8,578
0
5,282
5,971
21,165
3,982
L
5,690
1,007
0
875
10,124
7,242
0
1,285
8,839
0
35,407
L
Hachiman
Kanechif
Hachiman
4,184
2,619
0
0
9,054
3,221
165
675
8,379
0
58,719
W
Danzaburou
Keveception
Danzaburou
4,540
2,669
0
2,840
7,964
3,009
2,796
826
7,096
0
79,593
W
3,783
580
0
2,884
8,993
4,207
190
3,331
5,258
49,827
0
L
Thoth
OP_RAGE_
Thoth
8,774
263
0
1,218
6,929
2,591
0
1,590
5,339
53,438
0
W
7,008
267
0
6,196
11,678
10,726
204
3,785
7,620
36,159
0
W
12,377
1,738
0
6,236
15,569
13,590
0
2,729
12,461
0
72,388
L
Mercury
xChifo
Mercury
5,236
3,378
0
364
13,896
4,948
856
1,959
11,937
0
48,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,450
Gold Earned
51,549
433
Minions Killed
540
0
Camps Cleared
0
1,820,497
Distance Traveled
1,837,907
27
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,749
566
114
6
0
393,748
5
L
Sylvanus
7,424
391
46
2
0
354,551
5
L
Thor
8,408
443
77
4
0
371,880
3
L
Hachiman
8,861
466
106
6
0
324,690
6
W
Danzaburou
11,235
591
162
9
0
342,908
5
W
Tiamat
8,758
461
96
5
0
344,482
1
L
Thoth
9,260
487
118
6
0
383,871
7
W
Sobek
9,883
520
43
2
0
373,139
1
W
Tyr
10,924
575
125
7
0
383,630
6
L
Mercury
8,497
447
86
5
0
385,505
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role