Player Matchup

Ymir
Ymir
 
Ymir
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Salem3peak
Horus
Level 43
God Stats
1W - 1L
1,196 SR
Queue Stats
3W - 2L
1,547 Elo+
Solo
Chernobog
Chernobog
gonblito
Chernobog
Level 68
God Stats
24W - 23L
1,580 SR
Queue Stats
210W - 214L
1,439 Elo+
Party 1
Ra
Ra
gonblo-912
Ra
Level 86
God Stats
7W - 9L
1,500 SR
Queue Stats
247W - 262L
1,440 Elo+
Party 1
Fenrir
Fenrir
orte_02
Fenrir
Level 52
God Stats
9W - 4L
1,738 SR
Queue Stats
111W - 125L
1,454 Elo+
Party 1
Team Averages
Level 79
1,503 SR
1,476 Elo+

VS

Team Averages
Level 105
1,474 SR
1,454 Elo+
Cerberus
Cerberus
Nicol_3p
Cerberus
Level 86
God Stats
7W - 7L
1,287 SR
Queue Stats
311W - 287L
1,532 Elo+
Solo
Anubis
Anubis
NotoriousDave
Anubis
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
214W - 230L
1,437 Elo+
Solo
Yemoja
Yemoja
Pastqual
Yemoja
Level 48
God Stats
6W - 6L
1,506 SR
Queue Stats
190W - 213L
1,266 Elo+
Solo
Thanatos
Thanatos
Scathach_skaadi
Thanatos
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
768W - 814L
1,486 Elo+
Solo
Izanami
Izanami
TwistedEndeavors
Izanami
Level 126
God Stats
13W - 23L
1,577 SR
Queue Stats
1,346W - 1,301L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
0 / 2 / 4
6,028
431
3,209
10,664
3,586
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Horus
13
1 / 1 / 2
7,459
533
3,529
7,051
2,757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chernobog
gonblito
Chernobog
12
5 / 0 / 4
7,163
512
5,844
8,344
2,672
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

15
5 / 0 / 2
8,614
615
5,918
5,410
1,701
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
orte_02
Fenrir
14
5 / 0 / 5
8,373
598
8,738
12,379
6,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Nicol_3p
Cerberus
12
1 / 2 / 0
6,873
491
3,850
8,151
4,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 4 / 0
6,753
482
7,275
8,579
3,511
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
Pastqual
Yemoja
10
1 / 2 / 1
5,871
419
4,094
5,818
4,171
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thanatos
10
0 / 3 / 1
5,919
423
1,456
8,709
2,784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
0 / 5 / 2
6,103
436
8,266
11,838
3,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
7
16
Kills
3
3
Deaths
16
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
0
2
4
1
L
Cerberus
Nicol_3p
Cerberus
1
2
0
0.5
L
1
4
0
0.25
L
Yemoja
Pastqual
Yemoja
1
2
1
0.75
W
Horus
1
1
2
2
L
Thanatos
0
3
1
0.17
L
0
5
2
0.2
W
Chernobog
gonblito
Chernobog
5
0
4
7
W
5
0
2
6
W
Fenrir
orte_02
Fenrir
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,238
Damage
24,941
43,848
Taken
43,095
16,950
Mitigated
18,039
23,027
Healing
17,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
3,209
732
0
3,556
10,664
3,586
314
3,548
7,074
17,149
0
L
Cerberus
Nicol_3p
Cerberus
3,850
154
0
2,073
8,151
4,302
0
0
8,151
32,622
0
L
7,275
741
0
3,071
8,579
3,511
0
2,475
5,970
44,378
0
L
Yemoja
Pastqual
Yemoja
4,094
986
2,638
1,428
5,818
4,171
110
1,895
3,895
14,505
0
W
Horus
3,529
1,366
104
3,388
7,051
2,757
614
3,941
2,820
0
32,537
L
Thanatos
1,456
403
0
6,055
8,709
2,784
12
2,029
6,570
0
26,736
L
8,266
4,744
0
2,404
11,838
3,271
419
2,422
9,382
0
55,511
W
Chernobog
gonblito
Chernobog
5,844
3,406
561
4,911
8,344
2,672
815
906
7,438
0
39,405
W
5,918
1,095
1,081
2,670
5,410
1,701
679
2,122
3,004
54,785
0
W
Fenrir
orte_02
Fenrir
8,738
2,740
0
6,756
12,379
6,234
108
3,872
8,293
0
49,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,637
Gold Earned
31,519
370
Minions Killed
384
0
Camps Cleared
0
1,293,092
Distance Traveled
1,180,048
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,028
431
34
2
0
175,714
3
L
Cerberus
6,873
491
106
8
0
240,479
0
L
Anubis
6,753
482
82
6
0
233,730
1
L
Yemoja
5,871
419
25
2
0
238,079
5
W
Horus
7,459
533
63
5
0
289,423
0
L
Thanatos
5,919
423
63
5
0
265,020
2
L
Izanami
6,103
436
108
8
0
202,740
3
W
Chernobog
7,163
512
72
5
0
224,826
2
W
Ra
8,614
615
111
8
0
297,076
1
W
Fenrir
8,373
598
90
6
0
306,053
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role