Player Matchup

Da Ji
Da Ji
AndreMD5699
Da Ji
Level 62
God Stats
79W - 85L
1,568 SR
Queue Stats
3,834W - 4,162L
1,442 Elo+
Solo
Ymir
Ymir
Awoken407
Ymir
Level 73
God Stats
6W - 4L
1,617 SR
Queue Stats
353W - 367L
1,468 Elo+
Solo
Olorun
Olorun
ExecutedJoko
Olorun
Level 160
God Stats
18W - 13L
1,795 SR
Queue Stats
837W - 895L
1,469 Elo+
Solo
Fenrir
Fenrir
UserAvailable
Fenrir
Level 97
God Stats
19W - 8L
1,380 SR
Queue Stats
281W - 236L
1,517 Elo+
Solo
Bakasura
Bakasura
canyoufeelingme
Bakasura
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 65L
1,410 Elo+
Solo
Team Averages
Level 108
1,572 SR
1,461 Elo+

VS

Team Averages
Level 102
1,476 SR
1,479 Elo+
Odin
Odin
DEJONGH1530
Odin
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 50L
1,488 Elo+
Solo
Bacchus
Bacchus
Hazzom
Bacchus
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
86W - 92L
1,445 Elo+
Solo
Cupid
Cupid
Koplop21
Cupid
Level 103
God Stats
1W - 2L
1,500 SR
Queue Stats
158W - 139L
1,496 Elo+
Solo
Mercury
Mercury
POLOmorenE
Mercury
Level 85
God Stats
2W - 1L
1,380 SR
Queue Stats
50W - 58L
1,488 Elo+
Solo
Sun Wukong
Sun Wukong
zolitar
Sun Wukong
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 8 / 15
10,418
613
12,938
15,879
14,398
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ymir
20
1 / 3 / 21
11,943
703
18,446
28,764
51,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Olorun
19
5 / 4 / 15
11,467
675
13,513
17,247
21,118
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

20
13 / 5 / 9
13,199
776
17,312
16,931
12,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bakasura
18
7 / 12 / 12
12,608
742
12,412
21,239
12,253
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 6 / 18
12,518
736
15,761
22,964
24,232
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mace

Mace

+10
Physical Power

Bacchus
Hazzom
Bacchus
20
12 / 9 / 15
13,831
814
18,931
20,111
31,654
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cupid
Koplop21
Cupid
20
8 / 4 / 17
12,938
761
20,970
14,873
7,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mercury
POLOmorenE
Mercury
19
3 / 4 / 20
11,616
683
12,799
18,073
12,840
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mace

Mace

+10
Physical Power

Sun Wukong
zolitar
Sun Wukong
19
3 / 6 / 18
11,718
689
16,579
19,188
23,545
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
120
29
Kills
32
32
Deaths
29
72
Assists
88
Player
Kills
Deaths
Assists
KDA
L
3
8
15
1.31
L
Ymir
1
3
21
3.83
W
6
6
18
2.5
L
Olorun
5
4
15
3.13
W
Bacchus
Hazzom
Bacchus
12
9
15
2.17
W
Cupid
Koplop21
Cupid
8
4
17
4.13
W
Mercury
POLOmorenE
Mercury
3
4
20
3.25
L
13
5
9
3.5
L
Bakasura
7
12
12
1.08
W
Sun Wukong
zolitar
Sun Wukong
3
6
18
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,621
Damage
85,040
100,060
Taken
95,209
111,603
Mitigated
99,738
40,179
Healing
29,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,938
2,803
1,525
780
15,879
14,398
0
3,708
12,171
350
20,691
L
Ymir
18,446
1,729
3,454
7,156
28,764
51,805
62
5,680
23,084
41,986
0
W
15,761
1,626
2,842
3,371
22,964
24,232
156
6,812
15,896
0
31,359
L
Olorun
13,513
5,315
11,356
7,558
17,247
21,118
1,207
3,709
13,538
36,528
0
W
Bacchus
Hazzom
Bacchus
18,931
1,770
2,160
1,004
20,111
31,654
231
7,908
12,076
29,375
0
W
Cupid
Koplop21
Cupid
20,970
13,971
3,630
3,899
14,873
7,467
3,428
3,734
11,139
0
43,873
W
Mercury
POLOmorenE
Mercury
12,799
4,708
1,969
3,355
18,073
12,840
1,024
5,903
12,050
0
23,256
L
17,312
3,347
1,615
2,496
16,931
12,029
504
2,468
14,463
0
26,433
L
Bakasura
12,412
6,931
1,386
2,853
21,239
12,253
96
3,636
17,603
0
19,605
W
Sun Wukong
zolitar
Sun Wukong
16,579
3,179
3,541
3,606
19,188
23,545
0
7,846
10,450
286
35,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,635
Gold Earned
62,621
140
Minions Killed
137
0
Camps Cleared
0
1,309,445
Distance Traveled
1,519,173
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
10,418
613
11
1
0
250,689
4
L
Ymir
11,943
703
32
2
0
273,898
5
W
Odin
12,518
736
20
1
0
316,112
1
L
Olorun
11,467
675
40
2
0
225,420
2
W
Bacchus
13,831
814
19
1
0
274,040
0
W
Cupid
12,938
761
34
2
0
300,602
0
W
Mercury
11,616
683
28
2
0
329,510
0
L
Fenrir
13,199
776
29
2
0
313,382
0
L
Bakasura
12,608
742
28
2
0
246,056
1
W
Sun Wukong
11,718
689
36
2
0
298,909
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role