Player Matchup

Cerberus
Cerberus
Gold V
Johula13
Cerberus
Gold V
Level 106
God Stats
2W - 1L
1,589 SR
Queue Stats
106W - 97L
1,219 MMR
Solo
Ne Zha
Ne Zha
Bronze III
Prisonerofdeath
Ne Zha
Bronze III
Level 82
God Stats
2W - 1L
1,518 SR
Queue Stats
21W - 18L
1,402 MMR
Solo
Skadi
Skadi
Silver I
mr_burroughs835
Skadi
Silver I
Level 148
God Stats
192W - 156L
1,543 SR
Queue Stats
353W - 359L
1,255 MMR
Solo
Chaac
Chaac
Bronze III
sawrenne_0
Chaac
Bronze III
Level 68
God Stats
1W - 3L
1,500 SR
Queue Stats
2W - 6L
1,500 MMR
Solo
Kukulkan
Kukulkan
Gold V
trooperjuan
Kukulkan
Gold V
Level 83
God Stats
8W - 4L
1,723 SR
Queue Stats
29W - 30L
1,402 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 97
1,575 SR
1,356 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 109
1,492 SR
1,352 MMR
Sylvanus
Sylvanus
Gold V
Coma Holliday
Sylvanus
Gold V
Level 149
God Stats
7W - 6L
1,608 SR
Queue Stats
29W - 35L
1,328 MMR
Solo
Awilix
Awilix
Gold V
DABKING__69
Awilix
Gold V
Level 96
God Stats
13W - 13L
1,484 SR
Queue Stats
266W - 257L
1,304 MMR
Solo
Thoth
Thoth
Bronze III
ORANGE T3SLA
Thoth
Bronze III
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Artemis
Artemis
Gold V
ReesesPiecesXD
Artemis
Gold V
Level 111
God Stats
8W - 7L
1,646 SR
Queue Stats
110W - 100L
1,453 MMR
Solo
Hercules
Hercules
Silver I
rss6aa
Hercules
Silver I
Level 105
God Stats
0W - 4L
1,221 SR
Queue Stats
493W - 490L
1,173 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Johula13
Cerberus
18
2 / 3 / 11
10,962
577
7,510
14,032
12,468
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate

Breastplate

+20
Physical Protection

17
4 / 4 / 9
10,432
549
10,234
13,920
5,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

18
3 / 3 / 8
11,308
595
7,622
10,036
3,337
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
17
5 / 3 / 11
11,593
610
8,792
14,360
10,389
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kukulkan
trooperjuan
Kukulkan
20
8 / 4 / 6
12,183
641
16,908
9,336
3,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
AphroditeDanzaburouPoseidonApollo

VS

Bans
PersephoneScyllaTsukuyomiSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Coma Holliday
Sylvanus
13
2 / 4 / 8
8,557
450
6,165
12,783
10,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Awilix
14
3 / 7 / 3
8,824
464
6,817
15,983
4,943
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
5 / 4 / 7
11,634
612
11,995
11,327
4,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
5 / 1 / 2
9,557
503
5,854
6,029
2,799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hercules
rss6aa
Hercules
15
2 / 6 / 4
9,237
486
6,333
19,624
12,927
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
41
22
Kills
17
17
Deaths
22
45
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Coma Holliday
Sylvanus
2
4
8
1.5
L
Awilix
3
7
3
0.64
W
Cerberus
Johula13
Cerberus
2
3
11
2.5
L
5
4
7
2.13
W
4
4
9
2.13
L
5
1
2
6
W
3
3
8
2.33
L
Hercules
rss6aa
Hercules
2
6
4
0.67
W
Chaac
5
3
11
3.5
W
Kukulkan
trooperjuan
Kukulkan
8
4
6
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,066
Damage
37,164
61,684
Taken
65,746
34,409
Mitigated
36,396
19,577
Healing
16,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Coma Holliday
Sylvanus
6,165
955
1,538
3,320
12,783
10,874
0
5,513
7,270
22,561
5,577
L
Awilix
6,817
1,783
0
3,091
15,983
4,943
0
3,964
12,019
0
49,096
W
Cerberus
Johula13
Cerberus
7,510
530
0
5,084
14,032
12,468
629
2,374
11,314
56,246
0
L
11,995
298
0
2,040
11,327
4,853
56
4,659
6,668
73,260
0
W
10,234
3,479
0
4,978
13,920
5,104
840
2,578
11,073
0
58,484
L
5,854
2,173
0
654
6,029
2,799
1,858
551
5,478
0
50,644
W
7,622
3,412
0
1,975
10,036
3,337
5,640
2,119
7,911
0
68,608
L
Hercules
rss6aa
Hercules
6,333
2,049
0
5,379
19,624
12,927
0
9,563
9,735
0
50,964
W
Chaac
8,792
1,022
1,327
5,963
14,360
10,389
972
4,878
9,284
404
36,640
W
Kukulkan
trooperjuan
Kukulkan
16,908
1,172
0
250
9,336
3,111
1,839
5,393
3,605
104,077
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,478
Gold Earned
47,809
614
Minions Killed
484
0
Camps Cleared
0
1,854,567
Distance Traveled
1,512,287
23
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
8,557
450
45
2
0
284,992
4
L
Awilix
8,824
464
94
5
0
361,089
0
W
Cerberus
10,962
577
149
8
0
364,789
3
L
Thoth
11,634
612
145
8
0
359,334
7
W
Ne Zha
10,432
549
95
5
0
396,121
3
L
Artemis
9,557
503
96
5
0
242,232
3
W
Skadi
11,308
595
135
7
0
332,063
1
L
Hercules
9,237
486
104
5
0
264,640
0
W
Chaac
11,593
610
56
3
0
417,921
10
W
Kukulkan
12,183
641
179
9
0
343,673
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role