Player Matchup

Ymir
Ymir
IANONYM0USl
Ymir
Level 37
God Stats
97W - 82L
1,592 SR
Queue Stats
294W - 262L
1,559 Elo+
Solo
Fenrir
Fenrir
RIPCobebryan
Fenrir
Level 111
God Stats
8W - 9L
1,511 SR
Queue Stats
84W - 99L
1,465 Elo+
Solo
Chaac
Chaac
StickyBunsJr
Chaac
Level 69
God Stats
21W - 15L
1,638 SR
Queue Stats
480W - 503L
1,402 Elo+
Solo
Heimdallr
Heimdallr
Zemetia
Heimdallr
Level 34
God Stats
12W - 1L
2,022 SR
Queue Stats
250W - 124L
1,760 Elo+
Solo
Kukulkan
Kukulkan
friskyYoursenpai
Kukulkan
Level 108
God Stats
9W - 6L
1,745 SR
Queue Stats
400W - 419L
1,500 Elo+
Solo
Team Averages
Level 72
1,701 SR
1,537 Elo+

VS

Team Averages
Level 53
1,528 SR
1,508 Elo+
Rama
Rama
Tin250
Rama
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,489 Elo+
Solo
Nemesis
Nemesis
Ummagumma15
Nemesis
Level 14
God Stats
5W - 2L
1,720 SR
Queue Stats
15W - 10L
1,621 Elo+
Party 1
King Arthur
King Arthur
UnBanBanana
King Arthur
Level 48
God Stats
1W - 6L
1,240 SR
Queue Stats
84W - 129L
1,342 Elo+
Party 1
Anubis
Anubis
Veniques_Smoke
Anubis
Level 27
God Stats
5W - 3L
1,677 SR
Queue Stats
6W - 4L
1,601 Elo+
Party 1
Geb
Geb
ViccLuvsMochi
Geb
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 64L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 6
6,027
603
4,016
4,145
2,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fenrir
11
5 / 0 / 4
6,671
667
4,412
6,337
1,990
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
2 / 0 / 0
5,659
566
3,195
4,703
2,835
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heimdallr
Zemetia
Heimdallr
10
3 / 0 / 4
6,075
608
6,014
5,046
1,528
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
5 / 0 / 3
6,851
685
5,570
2,893
822
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Tin250
Rama
8
0 / 3 / 0
4,869
487
1,595
6,406
1,444
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Nemesis
Ummagumma15
Nemesis
9
0 / 3 / 0
4,940
494
2,815
7,463
2,477
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
UnBanBanana
King Arthur
8
0 / 2 / 0
4,787
479
2,159
6,561
3,688
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

7
0 / 8 / 0
4,146
415
911
6,791
2,358
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

7
0 / 2 / 0
4,727
473
1,902
7,101
2,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
0
18
Kills
0
0
Deaths
18
17
Assists
0
Player
Kills
Deaths
Assists
KDA
W
3
0
6
6
W
Fenrir
5
0
4
7
W
2
0
0
2
L
Rama
Tin250
Rama
0
3
0
0
L
Nemesis
Ummagumma15
Nemesis
0
3
0
0
L
King Arthur
UnBanBanana
King Arthur
0
2
0
0
L
0
8
0
0
L
0
2
0
0
W
Heimdallr
Zemetia
Heimdallr
3
0
4
5
W
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,207
Damage
9,382
23,124
Taken
34,322
9,437
Mitigated
12,660
8,997
Healing
7,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,016
398
0
947
4,145
2,262
166
622
3,523
13,528
0
W
Fenrir
4,412
1,166
0
2,554
6,337
1,990
0
86
6,251
0
30,149
W
3,195
487
0
2,182
4,703
2,835
201
0
4,703
0
22,169
L
Rama
Tin250
Rama
1,595
1,269
0
1,990
6,406
1,444
0
790
5,616
0
24,048
L
Nemesis
Ummagumma15
Nemesis
2,815
1,061
0
649
7,463
2,477
0
829
6,531
0
29,453
L
King Arthur
UnBanBanana
King Arthur
2,159
343
0
2,445
6,561
3,688
0
1,190
4,991
0
20,222
L
911
0
0
539
6,791
2,358
0
4,442
2,151
11,501
0
L
1,902
162
0
1,839
7,101
2,693
0
1,939
5,082
15,519
0
W
Heimdallr
Zemetia
Heimdallr
6,014
2,752
0
2,154
5,046
1,528
1,662
638
4,408
0
39,773
W
5,570
1,034
0
1,160
2,893
822
980
1,467
1,426
34,637
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,283
Gold Earned
23,469
281
Minions Killed
193
0
Camps Cleared
0
898,433
Distance Traveled
898,120
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,027
603
19
2
0
202,045
1
W
Fenrir
6,671
667
59
6
0
216,207
0
W
Chaac
5,659
566
36
4
0
162,849
2
L
Rama
4,869
487
62
6
0
160,003
1
L
Nemesis
4,940
494
51
5
0
216,319
1
L
King Arthur
4,787
479
38
4
0
188,201
1
L
Anubis
4,146
415
27
3
0
151,890
0
L
Geb
4,727
473
15
2
0
181,707
2
W
Heimdallr
6,075
608
85
9
0
163,592
0
W
Kukulkan
6,851
685
82
8
0
153,740
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role