Player Matchup

King Arthur
King Arthur
BlackBear196
King Arthur
Level 10
God Stats
0W - 2L
1,287 SR
Queue Stats
7W - 14L
1,237 Elo+
Party 1
Thoth
Thoth
CrazyDiamond18
Thoth
Level 29
God Stats
2W - 1L
1,802 SR
Queue Stats
197W - 148L
1,622 Elo+
Solo
Olorun
Olorun
DasDea
Olorun
Level 8
God Stats
1W - 2L
1,824 SR
Queue Stats
5W - 9L
1,339 Elo+
Party 1
Skadi
Skadi
FenRiRrrr
Skadi
Level 7
God Stats
2W - 4L
1,448 SR
Queue Stats
7W - 10L
1,392 Elo+
Party 1
Rama
Rama
tarrompioelkks
Rama
Level 16
God Stats
2W - 8L
1,302 SR
Queue Stats
25W - 36L
1,233 Elo+
Solo
Team Averages
Level 14
1,532 SR
1,364 Elo+

VS

Team Averages
Level 9
1,511 SR
1,606 Elo+
Yemoja
Yemoja
DeathcoreBoi666
Yemoja
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Dod1n
Hachiman
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
GODCRUSH3R
Fenrir
Level 12
God Stats
2W - 2L
1,556 SR
Queue Stats
14W - 9L
1,653 Elo+
Party 2
Janus
Janus
RaptorBoii
Janus
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
89W - 65L
1,636 Elo+
Party 2
Anhur
Anhur
StupidGaijin
Anhur
Level 16
God Stats
1W - 4L
1,500 SR
Queue Stats
32W - 17L
1,740 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BlackBear196
King Arthur
9
2 / 3 / 2
6,204
414
2,724
10,160
6,912
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
5 / 6 / 1
7,749
517
2,955
7,852
2,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Olorun
DasDea
Olorun
11
6 / 6 / 2
7,088
473
6,318
12,965
3,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Skadi
FenRiRrrr
Skadi
12
4 / 4 / 2
7,260
484
6,518
7,313
2,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 8 / 1
6,405
427
1,347
10,292
1,721
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 2
6,758
451
1,244
8,819
4,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hachiman
Dod1n
Hachiman
10
0 / 6 / 2
6,733
449
4,140
8,728
2,431
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Fenrir
GODCRUSH3R
Fenrir
15
8 / 3 / 4
9,073
605
8,586
11,426
5,602
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Janus
15
8 / 2 / 4
9,555
637
10,387
7,589
2,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
11 / 0 / 0
10,560
704
10,978
11,854
4,416
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
39
17
Kills
27
27
Deaths
18
8
Assists
12
Player
Kills
Deaths
Assists
KDA
L
King Arthur
BlackBear196
King Arthur
2
3
2
1
L
5
6
1
0.92
L
Olorun
DasDea
Olorun
6
6
2
1.17
W
0
7
2
0.14
W
Hachiman
Dod1n
Hachiman
0
6
2
0.17
L
Skadi
FenRiRrrr
Skadi
4
4
2
1.25
W
Fenrir
GODCRUSH3R
Fenrir
8
3
4
3.33
W
Janus
8
2
4
5
W
11
0
0
11
L
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,862
Damage
35,335
48,582
Taken
48,416
17,565
Mitigated
19,059
7,597
Healing
15,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
BlackBear196
King Arthur
2,724
604
0
271
10,160
6,912
88
2,515
7,568
0
17,879
L
2,955
507
0
1,399
7,852
2,405
0
2,575
5,023
36,062
0
L
Olorun
DasDea
Olorun
6,318
3,246
98
4,489
12,965
3,839
150
4,152
8,509
24,111
0
W
1,244
355
528
427
8,819
4,199
0
4,250
4,261
17,662
0
W
Hachiman
Dod1n
Hachiman
4,140
2,883
0
227
8,728
2,431
40
885
7,693
0
19,752
L
Skadi
FenRiRrrr
Skadi
6,518
2,531
0
75
7,313
2,688
48
1,680
5,559
0
35,034
W
Fenrir
GODCRUSH3R
Fenrir
8,586
3,255
0
4,994
11,426
5,602
0
657
10,729
0
49,616
W
Janus
10,387
1,735
0
726
7,589
2,411
942
1,879
5,515
54,717
0
W
10,978
4,023
0
8,190
11,854
4,416
1,826
1,184
10,645
0
80,096
L
1,347
1,028
0
1,265
10,292
1,721
0
0
10,292
0
23,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,706
Gold Earned
42,679
256
Minions Killed
378
0
Camps Cleared
0
1,254,885
Distance Traveled
1,296,508
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,204
414
35
2
0
291,710
0
L
Thoth
7,749
517
69
5
0
243,203
7
L
Olorun
7,088
473
40
3
0
240,809
1
W
Yemoja
6,758
451
33
2
0
222,652
0
W
Hachiman
6,733
449
33
2
0
225,065
1
L
Skadi
7,260
484
61
4
0
228,230
0
W
Fenrir
9,073
605
75
5
0
300,089
5
W
Janus
9,555
637
100
7
0
288,655
0
W
Anhur
10,560
704
137
9
0
260,047
1
L
Rama
6,405
427
51
3
0
250,933
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role