Player Matchup

Kuzenbo
Kuzenbo
Gold IV
Crüxy
Kuzenbo
Gold IV
Level 118
God Stats
7W - 7L
1,500 SR
Queue Stats
457W - 456L
1,410 MMR
Party 3
Scylla
Scylla
Silver III
HanmaBl00dline
Scylla
Silver III
Level 121
God Stats
9W - 3L
1,269 SR
Queue Stats
147W - 144L
1,378 MMR
Solo
Cupid
Cupid
Gold I
Reaperfisher
Cupid
Gold I
Level 146
God Stats
40W - 39L
1,609 SR
Queue Stats
180W - 185L
1,477 MMR
Party 3
Cu Chulainn
Cu Chulainn
Gold V
RobenzZz
Cu Chulainn
Gold V
Level 48
God Stats
3W - 0L
1,488 SR
Queue Stats
40W - 38L
1,348 MMR
Party 2
Ratatoskr
Ratatoskr
Gold V
Umendra
Ratatoskr
Gold V
Level 43
God Stats
1W - 2L
1,759 SR
Queue Stats
40W - 38L
1,348 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 95
1,525 SR
1,392 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 122
1,438 SR
1,398 MMR
Fenrir
Fenrir
Gold III
Axello
Fenrir
Gold III
Level 158
God Stats
24W - 18L
1,603 SR
Queue Stats
229W - 217L
1,434 MMR
Solo
Nu Wa
Nu Wa
Gold V
CreepyMist
Nu Wa
Gold V
Level 63
God Stats
47W - 37L
1,610 SR
Queue Stats
288W - 286L
1,445 MMR
Solo
Tiamat
Tiamat
Gold V
Pizdectvorits9
Tiamat
Gold V
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 42L
1,382 MMR
Party 1
Mulan
Mulan
Gold V
xHertzii
Mulan
Gold V
Level 136
God Stats
0W - 1L
1,213 SR
Queue Stats
29W - 31L
1,433 MMR
Solo
Olorun
Olorun
Gold V
ПерегаР
Olorun
Gold V
Level 134
God Stats
0W - 4L
1,266 SR
Queue Stats
105W - 103L
1,298 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Crüxy
Kuzenbo
18
2 / 2 / 17
12,285
534
10,166
23,643
34,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
10 / 1 / 7
14,335
623
15,790
12,063
5,752
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
5 / 2 / 9
13,987
608
14,702
18,066
7,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cu Chulainn
RobenzZz
Cu Chulainn
20
4 / 4 / 7
14,390
626
11,122
23,880
16,944
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ratatoskr
Umendra
Ratatoskr
19
7 / 4 / 10
12,801
557
9,114
20,657
11,582
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
NemesisDanzaburouSetJanusTsukuyomi

VS

Bans
ApolloCamazotzYmirKaliSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Axello
Fenrir
18
7 / 6 / 2
11,647
506
16,582
21,794
10,373
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nu Wa
17
1 / 6 / 7
10,852
472
16,103
10,813
3,951
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 7 / 6
9,911
431
10,577
16,257
15,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mulan
xHertzii
Mulan
15
3 / 6 / 4
10,008
435
5,750
19,468
20,822
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

17
1 / 3 / 2
10,679
464
8,383
12,948
6,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
34
28
Kills
13
13
Deaths
28
50
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Axello
Fenrir
7
6
2
1.33
L
Nu Wa
1
6
7
0.75
W
Kuzenbo
Crüxy
Kuzenbo
2
2
17
5.25
W
10
1
7
13.5
L
1
7
6
0.57
W
5
2
9
4.75
W
Cu Chulainn
RobenzZz
Cu Chulainn
4
4
7
1.88
W
Ratatoskr
Umendra
Ratatoskr
7
4
10
3
L
Mulan
xHertzii
Mulan
3
6
4
0.83
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,894
Damage
57,395
98,309
Taken
81,280
76,717
Mitigated
57,106
36,848
Healing
18,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Axello
Fenrir
16,582
5,287
0
3,670
21,794
10,373
1,242
7,714
13,956
0
75,539
L
Nu Wa
16,103
1,548
128
1,022
10,813
3,951
452
6,043
4,598
85,400
0
W
Kuzenbo
Crüxy
Kuzenbo
10,166
3,469
0
4,604
23,643
34,986
447
9,147
13,916
35,536
0
W
15,790
1,454
0
3,180
12,063
5,752
860
4,746
6,909
94,764
0
L
10,577
825
0
3,982
16,257
15,927
165
3,547
12,664
51,056
0
W
14,702
8,461
647
12,044
18,066
7,453
6,746
6,157
11,551
0
138,394
W
Cu Chulainn
RobenzZz
Cu Chulainn
11,122
1,742
0
7,318
23,880
16,944
612
6,643
16,537
86
95,986
W
Ratatoskr
Umendra
Ratatoskr
9,114
2,144
0
9,055
20,657
11,582
235
7,375
12,912
0
92,067
L
Mulan
xHertzii
Mulan
5,750
382
0
3,014
19,468
20,822
119
5,331
14,063
0
33,783
L
8,383
3,508
747
6,348
12,948
6,033
1,148
3,065
9,817
91,993
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,798
Gold Earned
53,097
715
Minions Killed
604
0
Camps Cleared
0
2,200,811
Distance Traveled
2,001,434
35
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,647
506
111
5
0
405,778
2
L
Nu Wa
10,852
472
175
8
0
398,536
10
W
Kuzenbo
12,285
534
30
1
0
442,687
8
W
Scylla
14,335
623
180
8
0
452,483
8
L
Tiamat
9,911
431
111
5
0
384,515
2
W
Cupid
13,987
608
195
8
0
419,755
10
W
Cu Chulainn
14,390
626
185
8
0
395,248
3
W
Ratatoskr
12,801
557
125
5
0
490,638
6
L
Mulan
10,008
435
50
2
0
413,421
8
L
Olorun
10,679
464
157
7
0
399,184
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role