Player Matchup

Fenrir
Fenrir
ErdaPerda
Fenrir
Level 18
God Stats
20W - 15L
1,412 SR
Queue Stats
25W - 22L
1,375 Elo+
Party 2
Olorun
Olorun
HeroTadashi
Olorun
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
39W - 45L
1,095 Elo+
Solo
Cupid
Cupid
Perdeflops
Cupid
Level 23
God Stats
14W - 13L
1,501 SR
Queue Stats
95W - 90L
1,410 Elo+
Solo
Hachiman
Hachiman
Syslator
Hachiman
Level 22
God Stats
10W - 7L
1,460 SR
Queue Stats
25W - 28L
1,317 Elo+
Party 2
Susano
Susano
tonikjefrajer
Susano
Level 18
God Stats
2W - 4L
1,258 SR
Queue Stats
24W - 26L
1,363 Elo+
Party 2
Team Averages
Level 17
1,426 SR
1,312 Elo+

VS

Team Averages
Level 15
1,523 SR
1,333 Elo+
Ra
Ra
Daktyldoritos
Ra
Level 17
God Stats
1W - 1L
1,706 SR
Queue Stats
10W - 16L
1,339 Elo+
Party 3
Ao Kuang
Ao Kuang
SkypeLand
Ao Kuang
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,316 Elo+
Party 3
Zeus
Zeus
ПавелФлориан
Zeus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 62L
1,240 Elo+
Party 1
Neith
Neith
Форгон
Neith
Level 23
God Stats
4W - 4L
1,410 SR
Queue Stats
55W - 77L
1,268 Elo+
Party 1
Skadi
Skadi
一哭二闹三上悠亚Y
Skadi
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ErdaPerda
Fenrir
13
9 / 1 / 4
7,872
716
5,644
7,645
2,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
10
1 / 1 / 8
6,030
548
2,284
2,740
890
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cupid
10
9 / 3 / 5
6,784
617
8,652
6,315
2,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
Syslator
Hachiman
11
4 / 1 / 6
6,585
599
3,708
4,131
1,326
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
3 / 0 / 4
6,132
557
3,061
5,627
1,783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 6 / 0
5,879
534
3,965
6,181
1,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ao Kuang
SkypeLand
Ao Kuang
9
1 / 4 / 2
5,937
540
2,187
8,759
2,460
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
1 / 4 / 1
5,282
480
1,901
4,691
1,293
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 4 / 3
5,692
517
3,368
5,333
1,461
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 8 / 1
5,846
531
4,317
7,678
2,613
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
13
26
Kills
6
6
Deaths
26
27
Assists
7
Player
Kills
Deaths
Assists
KDA
L
3
6
0
0.5
W
Fenrir
ErdaPerda
Fenrir
9
1
4
11
W
Olorun
1
1
8
5
W
Cupid
9
3
5
3.83
L
Ao Kuang
SkypeLand
Ao Kuang
1
4
2
0.5
W
Hachiman
Syslator
Hachiman
4
1
6
7
W
3
0
4
5
L
1
4
1
0.38
L
0
4
3
0.38
L
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,349
Damage
15,738
26,458
Taken
32,642
9,328
Mitigated
9,527
6,579
Healing
3,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,965
627
279
638
6,181
1,700
804
508
5,673
21,726
0
W
Fenrir
ErdaPerda
Fenrir
5,644
1,228
0
3,360
7,645
2,926
0
1,143
6,424
0
46,600
W
Olorun
2,284
525
91
841
2,740
890
929
1,273
1,409
20,659
0
W
Cupid
8,652
4,668
173
666
6,315
2,403
0
2,045
4,230
0
20,553
L
Ao Kuang
SkypeLand
Ao Kuang
2,187
774
0
1,241
8,759
2,460
0
579
8,180
26,364
0
W
Hachiman
Syslator
Hachiman
3,708
2,690
0
1,063
4,131
1,326
731
2,033
1,912
0
17,566
W
3,061
1,080
0
385
5,627
1,783
726
1,181
4,430
0
13,705
L
1,901
800
0
651
4,691
1,293
0
388
4,303
16,848
0
L
3,368
1,420
0
436
5,333
1,461
60
685
4,648
0
20,256
L
4,317
2,716
0
0
7,678
2,613
640
124
7,554
0
20,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,403
Gold Earned
28,636
217
Minions Killed
207
0
Camps Cleared
0
984,835
Distance Traveled
953,722
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,879
534
36
3
0
194,558
2
W
Fenrir
7,872
716
84
8
0
227,388
3
W
Olorun
6,030
548
42
4
0
199,577
1
W
Cupid
6,784
617
34
3
0
194,109
0
L
Ao Kuang
5,937
540
52
5
0
164,342
0
W
Hachiman
6,585
599
25
2
0
180,991
0
W
Susano
6,132
557
32
3
0
182,770
0
L
Zeus
5,282
480
39
4
0
203,610
0
L
Neith
5,692
517
43
4
0
218,200
1
L
Skadi
5,846
531
37
3
0
173,012
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role