Player Matchup

Neith
Neith
CherryNom96
Neith
Level 15
God Stats
0W - 2L
1,541 SR
Queue Stats
8W - 12L
1,501 Elo+
Solo
Cernunnos
Cernunnos
FamilyOfHills
Cernunnos
Level 16
God Stats
12W - 8L
1,859 SR
Queue Stats
96W - 90L
1,525 Elo+
Solo
Cthulhu
Cthulhu
THAT SHUGOKI
Cthulhu
Level 26
God Stats
16W - 12L
1,761 SR
Queue Stats
131W - 119L
1,502 Elo+
Solo
Fenrir
Fenrir
Verclour
Fenrir
Level 23
God Stats
1W - 5L
1,312 SR
Queue Stats
239W - 252L
1,517 Elo+
Solo
Zeus
Zeus
henriquetrigueir
Zeus
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 20L
1,560 Elo+
Solo
Team Averages
Level 20
1,595 SR
1,521 Elo+

VS

Team Averages
Level 21
1,492 SR
1,539 Elo+
Thor
Thor
CallMeStevoh
Thor
Level 16
God Stats
3W - 3L
1,500 SR
Queue Stats
127W - 91L
1,726 Elo+
Solo
Achilles
Achilles
Hrsxg
Achilles
Level 13
God Stats
4W - 5L
1,347 SR
Queue Stats
70W - 60L
1,488 Elo+
Solo
Tiamat
Tiamat
Marco604YT
Tiamat
Level 23
God Stats
13W - 5L
1,567 SR
Queue Stats
109W - 121L
1,456 Elo+
Solo
Aphrodite
Aphrodite
N3O x KILLER
Aphrodite
Level 28
God Stats
3W - 1L
1,500 SR
Queue Stats
438W - 385L
1,540 Elo+
Solo
Medusa
Medusa
SunnyCrawdad989
Medusa
Level 26
God Stats
100W - 83L
1,548 SR
Queue Stats
107W - 88L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 3
6,499
433
1,101
7,876
3,163
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cernunnos
FamilyOfHills
Cernunnos
14
3 / 2 / 1
8,186
546
8,128
9,349
3,279
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cthulhu
THAT SHUGOKI
Cthulhu
12
3 / 3 / 2
7,064
471
7,804
11,198
6,565
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
Verclour
Fenrir
11
3 / 5 / 2
7,456
497
4,037
11,055
3,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
3 / 4 / 3
7,315
488
7,059
7,443
2,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 1 / 5
8,682
579
8,353
9,190
3,219
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
Hrsxg
Achilles
14
3 / 2 / 0
8,049
537
5,611
8,875
7,850
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tiamat
Marco604YT
Tiamat
14
6 / 1 / 6
8,834
589
8,502
6,248
4,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Aphrodite
N3O x KILLER
Aphrodite
12
0 / 3 / 3
7,018
468
2,656
8,837
5,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
3 / 5 / 1
7,156
477
6,406
11,773
3,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
36
12
Kills
21
21
Deaths
12
11
Assists
15
Player
Kills
Deaths
Assists
KDA
W
9
1
5
11.5
L
0
7
3
0.21
L
Cernunnos
FamilyOfHills
Cernunnos
3
2
1
1.75
W
Achilles
Hrsxg
Achilles
3
2
0
1.5
W
Tiamat
Marco604YT
Tiamat
6
1
6
9
W
Aphrodite
N3O x KILLER
Aphrodite
0
3
3
0.5
W
3
5
1
0.7
L
Cthulhu
THAT SHUGOKI
Cthulhu
3
3
2
1.33
L
Fenrir
Verclour
Fenrir
3
5
2
0.8
L
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,129
Damage
31,528
46,921
Taken
44,923
18,597
Mitigated
24,528
9,078
Healing
14,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,353
1,886
0
4,166
9,190
3,219
0
1,067
8,083
0
46,899
L
1,101
326
0
1,102
7,876
3,163
726
2,835
4,810
0
20,976
L
Cernunnos
FamilyOfHills
Cernunnos
8,128
4,596
215
876
9,349
3,279
43
992
7,957
0
48,058
W
Achilles
Hrsxg
Achilles
5,611
1,465
0
1,073
8,875
7,850
1,066
419
8,456
0
44,245
W
Tiamat
Marco604YT
Tiamat
8,502
791
0
1,448
6,248
4,442
1,377
1,668
4,357
41,926
0
W
Aphrodite
N3O x KILLER
Aphrodite
2,656
579
1,131
3,357
8,837
5,093
0
4,561
4,084
20,139
0
W
6,406
3,074
0
3,761
11,773
3,924
0
6,367
5,080
0
48,080
L
Cthulhu
THAT SHUGOKI
Cthulhu
7,804
190
287
2,830
11,198
6,565
78
3,776
7,235
40,880
0
L
Fenrir
Verclour
Fenrir
4,037
735
0
2,470
11,055
3,431
0
1,197
9,737
0
25,469
L
7,059
776
0
1,298
7,443
2,159
798
1,605
5,599
36,535
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,520
Gold Earned
39,739
315
Minions Killed
368
0
Camps Cleared
0
1,228,288
Distance Traveled
1,323,277
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,682
579
76
5
0
300,772
3
L
Neith
6,499
433
45
3
0
192,999
1
L
Cernunnos
8,186
546
93
6
0
198,765
3
W
Achilles
8,049
537
82
5
0
244,160
0
W
Tiamat
8,834
589
90
6
0
298,423
4
W
Aphrodite
7,018
468
51
3
0
252,075
1
W
Medusa
7,156
477
69
5
0
227,847
0
L
Cthulhu
7,064
471
54
4
0
279,663
4
L
Fenrir
7,456
497
47
3
0
310,990
2
L
Zeus
7,315
488
76
5
0
245,871
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role