Player Matchup

Awilix
Awilix
Fortunate NO
Awilix
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
285W - 268L
1,491 Elo+
Party 1
Hachiman
Hachiman
II IVIETAL II
Hachiman
Level 58
God Stats
1W - 2L
1,250 SR
Queue Stats
151W - 153L
1,469 Elo+
Party 1
Bacchus
Bacchus
MarkLost
Bacchus
Level 85
God Stats
14W - 6L
1,858 SR
Queue Stats
294W - 307L
1,491 Elo+
Party 1
Ares
Ares
Mr Perkins31
Ares
Level 122
God Stats
8W - 7L
1,866 SR
Queue Stats
1,094W - 1,129L
1,520 Elo+
Solo
Sobek
Sobek
V1ctr0n
Sobek
Level 63
God Stats
3W - 5L
1,305 SR
Queue Stats
152W - 163L
1,443 Elo+
Party 1
Team Averages
Level 86
1,556 SR
1,483 Elo+

VS

Team Averages
Level 119
1,451 SR
1,486 Elo+
Artemis
Artemis
Abdominable
Artemis
Level 127
God Stats
2W - 2L
1,500 SR
Queue Stats
205W - 203L
1,517 Elo+
Solo
Artio
Artio
LOLificator
Artio
Level 106
God Stats
1W - 1L
1,300 SR
Queue Stats
132W - 144L
1,429 Elo+
Solo
Merlin
Merlin
LordManix
Merlin
Level 151
God Stats
3W - 7L
1,325 SR
Queue Stats
572W - 561L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Pineapple27
Nu Wa
Level 89
God Stats
11W - 8L
1,306 SR
Queue Stats
561W - 562L
1,505 Elo+
Solo
Zeus
Zeus
titanpaws
Zeus
Level 123
God Stats
11W - 8L
1,826 SR
Queue Stats
281W - 279L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
14
4 / 4 / 2
7,864
786
6,276
17,803
7,093
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hachiman
II IVIETAL II
Hachiman
13
1 / 5 / 4
7,243
724
9,555
11,878
5,116
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bacchus
MarkLost
Bacchus
13
2 / 3 / 2
7,388
739
4,767
17,907
16,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
0 / 5 / 1
6,430
643
3,883
14,314
15,121
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sobek
V1ctr0n
Sobek
14
1 / 5 / 6
8,141
814
5,471
17,243
15,620
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Abdominable
Artemis
17
8 / 1 / 12
9,859
986
19,025
7,241
3,521
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
3 / 3 / 16
9,127
913
3,758
17,914
15,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes

Shoes

+6%
Movement Speed

Merlin
LordManix
Merlin
15
4 / 0 / 11
8,881
888
12,006
5,438
2,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
2 / 3 / 17
8,483
848
11,183
6,064
2,866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zeus
17
5 / 1 / 15
9,569
957
24,884
5,149
2,709
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
93
8
Kills
22
22
Deaths
8
15
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Artemis
Abdominable
Artemis
8
1
12
14
L
Awilix
4
4
2
1.25
L
Hachiman
II IVIETAL II
Hachiman
1
5
4
0.6
W
3
3
16
3.67
W
Merlin
LordManix
Merlin
4
0
11
9.5
L
Bacchus
MarkLost
Bacchus
2
3
2
1
L
0
5
1
0.1
W
2
3
17
3.5
L
Sobek
V1ctr0n
Sobek
1
5
6
0.8
W
Zeus
5
1
15
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,952
Damage
70,856
79,145
Taken
41,806
59,508
Mitigated
27,271
28,865
Healing
19,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Abdominable
Artemis
19,025
9,180
1,087
3,240
7,241
3,521
2,638
1,870
5,371
0
30,838
L
Awilix
6,276
1,627
1,189
5,269
17,803
7,093
0
10,307
7,254
0
14,216
L
Hachiman
II IVIETAL II
Hachiman
9,555
4,092
1,208
3,839
11,878
5,116
0
8,270
3,416
0
27,263
W
3,758
47
2,604
6,539
17,914
15,697
560
4,839
13,075
5,852
0
W
Merlin
LordManix
Merlin
12,006
313
491
1,649
5,438
2,478
593
1,979
3,459
22,999
0
L
Bacchus
MarkLost
Bacchus
4,767
388
450
6,935
17,907
16,558
0
12,424
5,208
13,548
0
L
3,883
87
757
3,519
14,314
15,121
0
8,915
5,149
10,014
0
W
11,183
2,552
1,373
483
6,064
2,866
1,229
1,766
4,298
16,800
0
L
Sobek
V1ctr0n
Sobek
5,471
479
1,376
4,323
17,243
15,620
0
10,698
6,287
13,210
0
W
Zeus
24,884
2,259
1,678
789
5,149
2,709
1,108
3,667
1,482
49,528
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,066
Gold Earned
45,919
81
Minions Killed
120
0
Camps Cleared
0
820,648
Distance Traveled
956,976
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,859
986
12
1
0
220,129
2
L
Awilix
7,864
786
5
1
0
171,498
0
L
Hachiman
7,243
724
48
5
0
156,665
2
W
Artio
9,127
913
9
1
0
197,215
1
W
Merlin
8,881
888
31
3
0
191,208
1
L
Bacchus
7,388
739
14
1
0
167,660
0
L
Ares
6,430
643
8
1
0
167,655
0
W
Nu Wa
8,483
848
23
2
0
195,868
0
L
Sobek
8,141
814
6
1
0
157,170
0
W
Zeus
9,569
957
45
5
0
152,556
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role