Player Matchup

Merlin
Merlin
Silver I
BlazeArcticP
Merlin
Silver I
Level 127
God Stats
47W - 28L
1,850 SR
Queue Stats
380W - 406L
1,184 MMR
Solo
Osiris
Osiris
Silver I
Blixky tyb
Osiris
Silver I
Level 108
God Stats
1W - 1L
1,519 SR
Queue Stats
155W - 157L
1,106 MMR
Solo
Anhur
Anhur
Silver II
GiovaMarin
Anhur
Silver II
Level 122
God Stats
3W - 2L
1,656 SR
Queue Stats
145W - 161L
903 MMR
Solo
Cabrakan
Cabrakan
Silver II
RARE TAHA
Cabrakan
Silver II
Level 87
God Stats
6W - 1L
1,694 SR
Queue Stats
401W - 428L
915 MMR
Solo
Mercury
Mercury
Bronze II
ownxsT1
Mercury
Bronze II
Level 104
God Stats
31W - 31L
1,517 SR
Queue Stats
489W - 560L
301 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 110
1,647 SR
882 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 91
1,531 SR
880 MMR
Bellona
Bellona
Silver V
BackdoeLuke
Bellona
Silver V
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 32L
807 MMR
Solo
Izanami
Izanami
Silver I
Nightmareblader_
Izanami
Silver I
Level 81
God Stats
39W - 33L
1,532 SR
Queue Stats
80W - 85L
1,136 MMR
Solo
Ymir
Ymir
Silver IV
S0M3 SK1TTL3
Ymir
Silver IV
Level 98
God Stats
1W - 2L
1,570 SR
Queue Stats
154W - 172L
743 MMR
Solo
Ao Kuang
Ao Kuang
Silver V
So0ulReaVeR
Ao Kuang
Silver V
Level 69
God Stats
34W - 24L
1,553 SR
Queue Stats
274W - 280L
528 MMR
Solo
He Bo
He Bo
Gold V
SuperbTrueRex
He Bo
Gold V
Level 145
God Stats
1W - 3L
1,500 SR
Queue Stats
209W - 210L
1,186 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
2 / 1 / 4
10,276
571
11,128
7,672
2,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Osiris
Blixky tyb
Osiris
16
3 / 2 / 4
10,068
559
8,501
11,552
8,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anhur
15
4 / 2 / 6
10,082
560
8,280
10,287
3,690
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cabrakan
RARE TAHA
Cabrakan
13
4 / 4 / 6
9,474
526
7,161
14,918
12,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mercury
ownxsT1
Mercury
16
2 / 0 / 3
9,564
531
3,367
10,058
4,376
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
CthulhuTsukuyomiSetTiamatDanzaburou

VS

Bans
Guan YuAthenaCu ChulainnCupidSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BackdoeLuke
Bellona
14
0 / 4 / 3
7,915
440
5,301
11,328
7,721
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
0 / 2 / 2
8,839
491
2,998
7,581
2,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
3 / 5 / 3
8,390
466
3,394
22,949
13,562
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ao Kuang
So0ulReaVeR
Ao Kuang
16
3 / 1 / 3
9,297
517
7,746
11,462
4,478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
3 / 3 / 2
8,380
466
9,345
9,371
3,231
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
22
15
Kills
9
9
Deaths
15
23
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Bellona
BackdoeLuke
Bellona
0
4
3
0.38
W
Merlin
2
1
4
4
W
Osiris
Blixky tyb
Osiris
3
2
4
2.5
W
Anhur
4
2
6
3.5
L
0
2
2
0.5
W
Cabrakan
RARE TAHA
Cabrakan
4
4
6
1.75
L
3
5
3
0.9
L
Ao Kuang
So0ulReaVeR
Ao Kuang
3
1
3
4.5
L
3
3
2
1.33
W
Mercury
ownxsT1
Mercury
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,437
Damage
28,784
54,487
Taken
62,691
31,809
Mitigated
31,824
17,964
Healing
19,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
BackdoeLuke
Bellona
5,301
2,301
0
1,930
11,328
7,721
0
2,706
8,622
0
36,958
W
Merlin
11,128
683
0
1,887
7,672
2,878
963
4,528
3,144
80,501
0
W
Osiris
Blixky tyb
Osiris
8,501
3,980
0
5,449
11,552
8,426
1,144
2,363
9,189
0
58,928
W
Anhur
8,280
3,570
0
5,310
10,287
3,690
1,508
4,855
5,432
0
54,071
L
2,998
1,979
0
2,685
7,581
2,832
2,593
696
6,885
0
70,097
W
Cabrakan
RARE TAHA
Cabrakan
7,161
1,297
0
4,055
14,918
12,439
634
6,251
8,667
27,354
0
L
3,394
158
0
5,954
22,949
13,562
48
9,516
13,433
31,043
0
L
Ao Kuang
So0ulReaVeR
Ao Kuang
7,746
1,379
0
6,587
11,462
4,478
24
1,274
10,188
63,965
0
L
9,345
406
0
1,875
9,371
3,231
332
4,097
5,274
52,023
0
W
Mercury
ownxsT1
Mercury
3,367
965
0
1,263
10,058
4,376
1,433
2,488
7,570
0
64,657

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,464
Gold Earned
42,821
484
Minions Killed
475
0
Camps Cleared
0
1,731,043
Distance Traveled
1,624,941
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,915
440
85
5
0
290,926
2
W
Merlin
10,276
571
149
8
0
343,290
2
W
Osiris
10,068
559
110
6
0
341,958
5
W
Anhur
10,082
560
82
5
0
294,140
5
L
Izanami
8,839
491
143
8
0
303,812
6
W
Cabrakan
9,474
526
49
3
0
336,043
0
L
Ymir
8,390
466
43
2
0
340,459
2
L
Ao Kuang
9,297
517
119
7
0
367,335
4
L
He Bo
8,380
466
85
5
0
322,409
7
W
Mercury
9,564
531
94
5
0
415,612
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role