Player Matchup

Cthulhu
Cthulhu
GoatPlayzOnly
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Set
Set
GrapicChalice
Set
Level 17
God Stats
13W - 20L
1,087 SR
Queue Stats
223W - 235L
1,015 Elo+
Solo
Thoth
Thoth
RexPollicem
Thoth
Level 22
God Stats
0W - 1L
1,340 SR
Queue Stats
80W - 86L
1,223 Elo+
Solo
Skadi
Skadi
ladyegiptyan
Skadi
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 103L
1,353 Elo+
Party 2
Chang'e
Chang'e
x_-Sohee-_x
Chang'e
Level 24
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 6L
1,251 Elo+
Party 2
Team Averages
Level 16
1,385 SR
1,268 Elo+

VS

Team Averages
Level 29
1,452 SR
1,365 Elo+
Zhong Kui
Zhong Kui
DimplyRaindrop
Zhong Kui
Level 35
God Stats
45W - 65L
1,337 SR
Queue Stats
659W - 759L
1,316 Elo+
Party 1
Neith
Neith
Dimplyraindrop
Neith
Level 26
God Stats
10W - 10L
1,500 SR
Queue Stats
551W - 646L
1,349 Elo+
Party 1
Nu Wa
Nu Wa
Fruit-Jar
Nu Wa
Level 28
God Stats
37W - 21L
1,457 SR
Queue Stats
61W - 69L
1,487 Elo+
Solo
Anubis
Anubis
NAT92KSSKSS
Anubis
Level 28
God Stats
37W - 33L
1,511 SR
Queue Stats
41W - 40L
1,382 Elo+
Solo
Thanatos
Thanatos
ssantiRG
Thanatos
Level 26
God Stats
20W - 15L
1,454 SR
Queue Stats
132W - 132L
1,292 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
6
1 / 5 / 0
4,266
427
2,574
7,900
3,228
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

8
2 / 4 / 0
5,081
508
3,149
7,791
2,527
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

6
0 / 7 / 1
4,299
430
3,650
6,314
1,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
0 / 5 / 0
4,382
438
2,418
6,961
1,475
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
x_-Sohee-_x
Chang'e
6
1 / 3 / 0
4,427
443
611
5,054
1,234
Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DimplyRaindrop
Zhong Kui
10
5 / 1 / 4
5,860
586
3,563
3,842
2,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
5 / 0 / 3
6,487
649
3,715
3,323
1,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Nu Wa
Fruit-Jar
Nu Wa
10
5 / 1 / 4
6,655
666
6,703
5,681
1,507
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Anubis
9
2 / 1 / 8
5,743
574
5,021
3,602
1,569
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
ssantiRG
Thanatos
10
5 / 1 / 2
6,481
648
3,353
5,857
1,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
43
4
Kills
22
24
Deaths
4
1
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
DimplyRaindrop
Zhong Kui
5
1
4
7
W
5
0
3
6.5
W
Nu Wa
Fruit-Jar
Nu Wa
5
1
4
7
L
Cthulhu
1
5
0
0.2
L
2
4
0
0.5
W
Anubis
2
1
8
6
L
0
7
1
0.07
L
0
5
0
0
W
Thanatos
ssantiRG
Thanatos
5
1
2
6
L
Chang'e
x_-Sohee-_x
Chang'e
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,402
Damage
22,355
34,020
Taken
22,305
9,829
Mitigated
8,374
3,544
Healing
11,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
DimplyRaindrop
Zhong Kui
3,563
399
366
1,758
3,842
2,444
1,853
2,000
1,459
17,266
1,314
W
3,715
1,328
195
2,441
3,323
1,164
1,635
1,672
1,493
0
22,908
W
Nu Wa
Fruit-Jar
Nu Wa
6,703
1,622
141
711
5,681
1,507
634
826
4,755
29,448
0
L
Cthulhu
2,574
708
0
263
7,900
3,228
115
3,915
3,985
9,276
0
L
3,149
1,300
0
281
7,791
2,527
0
2,562
5,229
0
21,859
W
Anubis
5,021
530
0
1,848
3,602
1,569
603
988
2,460
18,554
0
L
3,650
317
0
220
6,314
1,365
0
2,305
4,009
15,561
0
L
2,418
1,127
0
915
6,961
1,475
0
4,180
2,781
0
15,163
W
Thanatos
ssantiRG
Thanatos
3,353
1,055
0
4,231
5,857
1,690
417
464
5,303
0
25,601
L
Chang'e
x_-Sohee-_x
Chang'e
611
57
990
875
5,054
1,234
96
2,229
2,825
7,719
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,455
Gold Earned
31,226
126
Minions Killed
228
0
Camps Cleared
0
824,430
Distance Traveled
904,952
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
5,860
586
39
4
0
158,821
0
W
Neith
6,487
649
46
5
0
168,311
3
W
Nu Wa
6,655
666
47
5
0
170,265
1
L
Cthulhu
4,266
427
15
2
0
192,785
1
L
Set
5,081
508
45
5
0
173,125
1
W
Anubis
5,743
574
26
3
0
179,824
1
L
Thoth
4,299
430
20
2
0
152,135
4
L
Skadi
4,382
438
26
3
0
157,910
0
W
Thanatos
6,481
648
70
7
0
227,731
0
L
Chang'e
4,427
443
20
2
0
148,475
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role