Player Matchup

Mercury
Mercury
Platinum IV
GUCCIJG
Mercury
Platinum IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Janus
Janus
Platinum I
OmarKray
Janus
Platinum I
Level 160
God Stats
41W - 47L
1,477 SR
Queue Stats
359W - 333L
1,986 MMR
Party 3
Guan Yu
Guan Yu
Diamond V
RonTL
Guan Yu
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold V
RoycexKing
Ymir
Gold V
Level 159
God Stats
27W - 19L
1,754 SR
Queue Stats
30W - 26L
1,807 MMR
Solo
Jing Wei
Jing Wei
Platinum V
Veuja
Jing Wei
Platinum V
Level 159
God Stats
0W - 2L
1,218 SR
Queue Stats
61W - 55L
1,810 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 160
1,490 SR
1,720 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 137
1,620 SR
1,894 MMR
Eset
Eset
Diamond V
DesignatedTank
Eset
Diamond V
Level 156
God Stats
2W - 1L
1,500 SR
Queue Stats
185W - 150L
2,071 MMR
Party 2
Bacchus
Bacchus
Gold III
Dolo
Bacchus
Gold III
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 45L
1,762 MMR
Solo
Sobek
Sobek
Platinum III
Hawkeyez34
Sobek
Platinum III
Level 160
God Stats
4W - 0L
1,706 SR
Queue Stats
85W - 56L
1,959 MMR
Party 1
Cernunnos
Cernunnos
Gold III
Meanly
Cernunnos
Gold III
Level 57
God Stats
2W - 0L
1,771 SR
Queue Stats
10W - 3L
1,821 MMR
Party 1
Ne Zha
Ne Zha
Platinum II
SensoryRaven
Ne Zha
Platinum II
Level 160
God Stats
10W - 14L
1,623 SR
Queue Stats
1,145W - 1,139L
1,858 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
GUCCIJG
Mercury
19
0 / 4 / 5
11,015
501
4,727
20,618
8,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
OmarKray
Janus
16
4 / 4 / 2
10,639
484
12,764
13,415
4,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
RonTL
Guan Yu
16
1 / 7 / 1
10,122
460
7,167
21,162
17,538
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
3 / 11 / 3
8,453
384
4,700
23,271
12,541
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jing Wei
Veuja
Jing Wei
18
1 / 4 / 2
10,865
494
10,594
22,507
6,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
DanzaburouTiamatPersephoneApollo

VS

Bans
SetTsukuyomiKing ArthurCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 0 / 13
13,134
597
18,041
8,826
3,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Dolo
Bacchus
16
1 / 2 / 21
11,763
535
7,825
16,269
18,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Sobek
19
7 / 0 / 9
13,043
593
14,393
23,543
31,749
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Cernunnos
Meanly
Cernunnos
20
10 / 3 / 9
13,813
628
27,791
21,239
9,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ne Zha
17
4 / 4 / 14
11,739
534
10,650
14,624
5,833
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
96
9
Kills
30
30
Deaths
9
13
Assists
66
Player
Kills
Deaths
Assists
KDA
W
8
0
13
14.5
W
Bacchus
Dolo
Bacchus
1
2
21
5.75
L
Mercury
GUCCIJG
Mercury
0
4
5
0.63
W
Sobek
7
0
9
11.5
W
Cernunnos
Meanly
Cernunnos
10
3
9
4.83
L
Janus
OmarKray
Janus
4
4
2
1.25
L
Guan Yu
RonTL
Guan Yu
1
7
1
0.21
L
3
11
3
0.41
W
Ne Zha
4
4
14
2.75
L
Jing Wei
Veuja
Jing Wei
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,952
Damage
78,700
100,973
Taken
84,501
50,195
Mitigated
69,578
25,394
Healing
40,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,041
1,167
3,944
1,834
8,826
3,664
1,879
2,560
6,142
89,759
0
W
Bacchus
Dolo
Bacchus
7,825
929
0
3,198
16,269
18,854
852
4,019
12,092
33,699
0
L
Mercury
GUCCIJG
Mercury
4,727
1,530
0
6,068
20,618
8,758
0
6,158
14,460
0
109,168
W
Sobek
14,393
1,732
0
15,217
23,543
31,749
1,235
2,923
20,490
75,229
0
W
Cernunnos
Meanly
Cernunnos
27,791
14,531
0
11,648
21,239
9,478
8,660
3,125
18,084
0
121,476
L
Janus
OmarKray
Janus
12,764
812
0
1,968
13,415
4,361
0
5,261
8,154
80,488
0
L
Guan Yu
RonTL
Guan Yu
7,167
1,121
384
6,431
21,162
17,538
0
10,763
10,128
0
67,836
L
4,700
935
366
2,168
23,271
12,541
0
12,170
11,101
17,934
0
W
Ne Zha
10,650
1,961
0
4,921
14,624
5,833
2,979
5,317
9,138
0
68,677
L
Jing Wei
Veuja
Jing Wei
10,594
8,427
0
8,009
22,507
6,997
0
5,636
16,871
0
101,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,094
Gold Earned
63,492
643
Minions Killed
593
0
Camps Cleared
0
2,228,828
Distance Traveled
2,200,027
32
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
13,134
597
163
7
0
468,100
6
W
Bacchus
11,763
535
30
1
0
454,593
10
L
Mercury
11,015
501
170
8
0
529,417
0
W
Sobek
13,043
593
145
7
0
463,916
0
W
Cernunnos
13,813
628
170
8
0
401,346
8
L
Janus
10,639
484
173
8
0
462,891
9
L
Guan Yu
10,122
460
121
6
0
445,464
6
L
Ymir
8,453
384
20
1
0
383,681
11
W
Ne Zha
11,739
534
85
4
0
412,072
2
L
Jing Wei
10,865
494
159
7
0
407,375
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role