Player Matchup

Athena
Athena
Gold II
 
Athena
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ravana
Ravana
Platinum V
Aquarius_Fidem
Ravana
Platinum V
Level 160
God Stats
2W - 2L
1,411 SR
Queue Stats
113W - 117L
1,763 MMR
Party 2
Xbalanque
Xbalanque
Platinum V
DarkBlazeHD
Xbalanque
Platinum V
Level 149
God Stats
12W - 4L
1,843 SR
Queue Stats
137W - 124L
1,726 MMR
Solo
King Arthur
King Arthur
Platinum III
Don Oasc
King Arthur
Platinum III
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
301W - 307L
1,798 MMR
Party 3
Discordia
Discordia
Gold III
mllelkrqiiq
Discordia
Gold III
Level 154
God Stats
6W - 3L
1,755 SR
Queue Stats
159W - 141L
1,585 MMR
Party 3
Team Averages
Gold I
Gold I
Average Tier
Level 156
1,602 SR
1,674 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 109
1,691 SR
1,697 MMR
Thanatos
Thanatos
Gold I
JrOffTheHennessy
Thanatos
Gold I
Level 68
God Stats
5W - 2L
1,767 SR
Queue Stats
236W - 239L
1,701 MMR
Solo
Tiamat
Tiamat
Platinum III
Undulantt
Tiamat
Platinum III
Level 124
God Stats
8W - 4L
1,884 SR
Queue Stats
246W - 224L
1,796 MMR
Party 1
Heimdallr
Heimdallr
Platinum IV
ihaveswag500
Heimdallr
Platinum IV
Level 126
God Stats
36W - 42L
1,632 SR
Queue Stats
188W - 191L
1,705 MMR
Solo
Cerberus
Cerberus
Gold II
oXSnip3rLyfeXo
Cerberus
Gold II
Level 108
God Stats
3W - 7L
1,714 SR
Queue Stats
105W - 104L
1,705 MMR
Solo
Yemoja
Yemoja
Gold III
sebaspato06
Yemoja
Gold III
Level 117
God Stats
3W - 6L
1,461 SR
Queue Stats
297W - 292L
1,578 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
16
1 / 2 / 15
12,437
565
8,947
20,128
13,435
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

18
5 / 0 / 4
12,081
549
9,193
11,934
5,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xbalanque
DarkBlazeHD
Xbalanque
20
5 / 1 / 9
14,389
654
20,603
13,125
4,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

King Arthur
Don Oasc
King Arthur
19
2 / 2 / 5
13,304
605
16,425
22,871
14,412
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Discordia
mllelkrqiiq
Discordia
18
8 / 4 / 4
12,437
565
12,267
10,290
2,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
SetDanzaburouPersephoneCthulhuJanus

VS

Bans
Cu ChulainnGebArtioNu WaGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 2 / 3
11,886
540
13,221
23,132
10,818
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
Undulantt
Tiamat
17
1 / 4 / 3
10,345
470
8,838
12,141
7,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
ihaveswag500
Heimdallr
9
0 / 10 / 0
7,028
319
2,400
16,577
5,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
17
1 / 3 / 2
9,894
450
11,091
26,548
21,899
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Yemoja
15
2 / 3 / 4
9,743
443
7,627
16,689
15,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
21
21
Kills
9
9
Deaths
22
37
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
1
2
15
4.25
W
5
0
4
7
W
Xbalanque
DarkBlazeHD
Xbalanque
5
1
9
9.5
W
King Arthur
Don Oasc
King Arthur
2
2
5
2.25
L
5
2
3
3.25
L
Tiamat
Undulantt
Tiamat
1
4
3
0.63
L
Heimdallr
ihaveswag500
Heimdallr
0
10
0
0
W
Discordia
mllelkrqiiq
Discordia
8
4
4
2.5
L
Cerberus
1
3
2
0.67
L
Yemoja
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,435
Damage
43,177
78,348
Taken
95,087
40,584
Mitigated
61,016
34,145
Healing
44,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
8,947
2,570
0
8,122
20,128
13,435
940
8,266
11,459
32,135
0
W
9,193
2,140
0
7,896
11,934
5,022
2,859
3,320
8,443
0
74,995
W
Xbalanque
DarkBlazeHD
Xbalanque
20,603
10,467
0
6,638
13,125
4,873
10,956
1,447
11,662
0
142,779
W
King Arthur
Don Oasc
King Arthur
16,425
2,347
0
9,228
22,871
14,412
442
9,397
12,805
0
82,449
L
13,221
4,286
0
19,742
23,132
10,818
395
4,102
18,914
0
105,940
L
Tiamat
Undulantt
Tiamat
8,838
349
132
2,874
12,141
7,243
616
4,139
7,639
76,821
0
L
Heimdallr
ihaveswag500
Heimdallr
2,400
1,781
0
1,972
16,577
5,117
0
4,973
11,498
0
22,857
W
Discordia
mllelkrqiiq
Discordia
12,267
1,421
0
2,261
10,290
2,842
2,256
4,672
5,336
69,981
0
L
Cerberus
11,091
447
0
11,750
26,548
21,899
461
3,019
23,139
69,715
0
L
Yemoja
7,627
949
4,922
3,577
16,689
15,939
592
4,094
12,365
33,353
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,648
Gold Earned
48,896
627
Minions Killed
541
0
Camps Cleared
0
1,948,826
Distance Traveled
1,857,821
21
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
12,437
565
43
2
0
385,955
5
W
Ravana
12,081
549
101
5
0
388,989
5
W
Xbalanque
14,389
654
216
10
0
363,110
3
W
King Arthur
13,304
605
137
6
0
417,911
3
L
Thanatos
11,886
540
167
8
0
464,983
6
L
Tiamat
10,345
470
151
7
0
356,738
3
L
Heimdallr
7,028
319
48
2
0
292,606
5
W
Discordia
12,437
565
130
6
0
392,861
5
L
Cerberus
9,894
450
135
6
0
374,014
3
L
Yemoja
9,743
443
40
2
0
369,480
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role