Player Matchup

Jormungandr
Jormungandr
GaMmAz-
Jormungandr
Level 144
God Stats
2W - 2L
1,718 SR
Queue Stats
313W - 288L
1,472 Elo+
Party 1
Chiron
Chiron
OhHestrying
Chiron
Level 102
God Stats
4W - 0L
1,912 SR
Queue Stats
134W - 121L
1,592 Elo+
Party 1
Agni
Agni
SAN CHICHARO
Agni
Level 129
God Stats
3W - 1L
1,264 SR
Queue Stats
209W - 232L
1,464 Elo+
Solo
Danzaburou
Danzaburou
STL AVIDSPARK
Danzaburou
Level 122
God Stats
5W - 6L
1,324 SR
Queue Stats
587W - 578L
1,438 Elo+
Solo
Nox
Nox
iRolledA20
Nox
Level 60
God Stats
9W - 15L
1,446 SR
Queue Stats
620W - 591L
1,511 Elo+
Party 1
Team Averages
Level 111
1,533 SR
1,495 Elo+

VS

Team Averages
Level 99
1,587 SR
1,489 Elo+
Bastet
Bastet
Erei03
Bastet
Level 72
God Stats
2W - 2L
1,698 SR
Queue Stats
20W - 24L
1,512 Elo+
Party 2
Skadi
Skadi
Esctear
Skadi
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 24L
1,512 Elo+
Party 2
Danzaburou
Danzaburou
Lil Aufra
Danzaburou
Level 126
God Stats
3W - 5L
1,522 SR
Queue Stats
294W - 316L
1,414 Elo+
Solo
Sobek
Sobek
Tsuurin
Sobek
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 24L
1,512 Elo+
Party 2
Chaac
Chaac
baconbite
Chaac
Level 127
God Stats
10W - 4L
1,717 SR
Queue Stats
610W - 616L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
GaMmAz-
Jormungandr
20
4 / 2 / 23
12,228
815
16,581
18,531
22,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chiron
19
10 / 3 / 21
12,556
837
23,603
17,719
11,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
3 / 4 / 16
11,290
753
14,204
11,826
5,163
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
STL AVIDSPARK
Danzaburou
18
7 / 4 / 17
11,935
796
19,826
15,770
8,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
12 / 2 / 16
12,459
831
17,185
11,318
6,498
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Erei03
Bastet
17
4 / 7 / 3
9,999
667
12,694
13,754
5,266
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Skadi
Esctear
Skadi
16
3 / 9 / 2
9,736
649
10,846
15,435
6,147
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Danzaburou
Lil Aufra
Danzaburou
16
2 / 6 / 6
9,580
639
11,726
15,371
6,155
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sobek
Tsuurin
Sobek
17
3 / 8 / 6
10,429
695
10,572
30,179
28,453
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
baconbite
Chaac
20
3 / 6 / 9
11,371
758
14,981
24,978
27,368
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
41
36
Kills
15
15
Deaths
36
93
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Bastet
Erei03
Bastet
4
7
3
0.79
L
Skadi
Esctear
Skadi
3
9
2
0.44
W
Jormungandr
GaMmAz-
Jormungandr
4
2
23
7.75
L
Danzaburou
Lil Aufra
Danzaburou
2
6
6
0.83
W
Chiron
10
3
21
6.83
W
3
4
16
2.75
W
Danzaburou
STL AVIDSPARK
Danzaburou
7
4
17
3.88
L
Sobek
Tsuurin
Sobek
3
8
6
0.75
L
Chaac
baconbite
Chaac
3
6
9
1.25
W
12
2
16
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,399
Damage
60,819
75,164
Taken
99,717
53,422
Mitigated
73,389
26,402
Healing
30,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
Erei03
Bastet
12,694
1,368
1,563
1,116
13,754
5,266
0
6,302
7,452
0
22,286
L
Skadi
Esctear
Skadi
10,846
3,022
886
1,389
15,435
6,147
663
8,161
7,274
0
22,803
W
Jormungandr
GaMmAz-
Jormungandr
16,581
3,256
2,555
3,125
18,531
22,036
581
1,767
16,764
32,640
0
L
Danzaburou
Lil Aufra
Danzaburou
11,726
3,003
438
2,764
15,371
6,155
256
8,926
6,445
0
32,815
W
Chiron
23,603
11,626
2,422
4,825
17,719
11,438
2,719
2,968
14,751
0
45,192
W
14,204
990
2,842
1,650
11,826
5,163
562
1,973
9,853
27,922
0
W
Danzaburou
STL AVIDSPARK
Danzaburou
19,826
9,175
1,522
4,715
15,770
8,287
1,073
1,412
14,358
0
36,146
L
Sobek
Tsuurin
Sobek
10,572
265
1,732
10,195
30,179
28,453
0
14,614
15,565
16,374
0
L
Chaac
baconbite
Chaac
14,981
4,129
655
10,221
24,978
27,368
0
9,967
15,011
0
34,259
W
17,185
802
57
2,689
11,318
6,498
1,465
2,452
8,866
31,831
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,468
Gold Earned
51,115
184
Minions Killed
131
0
Camps Cleared
0
1,345,529
Distance Traveled
1,196,240
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
9,999
667
11
1
0
296,687
0
L
Skadi
9,736
649
27
2
0
233,196
4
W
Jormungandr
12,228
815
27
2
0
256,448
0
L
Danzaburou
9,580
639
48
3
0
186,452
1
W
Chiron
12,556
837
44
3
0
262,350
1
W
Agni
11,290
753
41
3
0
281,149
3
W
Danzaburou
11,935
796
25
2
0
258,404
1
L
Sobek
10,429
695
7
0
0
245,750
1
L
Chaac
11,371
758
38
3
0
234,155
0
W
Nox
12,459
831
47
3
0
287,178
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role