Player Matchup

Tiamat
Tiamat
Silver II
FatherAvatar
Tiamat
Silver II
Level 123
God Stats
3W - 2L
1,710 SR
Queue Stats
157W - 159L
1,187 MMR
Solo
Merlin
Merlin
Silver I
Lanimenn
Merlin
Silver I
Level 149
God Stats
16W - 20L
1,400 SR
Queue Stats
514W - 522L
1,241 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver II
TOTOMENDO
Kumbhakarna
Silver II
Level 139
God Stats
3W - 10L
1,342 SR
Queue Stats
77W - 89L
1,082 MMR
Solo
Chernobog
Chernobog
Bronze IV
Ved91
Chernobog
Bronze IV
Level 76
God Stats
1W - 3L
1,668 SR
Queue Stats
280W - 268L
1,185 MMR
Solo
Mulan
Mulan
Gold V
edfranco
Mulan
Gold V
Level 135
God Stats
10W - 9L
1,616 SR
Queue Stats
386W - 386L
1,150 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 124
1,547 SR
1,169 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 115
1,582 SR
1,219 MMR
Cu Chulainn
Cu Chulainn
Silver III
Hatsonfire
Cu Chulainn
Silver III
Level 139
God Stats
3W - 1L
1,530 SR
Queue Stats
74W - 78L
1,012 MMR
Solo
Rama
Rama
Silver I
Hernator
Rama
Silver I
Level 114
God Stats
4W - 2L
1,690 SR
Queue Stats
114W - 144L
1,234 MMR
Solo
Nox
Nox
Silver I
MERMAID255
Nox
Silver I
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Gold V
OhAveo
Hun Batz
Gold V
Level 112
God Stats
19W - 13L
1,623 SR
Queue Stats
534W - 546L
1,113 MMR
Solo
Cerberus
Cerberus
Gold IV
PewPew210
Cerberus
Gold IV
Level 82
God Stats
32W - 21L
1,568 SR
Queue Stats
201W - 204L
1,237 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
11
5 / 2 / 0
6,314
574
4,015
6,943
3,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Merlin
Lanimenn
Merlin
10
1 / 3 / 0
5,703
518
3,243
5,836
1,669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Kumbhakarna
TOTOMENDO
Kumbhakarna
7
0 / 3 / 4
4,755
432
1,691
9,205
3,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chernobog
Ved91
Chernobog
9
1 / 4 / 2
5,277
480
3,291
7,114
2,069
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mulan
edfranco
Mulan
9
1 / 5 / 0
5,522
502
5,628
9,460
4,416
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
TsukuyomiScyllaNu WaYemojaDanzaburou

VS

Bans
SetApolloNemesisSobekKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Hatsonfire
Cu Chulainn
12
4 / 1 / 3
6,956
632
6,639
7,477
5,233
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Rama
12
6 / 0 / 2
7,480
680
5,183
5,360
1,620
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
3 / 1 / 5
6,467
588
5,549
5,215
1,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hun Batz
OhAveo
Hun Batz
11
2 / 3 / 4
6,427
584
4,926
7,443
2,295
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
PewPew210
Cerberus
8
2 / 3 / 4
5,822
529
4,752
7,122
3,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
35
8
Kills
17
17
Deaths
8
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Tiamat
5
2
0
2.5
W
Cu Chulainn
Hatsonfire
Cu Chulainn
4
1
3
5.5
W
Rama
6
0
2
7
L
Merlin
Lanimenn
Merlin
1
3
0
0.33
W
3
1
5
5.5
W
Hun Batz
OhAveo
Hun Batz
2
3
4
1.33
W
Cerberus
PewPew210
Cerberus
2
3
4
1.33
L
Kumbhakarna
TOTOMENDO
Kumbhakarna
0
3
4
0.67
L
Chernobog
Ved91
Chernobog
1
4
2
0.5
L
Mulan
edfranco
Mulan
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,868
Damage
27,049
38,558
Taken
32,617
15,553
Mitigated
14,249
10,508
Healing
9,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
4,015
763
0
2,936
6,943
3,964
0
1,815
5,112
31,096
0
W
Cu Chulainn
Hatsonfire
Cu Chulainn
6,639
808
0
3,072
7,477
5,233
0
247
7,230
4,699
32,628
W
Rama
5,183
3,202
0
2,190
5,360
1,620
780
622
4,702
0
38,266
L
Merlin
Lanimenn
Merlin
3,243
488
0
1,010
5,836
1,669
0
2,172
3,664
30,989
0
W
5,549
432
0
1,509
5,215
1,804
0
2,419
2,566
34,411
0
W
Hun Batz
OhAveo
Hun Batz
4,926
2,723
0
220
7,443
2,295
0
2,801
4,592
0
36,116
W
Cerberus
PewPew210
Cerberus
4,752
545
0
2,466
7,122
3,297
0
2,482
4,578
15,277
0
L
Kumbhakarna
TOTOMENDO
Kumbhakarna
1,691
218
0
2,166
9,205
3,435
0
4,046
5,134
7,730
0
L
Chernobog
Ved91
Chernobog
3,291
2,033
0
2,275
7,114
2,069
0
1,827
5,287
0
25,911
L
Mulan
edfranco
Mulan
5,628
631
0
2,121
9,460
4,416
0
1,339
7,646
0
23,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,571
Gold Earned
33,152
241
Minions Killed
319
0
Camps Cleared
0
1,032,496
Distance Traveled
1,086,262
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,314
574
64
6
0
215,756
3
W
Cu Chulainn
6,956
632
69
6
0
235,035
0
W
Rama
7,480
680
87
8
0
177,155
2
L
Merlin
5,703
518
69
6
0
182,085
4
W
Nox
6,467
588
68
6
0
219,786
1
W
Hun Batz
6,427
584
68
6
0
235,834
1
W
Cerberus
5,822
529
27
2
0
218,452
5
L
Kumbhakarna
4,755
432
8
1
0
228,832
7
L
Chernobog
5,277
480
56
5
0
203,472
0
L
Mulan
5,522
502
44
4
0
202,351
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role