Player Matchup

Anhur
Anhur
FinespunPenny37
Anhur
Level 66
God Stats
1W - 2L
1,500 SR
Queue Stats
322W - 390L
1,440 Elo+
Party 1
Tyr
Tyr
Hundo02875
Tyr
Level 46
God Stats
10W - 3L
1,834 SR
Queue Stats
80W - 78L
1,530 Elo+
Party 1
Merlin
Merlin
i Munnaa UB
Merlin
Level 22
God Stats
2W - 2L
1,500 SR
Queue Stats
7W - 5L
1,752 Elo+
Party 1
Team Averages
Level 45
1,611 SR
1,574 Elo+

VS

Team Averages
Level 40
1,508 SR
1,171 Elo+
Cthulhu
Cthulhu
RiskyPoiBoi
Cthulhu
Level 49
God Stats
2W - 5L
1,403 SR
Queue Stats
30W - 52L
1,228 Elo+
Party 2
Neith
Neith
TJFreshx
Neith
Level 24
God Stats
6W - 6L
1,448 SR
Queue Stats
7W - 26L
1,129 Elo+
Party 2
Chronos
Chronos
xDwill21
Chronos
Level 46
God Stats
1W - 2L
1,673 SR
Queue Stats
22W - 40L
1,155 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 4 / 7
11,747
783
14,820
13,227
4,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 2 / 11
10,363
691
3,853
7,774
6,956
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
15
5 / 3 / 11
11,505
767
11,138
9,245
3,465
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
RiskyPoiBoi
Cthulhu
14
6 / 7 / 2
10,660
711
6,220
17,212
15,676
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Neith
TJFreshx
Neith
7
0 / 3 / 3
8,182
545
619
3,548
616
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chronos
xDwill21
Chronos
13
1 / 7 / 3
9,941
663
6,417
15,883
4,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
15
17
Kills
7
9
Deaths
17
29
Assists
8
Player
Kills
Deaths
Assists
KDA
W
9
4
7
3.13
W
3
2
11
4.25
L
Cthulhu
RiskyPoiBoi
Cthulhu
6
7
2
1
L
Neith
TJFreshx
Neith
0
3
3
0.5
W
Merlin
5
3
11
3.5
L
Chronos
xDwill21
Chronos
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,811
Damage
13,256
30,246
Taken
36,643
15,250
Mitigated
21,191
3,908
Healing
2,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,820
8,084
0
2,169
13,227
4,829
837
5,281
7,512
0
47,916
W
3,853
163
0
348
7,774
6,956
19
2,702
4,838
0
19,412
L
Cthulhu
RiskyPoiBoi
Cthulhu
6,220
79
231
929
17,212
15,676
0
6,223
10,989
25,203
0
L
Neith
TJFreshx
Neith
619
414
0
137
3,548
616
0
664
2,884
0
5,062
W
Merlin
11,138
608
0
1,391
9,245
3,465
1,838
3,991
4,862
58,998
0
L
Chronos
xDwill21
Chronos
6,417
1,522
0
1,534
15,883
4,899
0
4,314
11,569
39,134
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,615
Gold Earned
28,783
154
Minions Killed
122
0
Camps Cleared
0
763,093
Distance Traveled
529,021
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
11,747
783
50
3
0
241,917
0
W
Tyr
10,363
691
29
2
0
259,423
0
L
Cthulhu
10,660
711
52
3
0
214,979
6
L
Neith
8,182
545
12
1
0
57,991
1
W
Merlin
11,505
767
75
5
0
261,753
0
L
Chronos
9,941
663
58
4
0
256,051
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role