Player Matchup

Izanami
Izanami
AmefuriCarter
Izanami
Level 16
God Stats
2W - 4L
1,440 SR
Queue Stats
3W - 7L
1,247 Elo+
Party 1
Bellona
Bellona
Bruno_Rafael27
Bellona
Level 45
God Stats
3W - 1L
1,780 SR
Queue Stats
64W - 54L
1,493 Elo+
Party 3
Kukulkan
Kukulkan
Gabriel Luizzzz
Kukulkan
Level 90
God Stats
2W - 7L
1,179 SR
Queue Stats
138W - 148L
1,539 Elo+
Party 1
Ares
Ares
Indenpy
Ares
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Awilix
Awilix
juniorcabcrv
Awilix
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 136L
1,310 Elo+
Party 1
Team Averages
Level 52
1,480 SR
1,418 Elo+

VS

Team Averages
Level 59
1,336 SR
1,413 Elo+
Cernunnos
Cernunnos
LemesGu
Cernunnos
Level 68
God Stats
4W - 0L
1,295 SR
Queue Stats
323W - 320L
1,437 Elo+
Party 2
Set
Set
M1dxas
Set
Level 49
God Stats
7W - 9L
1,455 SR
Queue Stats
50W - 77L
1,347 Elo+
Party 2
Cthulhu
Cthulhu
MZTI
Cthulhu
Level 43
God Stats
3W - 2L
1,510 SR
Queue Stats
119W - 128L
1,419 Elo+
Party 2
Chang'e
Chang'e
Richwv2017
Chang'e
Level 123
God Stats
12W - 18L
1,175 SR
Queue Stats
441W - 470L
1,489 Elo+
Solo
Tyr
Tyr
soosbr
Tyr
Level 14
God Stats
2W - 5L
1,244 SR
Queue Stats
9W - 12L
1,376 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
12
0 / 10 / 2
7,773
370
3,653
14,515
6,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 6 / 4
9,569
456
8,861
16,943
12,352
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
17
3 / 5 / 3
10,450
498
16,039
12,560
6,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ares
Indenpy
Ares
15
5 / 7 / 4
10,480
499
11,569
19,634
18,125
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Awilix
13
1 / 12 / 3
8,207
391
3,925
18,634
6,879
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
LemesGu
Cernunnos
19
13 / 1 / 6
12,873
613
12,902
11,753
4,940
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Set
M1dxas
Set
18
9 / 7 / 12
12,198
581
12,371
20,020
10,417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
MZTI
Cthulhu
17
5 / 1 / 21
12,300
586
10,458
21,289
24,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
Richwv2017
Chang'e
18
8 / 2 / 14
12,342
588
15,895
18,523
8,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Tyr
soosbr
Tyr
17
4 / 1 / 15
11,463
546
11,128
17,254
13,247
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
107
11
Kills
39
40
Deaths
12
16
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Izanami
0
10
2
0.1
L
2
6
4
0.67
L
Kukulkan
3
5
3
0.9
L
Ares
Indenpy
Ares
5
7
4
1
W
Cernunnos
LemesGu
Cernunnos
13
1
6
16
W
Set
M1dxas
Set
9
7
12
2.14
W
Cthulhu
MZTI
Cthulhu
5
1
21
15.5
W
Chang'e
Richwv2017
Chang'e
8
2
14
7.5
L
Awilix
1
12
3
0.21
W
Tyr
soosbr
Tyr
4
1
15
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,047
Damage
62,754
82,286
Taken
88,839
49,964
Mitigated
61,944
10,858
Healing
40,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
3,653
1,933
0
590
14,515
6,484
101
1,999
12,474
0
42,177
L
8,861
1,224
0
2,220
16,943
12,352
0
4,687
12,094
0
40,419
L
Kukulkan
16,039
526
0
1,179
12,560
6,124
0
4,847
7,618
85,550
0
L
Ares
Indenpy
Ares
11,569
238
1,442
2,942
19,634
18,125
0
9,249
10,165
30,773
0
W
Cernunnos
LemesGu
Cernunnos
12,902
6,925
0
6,514
11,753
4,940
7,253
2,956
8,749
0
94,063
W
Set
M1dxas
Set
12,371
6,479
0
6,810
20,020
10,417
1,316
5,824
14,023
0
70,536
W
Cthulhu
MZTI
Cthulhu
10,458
353
0
4,872
21,289
24,640
632
8,222
12,469
46,220
0
W
Chang'e
Richwv2017
Chang'e
15,895
1,129
5,278
11,426
18,523
8,700
2,754
5,202
13,119
83,335
0
L
Awilix
3,925
2,006
0
2,485
18,634
6,879
0
4,819
13,582
0
35,583
W
Tyr
soosbr
Tyr
11,128
2,116
0
5,345
17,254
13,247
1,986
4,583
12,523
0
55,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,479
Gold Earned
61,176
422
Minions Killed
573
0
Camps Cleared
0
1,805,979
Distance Traveled
2,032,289
29
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,773
370
76
4
0
341,573
3
L
Bellona
9,569
456
84
4
0
345,698
8
L
Kukulkan
10,450
498
157
7
0
338,683
12
L
Ares
10,480
499
37
2
0
379,136
4
W
Cernunnos
12,873
613
152
7
0
361,930
4
W
Set
12,198
581
103
5
0
413,959
1
W
Cthulhu
12,300
586
70
3
0
422,041
8
W
Chang'e
12,342
588
144
7
0
401,123
5
L
Awilix
8,207
391
68
3
0
400,889
2
W
Tyr
11,463
546
104
5
0
433,236
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role