Player Matchup

Thor
Thor
Platinum IV
Calyptic
Thor
Platinum IV
Level 146
God Stats
31W - 23L
1,327 SR
Queue Stats
703W - 707L
1,809 MMR
Party 3
Sobek
Sobek
Platinum IV
Oriey
Sobek
Platinum IV
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
33W - 22L
1,862 MMR
Party 1
Sun Wukong
Sun Wukong
Platinum IV
Ryℓℓan
Sun Wukong
Platinum IV
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 16L
2,016 MMR
Party 1
Izanami
Izanami
Diamond V
Sneeple
Izanami
Diamond V
Level 128
God Stats
20W - 17L
1,711 SR
Queue Stats
260W - 254L
1,962 MMR
Solo
Apollo
Apollo
Diamond V
TonazC
Apollo
Diamond V
Level 107
God Stats
12W - 10L
1,698 SR
Queue Stats
329W - 323L
2,069 MMR
Party 3
Team Averages
Platinum II
Platinum II
Average Tier
Level 105
1,547 SR
1,944 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 125
1,682 SR
2,066 MMR
Hercules
Hercules
Platinum II
Johnmr23
Hercules
Platinum II
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
824W - 785L
1,893 MMR
Solo
Ra
Ra
Platinum V
PremiumRex
Ra
Platinum V
Level 124
God Stats
0W - 1L
1,775 SR
Queue Stats
49W - 38L
1,939 MMR
Solo
Baron Samedi
Baron Samedi
Diamond V
SirOompaLoompa
Baron Samedi
Diamond V
Level 101
God Stats
172W - 121L
1,659 SR
Queue Stats
402W - 385L
1,927 MMR
Solo
Athena
Athena
Diamond III
Sérênè
Athena
Diamond III
Level 105
God Stats
11W - 6L
1,968 SR
Queue Stats
291W - 272L
2,351 MMR
Party 2
Cupid
Cupid
Platinum I
bravoTeam66
Cupid
Platinum I
Level 148
God Stats
5W - 4L
1,508 SR
Queue Stats
119W - 107L
2,220 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
20
11 / 4 / 10
14,132
614
11,771
17,684
7,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sobek
Oriey
Sobek
17
4 / 3 / 13
11,797
513
8,378
22,593
25,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sun Wukong
Ryℓℓan
Sun Wukong
19
4 / 1 / 10
12,744
554
14,859
21,048
25,660
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Izanami
Sneeple
Izanami
20
5 / 3 / 12
13,688
595
24,510
22,222
9,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Apollo
TonazC
Apollo
20
9 / 2 / 8
13,974
608
20,883
18,182
8,006
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
DanzaburouGuan YuSetScyllaNu Wa

VS

Bans
JanusDiscordiaKing ArthurFenrirTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Johnmr23
Hercules
16
1 / 7 / 6
10,412
453
7,925
24,104
21,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
1 / 9 / 3
11,312
492
13,363
18,927
9,096
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Baron Samedi
SirOompaLoompa
Baron Samedi
19
4 / 7 / 3
12,205
531
20,542
23,189
34,220
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Athena
Sérênè
Athena
18
6 / 5 / 5
11,664
507
18,495
23,721
18,467
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

20
1 / 5 / 2
12,668
551
8,415
15,510
6,485
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
32
33
Kills
13
13
Deaths
33
53
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Thor
11
4
10
4
L
Hercules
Johnmr23
Hercules
1
7
6
0.57
W
Sobek
Oriey
Sobek
4
3
13
3.5
L
1
9
3
0.28
W
Sun Wukong
Ryℓℓan
Sun Wukong
4
1
10
9
L
Baron Samedi
SirOompaLoompa
Baron Samedi
4
7
3
0.79
W
Izanami
Sneeple
Izanami
5
3
12
3.67
L
Athena
Sérênè
Athena
6
5
5
1.7
W
Apollo
TonazC
Apollo
9
2
8
6.5
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,401
Damage
68,740
101,729
Taken
105,451
77,030
Mitigated
89,958
46,219
Healing
34,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
11,771
2,343
0
4,498
17,684
7,872
0
9,752
7,932
0
78,678
L
Hercules
Johnmr23
Hercules
7,925
1,874
0
6,066
24,104
21,690
0
2,922
21,182
356
33,861
W
Sobek
Oriey
Sobek
8,378
1,418
0
7,257
22,593
25,699
216
9,341
13,252
25,405
0
L
13,363
809
888
4,870
18,927
9,096
0
1,284
17,643
93,911
0
W
Sun Wukong
Ryℓℓan
Sun Wukong
14,859
4,448
0
9,439
21,048
25,660
321
15,734
5,314
0
69,870
L
Baron Samedi
SirOompaLoompa
Baron Samedi
20,542
3,232
839
8,105
23,189
34,220
35
1,862
21,327
85,675
0
W
Izanami
Sneeple
Izanami
24,510
19,011
0
13,327
22,222
9,793
1,988
13,735
8,462
0
138,234
L
Athena
Sérênè
Athena
18,495
5,581
0
7,940
23,721
18,467
47
1,639
22,082
88,779
0
W
Apollo
TonazC
Apollo
20,883
14,099
0
11,698
18,182
8,006
2,408
6,354
11,828
0
135,558
L
8,415
4,383
0
5,512
15,510
6,485
2,676
770
14,740
0
99,482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,335
Gold Earned
58,261
663
Minions Killed
704
0
Camps Cleared
0
2,222,975
Distance Traveled
2,055,662
28
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
14,132
614
116
5
0
452,442
2
L
Hercules
10,412
453
58
3
0
448,607
8
W
Sobek
11,797
513
27
1
0
480,229
7
L
Ra
11,312
492
158
7
0
393,875
8
W
Sun Wukong
12,744
554
131
6
0
453,198
6
L
Baron Samedi
12,205
531
155
7
0
327,260
1
W
Izanami
13,688
595
207
9
0
404,935
4
L
Athena
11,664
507
136
6
0
465,788
4
W
Apollo
13,974
608
182
8
0
432,171
9
L
Cupid
12,668
551
197
9
0
420,132
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role