Player Matchup

Serqet
Serqet
Akimbo Mac10
Serqet
Level 15
God Stats
3W - 5L
1,513 SR
Queue Stats
148W - 130L
1,707 Elo+
Solo
Yemoja
Yemoja
Eureka FGC
Yemoja
Level 5
God Stats
49W - 60L
1,765 SR
Queue Stats
53W - 68L
1,773 Elo+
Solo
Zhong Kui
Zhong Kui
boxertawn
Zhong Kui
Level 5
God Stats
4W - 1L
1,716 SR
Queue Stats
12W - 4L
1,832 Elo+
Solo
Ra
Ra
oilcart
Ra
Level 14
God Stats
1W - 3L
1,398 SR
Queue Stats
81W - 78L
1,527 Elo+
Solo
Cu Chulainn
Cu Chulainn
vieras_loki
Cu Chulainn
Level 6
God Stats
9W - 8L
1,708 SR
Queue Stats
111W - 125L
1,560 Elo+
Solo
Team Averages
Level 9
1,620 SR
1,680 Elo+

VS

Team Averages
Level 68
1,684 SR
1,715 Elo+
Tiamat
Tiamat
AllproJungler
Tiamat
Level 14
God Stats
9W - 8L
1,330 SR
Queue Stats
20W - 17L
1,593 Elo+
Solo
Terra
Terra
Inject Smurf
Terra
Level 18
God Stats
7W - 0L
2,026 SR
Queue Stats
17W - 8L
1,664 Elo+
Party 1
Izanami
Izanami
KOOLAIDKID19
Izanami
Level 4
God Stats
4W - 1L
1,830 SR
Queue Stats
7W - 1L
1,922 Elo+
Party 1
Loki
Loki
McEldridge
Loki
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
339W - 271L
1,670 Elo+
Party 1
Osiris
Osiris
Oatless
Osiris
Level 158
God Stats
4W - 0L
1,734 SR
Queue Stats
180W - 113L
1,724 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
16
5 / 4 / 0
10,885
454
6,802
15,289
6,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Yemoja
Eureka FGC
Yemoja
14
1 / 4 / 2
8,672
361
2,064
11,686
11,542
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Zhong Kui
boxertawn
Zhong Kui
11
1 / 4 / 0
8,712
363
4,555
9,832
7,565
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
1 / 6 / 3
10,220
426
6,991
13,715
4,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
vieras_loki
Cu Chulainn
15
1 / 8 / 2
9,615
401
9,860
16,085
9,777
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 3 / 5
13,147
548
16,216
13,546
9,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
1 / 1 / 11
12,563
523
6,707
17,337
15,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
KOOLAIDKID19
Izanami
19
11 / 3 / 2
13,839
577
11,879
18,064
7,580
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
3 / 4 / 5
12,381
516
4,437
15,018
5,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Osiris
Oatless
Osiris
20
5 / 0 / 7
15,923
663
8,121
19,712
15,229
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
56
9
Kills
26
26
Deaths
11
7
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Serqet
5
4
0
1.25
W
6
3
5
2.83
L
Yemoja
Eureka FGC
Yemoja
1
4
2
0.5
W
1
1
11
6.5
W
Izanami
KOOLAIDKID19
Izanami
11
3
2
4
W
3
4
5
1.38
W
Osiris
Oatless
Osiris
5
0
7
8.5
L
Zhong Kui
boxertawn
Zhong Kui
1
4
0
0.25
L
1
6
3
0.42
L
Cu Chulainn
vieras_loki
Cu Chulainn
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,272
Damage
47,360
66,607
Taken
83,677
39,480
Mitigated
53,298
14,752
Healing
30,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
6,802
1,771
0
3,418
15,289
6,138
0
2,910
12,136
0
43,240
W
16,216
3,480
255
4,625
13,546
9,521
721
3,561
9,244
67,007
0
L
Yemoja
Eureka FGC
Yemoja
2,064
671
939
582
11,686
11,542
175
4,647
6,925
21,412
0
W
6,707
1,277
1,849
6,509
17,337
15,258
94
4,404
12,660
55,979
0
W
Izanami
KOOLAIDKID19
Izanami
11,879
9,067
0
7,967
18,064
7,580
5,361
1,311
16,659
0
95,355
W
4,437
1,518
0
4,055
15,018
5,710
335
4,236
10,406
0
64,337
W
Osiris
Oatless
Osiris
8,121
3,143
0
5,108
19,712
15,229
7,367
5,123
14,549
0
136,522
L
Zhong Kui
boxertawn
Zhong Kui
4,555
1,117
0
3,680
9,832
7,565
0
1,175
8,641
34,528
0
L
6,991
1,964
448
3,977
13,715
4,458
364
8,015
5,275
63,789
0
L
Cu Chulainn
vieras_loki
Cu Chulainn
9,860
1,336
0
1,708
16,085
9,777
0
5,157
10,707
1,378
58,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,104
Gold Earned
67,853
394
Minions Killed
662
0
Camps Cleared
0
1,583,795
Distance Traveled
2,149,713
6
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
10,885
454
81
3
0
328,945
2
W
Tiamat
13,147
548
122
5
0
431,129
8
L
Yemoja
8,672
361
27
1
0
339,617
1
W
Terra
12,563
523
84
4
0
463,789
7
W
Izanami
13,839
577
135
6
0
364,345
0
W
Loki
12,381
516
104
4
0
435,067
1
W
Osiris
15,923
663
217
9
0
455,383
4
L
Zhong Kui
8,712
363
76
3
0
198,363
1
L
Ra
10,220
426
127
5
0
393,462
2
L
Cu Chulainn
9,615
401
83
3
0
323,408
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role