Player Matchup

Anhur
Anhur
Gold I
AverageGamer1234
Anhur
Gold I
Level 53
God Stats
6W - 4L
1,644 SR
Queue Stats
42W - 22L
2,049 MMR
Party 1
Baron Samedi
Baron Samedi
Gold II
CallMeRich
Baron Samedi
Gold II
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 17L
1,723 MMR
Party 1
Ganesha
Ganesha
Gold V
TheRubrDuky
Ganesha
Gold V
Level 157
God Stats
0W - 1L
1,795 SR
Queue Stats
8W - 5L
1,713 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 123
1,646 SR
1,828 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 90
1,631 SR
1,745 MMR
Sobek
Sobek
Platinum V
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Sobek
Platinum V
Level 72
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 6L
1,933 MMR
Party 2
Apollo
Apollo
Gold III
Gyrroo
Apollo
Gold III
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Tiamat
Tiamat
Gold III
Hellanu
Tiamat
Gold III
Level 157
God Stats
13W - 2L
1,892 SR
Queue Stats
28W - 10L
1,803 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 5 / 0
13,133
730
17,511
17,584
8,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Baron Samedi
CallMeRich
Baron Samedi
14
0 / 7 / 8
10,948
608
12,128
17,180
10,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
TheRubrDuky
Ganesha
14
0 / 6 / 7
11,370
632
5,654
21,147
24,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
ScyllaThothPersephoneGuan YuAphrodite

VS

Bans
SetHou YiKhepriUllrAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 3 / 12
12,877
715
12,427
21,256
23,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Apollo
Gyrroo
Apollo
16
6 / 5 / 9
12,698
705
17,715
15,529
4,242
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
Hellanu
Tiamat
16
6 / 2 / 9
12,588
699
16,736
11,084
6,668
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
48
9
Kills
18
18
Deaths
10
15
Assists
30
Player
Kills
Deaths
Assists
KDA
L
9
5
0
1.8
L
Baron Samedi
CallMeRich
Baron Samedi
0
7
8
0.57
W
Apollo
Gyrroo
Apollo
6
5
9
2.1
W
Tiamat
Hellanu
Tiamat
6
2
9
5.25
L
Ganesha
TheRubrDuky
Ganesha
0
6
7
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,293
Damage
46,878
55,911
Taken
47,869
43,726
Mitigated
34,087
16,785
Healing
14,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,511
9,130
0
5,609
17,584
8,798
1,206
9,372
7,937
0
53,086
W
12,427
784
0
6,916
21,256
23,177
676
5,959
15,022
38,647
0
L
Baron Samedi
CallMeRich
Baron Samedi
12,128
780
1,680
5,024
17,180
10,576
0
9,005
8,009
68,939
0
W
Apollo
Gyrroo
Apollo
17,715
12,881
0
3,319
15,529
4,242
1,574
5,997
9,210
0
70,905
W
Tiamat
Hellanu
Tiamat
16,736
1,247
0
4,265
11,084
6,668
1,216
5,377
5,493
59,294
0
L
Ganesha
TheRubrDuky
Ganesha
5,654
396
0
4,472
21,147
24,352
80
10,178
10,635
25,725
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,451
Gold Earned
38,163
228
Minions Killed
216
0
Camps Cleared
0
881,321
Distance Traveled
990,394
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
13,133
730
105
6
0
291,912
3
W
Sobek
12,877
715
47
3
0
342,827
0
L
Baron Samedi
10,948
608
117
7
0
278,154
5
W
Apollo
12,698
705
90
5
0
313,496
5
W
Tiamat
12,588
699
79
4
0
334,071
1
L
Ganesha
11,370
632
6
0
0
311,255
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role