Player Matchup

Neith
Neith
BostonNole7
Neith
Level 25
God Stats
64W - 107L
1,395 SR
Queue Stats
65W - 119L
1,234 Elo+
Party 1
Zhong Kui
Zhong Kui
Onurb 37
Zhong Kui
Level 140
God Stats
6W - 8L
1,289 SR
Queue Stats
587W - 631L
1,461 Elo+
Party 1
Cerberus
Cerberus
The Amish Goat
Cerberus
Level 28
God Stats
23W - 18L
1,579 SR
Queue Stats
56W - 49L
1,327 Elo+
Solo
Team Averages
Level 64
1,421 SR
1,341 Elo+

VS

Team Averages
Level 28
1,397 SR
1,272 Elo+
Anubis
Anubis
PersistentForce
Anubis
Level 8
God Stats
4W - 10L
1,272 SR
Queue Stats
5W - 15L
1,200 Elo+
Solo
Ra
Ra
captkixx
Ra
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
276W - 268L
1,278 Elo+
Solo
Tiamat
Tiamat
silvabass9807
Tiamat
Level 8
God Stats
1W - 2L
1,418 SR
Queue Stats
1W - 3L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 0 / 10
10,024
771
5,229
4,262
1,334
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Zhong Kui
Onurb 37
Zhong Kui
14
9 / 0 / 10
10,325
794
9,783
12,065
9,060
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cerberus
12
2 / 0 / 17
9,964
766
8,017
11,112
8,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 0
7,387
568
4,073
9,801
3,418
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 5 / 0
7,635
587
4,312
7,791
1,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
0 / 7 / 0
7,312
562
6,159
9,216
5,581
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
0
19
Kills
0
0
Deaths
19
37
Assists
0
Player
Kills
Deaths
Assists
KDA
W
8
0
10
13
W
Zhong Kui
Onurb 37
Zhong Kui
9
0
10
14
L
0
7
0
0
W
Cerberus
2
0
17
10.5
L
0
5
0
0
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,029
Damage
14,544
27,439
Taken
26,808
18,509
Mitigated
10,923
13,083
Healing
3,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,229
2,838
0
1,625
4,262
1,334
1,908
2,998
1,264
0
29,511
W
Zhong Kui
Onurb 37
Zhong Kui
9,783
631
0
8,280
12,065
9,060
1,004
6,443
5,622
48,773
0
L
4,073
448
86
1,362
9,801
3,418
0
6,794
3,007
24,389
0
W
Cerberus
8,017
651
0
3,178
11,112
8,115
0
5,212
5,900
38,960
0
L
4,312
358
201
1,076
7,791
1,924
0
5,313
2,478
34,182
0
L
6,159
1,217
0
1,155
9,216
5,581
32
5,757
3,459
15,499
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,313
Gold Earned
22,334
231
Minions Killed
121
0
Camps Cleared
0
691,116
Distance Traveled
572,168
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,024
771
51
4
0
210,987
0
W
Zhong Kui
10,325
794
89
7
0
237,812
2
L
Anubis
7,387
568
27
2
0
164,024
0
W
Cerberus
9,964
766
91
7
0
242,317
5
L
Ra
7,635
587
68
5
0
207,367
0
L
Tiamat
7,312
562
26
2
0
200,777
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role