Player Matchup

Cthulhu
Cthulhu
Silver II
B00 B00 DICE
Cthulhu
Silver II
Level 105
God Stats
30W - 14L
1,565 SR
Queue Stats
108W - 109L
973 MMR
Party 1
Apollo
Apollo
Silver I
EROS-JD0910
Apollo
Silver I
Level 128
God Stats
24W - 24L
1,684 SR
Queue Stats
401W - 413L
1,169 MMR
Solo
Kukulkan
Kukulkan
Silver I
Roxbury
Kukulkan
Silver I
Level 108
God Stats
8W - 2L
1,721 SR
Queue Stats
26W - 24L
1,415 MMR
Party 1
Da Ji
Da Ji
Silver II
freshraspberry
Da Ji
Silver II
Level 143
God Stats
5W - 4L
1,561 SR
Queue Stats
28W - 30L
1,212 MMR
Solo
Ares
Ares
Silver IV
ywright1212
Ares
Silver IV
Level 125
God Stats
2W - 4L
1,434 SR
Queue Stats
84W - 83L
1,213 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 122
1,593 SR
1,196 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 108
1,521 SR
1,197 MMR
King Arthur
King Arthur
Silver I
ADVANCEDemi9
King Arthur
Silver I
Level 84
God Stats
1W - 6L
1,440 SR
Queue Stats
128W - 130L
1,234 MMR
Solo
Athena
Athena
Gold V
JgMage420
Athena
Gold V
Level 76
God Stats
5W - 6L
1,705 SR
Queue Stats
337W - 343L
1,148 MMR
Solo
Hun Batz
Hun Batz
Silver II
MmrSystemSucks
Hun Batz
Silver II
Level 83
God Stats
12W - 13L
1,458 SR
Queue Stats
363W - 362L
1,177 MMR
Solo
Tiamat
Tiamat
Silver I
SizzleDonDaDa
Tiamat
Silver I
Level 155
God Stats
40W - 28L
1,534 SR
Queue Stats
612W - 627L
1,223 MMR
Solo
Izanami
Izanami
Gold V
footballa-bailey
Izanami
Gold V
Level 141
God Stats
9W - 6L
1,466 SR
Queue Stats
187W - 200L
1,201 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
B00 B00 DICE
Cthulhu
20
7 / 3 / 5
13,272
553
13,334
20,389
22,793
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Apollo
19
2 / 3 / 13
12,779
532
11,321
15,528
6,845
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
Roxbury
Kukulkan
20
10 / 0 / 7
14,678
612
18,242
9,366
4,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
14 / 4 / 10
13,856
577
25,103
22,071
11,105
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

19
8 / 1 / 13
13,218
551
14,282
21,059
23,461
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
SetNu WaCu ChulainnDanzaburouArachne

VS

Bans
TsukuyomiScyllaYmirNemesisSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ADVANCEDemi9
King Arthur
17
2 / 8 / 2
11,094
462
10,714
23,903
23,385
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Athena
JgMage420
Athena
18
4 / 8 / 4
12,471
520
11,653
27,071
22,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hun Batz
17
3 / 10 / 4
11,442
477
9,775
19,722
8,551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

15
0 / 7 / 2
9,806
409
7,360
13,948
9,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
2 / 8 / 3
10,888
454
9,030
19,514
7,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
26
41
Kills
11
11
Deaths
41
48
Assists
15
Player
Kills
Deaths
Assists
KDA
L
King Arthur
ADVANCEDemi9
King Arthur
2
8
2
0.38
W
Cthulhu
B00 B00 DICE
Cthulhu
7
3
5
3.17
W
Apollo
2
3
13
2.83
L
Athena
JgMage420
Athena
4
8
4
0.75
L
Hun Batz
3
10
4
0.5
W
Kukulkan
Roxbury
Kukulkan
10
0
7
13.5
L
0
7
2
0.14
L
2
8
3
0.44
W
14
4
10
4.75
W
8
1
13
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,282
Damage
48,532
88,413
Taken
104,158
68,525
Mitigated
71,842
28,460
Healing
18,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
ADVANCEDemi9
King Arthur
10,714
1,809
0
3,059
23,903
23,385
0
11,664
11,415
0
69,417
W
Cthulhu
B00 B00 DICE
Cthulhu
13,334
2,301
398
5,784
20,389
22,793
1,701
2,906
16,509
73,255
0
W
Apollo
11,321
7,737
0
7,424
15,528
6,845
4,763
3,465
12,023
0
84,129
L
Athena
JgMage420
Athena
11,653
3,366
0
4,345
27,071
22,911
281
13,447
13,300
42,937
0
L
Hun Batz
9,775
2,315
0
4,215
19,722
8,551
0
5,880
13,686
0
78,533
W
Kukulkan
Roxbury
Kukulkan
18,242
1,896
0
2,831
9,366
4,321
1,960
3,645
5,499
124,709
0
L
7,360
1,398
159
2,500
13,948
9,325
391
4,686
9,050
55,430
0
L
9,030
6,913
0
3,948
19,514
7,670
1,242
8,572
10,849
0
71,663
W
25,103
8,365
0
5,776
22,071
11,105
0
5,567
16,330
0
99,978
W
14,282
818
1,130
5,117
21,059
23,461
1,206
4,643
16,212
41,804
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,803
Gold Earned
55,701
668
Minions Killed
569
0
Camps Cleared
0
2,194,294
Distance Traveled
1,929,188
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
11,094
462
126
5
0
395,476
1
W
Cthulhu
13,272
553
134
6
0
435,762
5
W
Apollo
12,779
532
138
6
0
419,145
4
L
Athena
12,471
520
60
3
0
440,867
3
L
Hun Batz
11,442
477
108
5
0
357,137
3
W
Kukulkan
14,678
612
217
9
0
448,412
5
L
Tiamat
9,806
409
119
5
0
357,324
5
L
Izanami
10,888
454
156
7
0
378,384
3
W
Da Ji
13,856
577
121
5
0
442,944
4
W
Ares
13,218
551
58
2
0
448,031
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role