Player Matchup

Fenrir
Fenrir
Aktau666
Fenrir
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
DripHyouka
Cthulhu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,231 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Drosul
Tsukuyomi
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
147W - 123L
1,546 Elo+
Solo
Anhur
Anhur
Fweb34
Anhur
Level 16
God Stats
0W - 1L
1,305 SR
Queue Stats
3W - 1L
1,746 Elo+
Party 3
Ra
Ra
qlmq
Ra
Level 5
God Stats
1W - 1L
1,675 SR
Queue Stats
2W - 2L
1,506 Elo+
Solo
Team Averages
Level 14
1,496 SR
1,506 Elo+

VS

Team Averages
Level 23
1,508 SR
1,291 Elo+
Neith
Neith
Coreyfy8
Neith
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 15L
1,021 Elo+
Party 2
Jormungandr
Jormungandr
EsDePeruano
Jormungandr
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 13L
1,021 Elo+
Party 2
Horus
Horus
RealVCRPlayer
Horus
Level 24
God Stats
23W - 30L
1,440 SR
Queue Stats
101W - 94L
1,526 Elo+
Party 1
Susano
Susano
Sunnyxyz
Susano
Level 17
God Stats
3W - 2L
1,471 SR
Queue Stats
70W - 71L
1,476 Elo+
Party 1
Hera
Hera
Tmode420
Hera
Level 63
God Stats
7W - 4L
1,628 SR
Queue Stats
296W - 291L
1,411 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Aktau666
Fenrir
8
0 / 3 / 0
5,092
463
426
4,950
1,253
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
DripHyouka
Cthulhu
8
1 / 2 / 3
5,105
464
2,825
4,928
2,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tsukuyomi
Drosul
Tsukuyomi
8
1 / 3 / 0
5,026
457
4,140
7,200
2,023
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
Fweb34
Anhur
8
3 / 4 / 1
5,110
465
4,128
3,968
1,076
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ra
qlmq
Ra
9
0 / 6 / 1
4,958
451
1,678
6,076
1,700
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Coreyfy8
Neith
8
1 / 2 / 3
5,328
484
2,783
4,265
1,031
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jormungandr
EsDePeruano
Jormungandr
9
6 / 1 / 1
6,036
549
3,135
5,105
1,493
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

11
5 / 0 / 4
6,762
615
4,432
5,377
2,302
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Susano
Sunnyxyz
Susano
10
4 / 1 / 3
6,466
588
3,320
5,553
2,259
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hera
10
2 / 1 / 3
6,294
572
4,794
4,934
1,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
5
Kills
18
18
Deaths
5
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Aktau666
Fenrir
0
3
0
0
W
Neith
Coreyfy8
Neith
1
2
3
1.25
L
Cthulhu
DripHyouka
Cthulhu
1
2
3
1.25
L
Tsukuyomi
Drosul
Tsukuyomi
1
3
0
0.33
W
Jormungandr
EsDePeruano
Jormungandr
6
1
1
6.5
L
Anhur
Fweb34
Anhur
3
4
1
0.88
W
5
0
4
7
W
Susano
Sunnyxyz
Susano
4
1
3
5.5
W
Hera
2
1
3
3.5
L
Ra
qlmq
Ra
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,197
Damage
18,464
27,122
Taken
25,234
8,631
Mitigated
8,552
4,739
Healing
5,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Aktau666
Fenrir
426
123
0
771
4,950
1,253
0
0
4,950
0
16,816
W
Neith
Coreyfy8
Neith
2,783
1,211
0
775
4,265
1,031
783
1,076
3,064
0
18,010
L
Cthulhu
DripHyouka
Cthulhu
2,825
511
0
407
4,928
2,579
389
1,769
3,097
9,325
0
L
Tsukuyomi
Drosul
Tsukuyomi
4,140
1,184
0
2,163
7,200
2,023
0
1,646
5,452
0
19,030
W
Jormungandr
EsDePeruano
Jormungandr
3,135
1,031
181
296
5,105
1,493
393
697
4,308
16,347
0
L
Anhur
Fweb34
Anhur
4,128
2,724
0
377
3,968
1,076
713
1,724
2,244
0
14,616
W
4,432
1,792
408
1,843
5,377
2,302
440
917
4,460
0
25,866
W
Susano
Sunnyxyz
Susano
3,320
950
0
904
5,553
2,259
149
683
4,845
0
28,782
W
Hera
4,794
791
0
1,455
4,934
1,467
574
830
4,054
30,890
0
L
Ra
qlmq
Ra
1,678
153
145
876
6,076
1,700
296
2,363
3,450
23,332
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,291
Gold Earned
30,886
179
Minions Killed
241
0
Camps Cleared
0
1,014,541
Distance Traveled
1,056,108
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,092
463
51
5
0
200,954
3
W
Neith
5,328
484
33
3
0
201,555
4
L
Cthulhu
5,105
464
10
1
0
236,164
0
L
Tsukuyomi
5,026
457
34
3
0
236,186
1
W
Jormungandr
6,036
549
30
3
0
220,558
2
L
Anhur
5,110
465
38
3
0
167,212
0
W
Horus
6,762
615
55
5
0
222,998
1
W
Susano
6,466
588
54
5
0
211,311
2
W
Hera
6,294
572
69
6
0
199,686
3
L
Ra
4,958
451
46
4
0
174,025
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role