Player Matchup

Kuzenbo
Kuzenbo
THORando2fino
Kuzenbo
Level 19
God Stats
3W - 1L
1,500 SR
Queue Stats
361W - 185L
1,781 Elo+
Party 1
Apollo
Apollo
TioMath
Apollo
Level 155
God Stats
7W - 1L
1,500 SR
Queue Stats
161W - 44L
1,758 Elo+
Party 1
Tiamat
Tiamat
iEvilWizard
Tiamat
Level 160
God Stats
2W - 1L
1,846 SR
Queue Stats
72W - 16L
1,806 Elo+
Party 1
Team Averages
Level 111
1,615 SR
1,782 Elo+

VS

Team Averages
Level 24
1,437 SR
1,353 Elo+
Neith
Neith
Cristian1357
Neith
Level 18
God Stats
11W - 24L
1,310 SR
Queue Stats
29W - 83L
1,291 Elo+
Party 2
Zeus
Zeus
NotAmik__
Zeus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 50L
1,269 Elo+
Party 2
Bellona
Bellona
ckAri10
Bellona
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
11
5 / 2 / 11
8,858
886
5,964
8,682
10,500
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Apollo
TioMath
Apollo
12
8 / 0 / 8
8,682
868
8,809
6,562
3,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tiamat
12
7 / 0 / 11
8,901
890
9,622
4,996
4,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 7 / 1
6,614
661
6,030
10,386
3,431
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
9
0 / 7 / 0
6,082
608
3,522
6,684
2,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
ckAri10
Bellona
9
1 / 6 / 0
6,746
675
2,392
10,625
5,426
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
3
20
Kills
2
2
Deaths
20
30
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
7
1
0.21
L
Zeus
0
7
0
0
W
Kuzenbo
5
2
11
5.25
W
Apollo
TioMath
Apollo
8
0
8
12
L
Bellona
ckAri10
Bellona
1
6
0
0.17
W
Tiamat
7
0
11
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,395
Damage
11,944
20,240
Taken
27,695
17,864
Mitigated
10,913
4,830
Healing
2,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,030
3,203
0
1,605
10,386
3,431
0
5,375
4,829
0
22,708
L
Zeus
3,522
21
0
0
6,684
2,056
0
2,653
3,843
19,703
0
W
Kuzenbo
5,964
1,803
0
0
8,682
10,500
272
1,279
7,403
22,221
0
W
Apollo
TioMath
Apollo
8,809
5,046
0
1,983
6,562
3,083
1,869
1,411
5,151
0
35,377
L
Bellona
ckAri10
Bellona
2,392
617
0
837
10,625
5,426
0
6,938
3,417
0
11,943
W
Tiamat
9,622
359
51
2,796
4,996
4,281
505
884
4,112
26,199
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,441
Gold Earned
19,442
121
Minions Killed
104
0
Camps Cleared
0
587,868
Distance Traveled
447,464
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,614
661
41
4
0
155,850
2
L
Zeus
6,082
608
41
4
0
143,087
1
W
Kuzenbo
8,858
886
24
2
0
174,675
2
W
Apollo
8,682
868
56
6
0
209,708
4
L
Bellona
6,746
675
22
2
0
148,527
1
W
Tiamat
8,901
890
41
4
0
203,485
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role