Player Matchup

Fenrir
Fenrir
Chris62205
Fenrir
Level 23
God Stats
19W - 17L
1,409 SR
Queue Stats
159W - 153L
1,457 Elo+
Party 1
Cupid
Cupid
DOMINATORH24
Cupid
Level 86
God Stats
2W - 1L
1,722 SR
Queue Stats
88W - 102L
1,482 Elo+
Party 2
Ymir
Ymir
Illloveyou_
Ymir
Level 7
God Stats
35W - 42L
1,615 SR
Queue Stats
52W - 65L
1,585 Elo+
Party 2
Tiamat
Tiamat
ThanhNien1988
Tiamat
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 24L
1,496 Elo+
Solo
King Arthur
King Arthur
danweezee
King Arthur
Level 29
God Stats
10W - 17L
1,618 SR
Queue Stats
120W - 119L
1,578 Elo+
Party 1
Team Averages
Level 30
1,573 SR
1,520 Elo+

VS

Team Averages
Level 43
1,537 SR
1,612 Elo+
Apollo
Apollo
HazardisPerson
Apollo
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
255W - 187L
1,659 Elo+
Party 3
Artio
Artio
Matr0id
Artio
Level 26
God Stats
11W - 4L
1,962 SR
Queue Stats
29W - 16L
1,735 Elo+
Party 3
Ra
Ra
Zer0Meta
Ra
Level 16
God Stats
6W - 2L
1,547 SR
Queue Stats
9W - 4L
1,733 Elo+
Party 3
Set
Set
amirkat
Set
Level 24
God Stats
6W - 3L
1,521 SR
Queue Stats
42W - 22L
1,530 Elo+
Party 3
Achilles
Achilles
darkvader80
Achilles
Level 11
God Stats
10W - 5L
1,154 SR
Queue Stats
258W - 211L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Chris62205
Fenrir
15
8 / 7 / 1
10,254
540
8,247
15,398
6,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
0 / 5 / 2
8,125
428
6,209
14,729
4,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
2 / 10 / 1
8,886
468
8,924
17,890
7,219
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 10 / 4
7,382
389
3,802
11,167
5,270
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
danweezee
King Arthur
15
1 / 4 / 2
9,099
479
3,841
12,984
5,932
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 2 / 7
11,748
618
15,090
14,044
6,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Artio
Matr0id
Artio
13
3 / 1 / 12
9,590
505
4,616
11,517
9,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
6 / 2 / 5
9,814
517
9,389
8,261
3,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Set
15
4 / 4 / 9
9,693
510
8,132
13,387
7,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Achilles
darkvader80
Achilles
17
13 / 2 / 5
11,015
580
15,966
11,592
8,826
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
74
11
Kills
36
36
Deaths
11
10
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Chris62205
Fenrir
8
7
1
1.21
L
0
5
2
0.2
W
10
2
7
6.75
L
2
10
1
0.25
W
Artio
Matr0id
Artio
3
1
12
9
L
0
10
4
0.2
W
6
2
5
4.25
W
Set
4
4
9
2.13
L
King Arthur
danweezee
King Arthur
1
4
2
0.5
W
Achilles
darkvader80
Achilles
13
2
5
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,023
Damage
53,193
72,168
Taken
58,801
29,882
Mitigated
35,671
15,964
Healing
23,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Chris62205
Fenrir
8,247
1,924
0
3,586
15,398
6,905
0
1,195
13,947
0
48,619
L
6,209
1,573
371
5,061
14,729
4,556
957
3,195
11,403
0
48,525
W
15,090
10,234
0
3,789
14,044
6,838
4,584
3,911
10,133
0
90,539
L
8,924
990
405
1,551
17,890
7,219
0
4,054
13,706
31,589
0
W
Artio
Matr0id
Artio
4,616
310
1,109
4,322
11,517
9,718
161
3,109
8,408
16,096
0
L
3,802
888
0
1,586
11,167
5,270
0
2,923
7,868
18,776
0
W
9,389
1,484
2,556
3,622
8,261
3,228
2,646
2,724
5,537
44,700
0
W
Set
8,132
3,569
0
3,943
13,387
7,061
459
746
12,641
0
62,242
L
King Arthur
danweezee
King Arthur
3,841
84
0
3,404
12,984
5,932
356
2,026
10,534
0
53,381
W
Achilles
darkvader80
Achilles
15,966
5,183
0
4,449
11,592
8,826
709
2,236
9,356
0
59,248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,746
Gold Earned
51,860
356
Minions Killed
419
0
Camps Cleared
0
1,667,670
Distance Traveled
1,816,986
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,254
540
86
5
0
362,184
5
L
Cupid
8,125
428
85
4
0
343,623
0
W
Apollo
11,748
618
136
7
0
341,969
4
L
Ymir
8,886
468
44
2
0
316,034
3
W
Artio
9,590
505
23
1
0
391,774
0
L
Tiamat
7,382
389
32
2
0
267,344
0
W
Ra
9,814
517
76
4
0
379,925
3
W
Set
9,693
510
104
5
0
351,250
1
L
King Arthur
9,099
479
109
6
0
378,485
6
W
Achilles
11,015
580
80
4
0
352,068
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role