Player Matchup

Tiamat
Tiamat
Silver III
GhostlyGamer34
Tiamat
Silver III
Level 66
God Stats
1W - 1L
1,583 SR
Queue Stats
11W - 14L
1,345 MMR
Party 1
Cthulhu
Cthulhu
Bronze III
Jude___DRED456
Cthulhu
Bronze III
Level 34
God Stats
3W - 3L
1,580 SR
Queue Stats
3W - 6L
1,436 MMR
Party 1
Erlang Shen
Erlang Shen
Silver IV
landenx-D
Erlang Shen
Silver IV
Level 39
God Stats
0W - 2L
1,289 SR
Queue Stats
11W - 15L
1,264 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 46
1,484 SR
1,348 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 96
1,461 SR
1,300 MMR
Artemis
Artemis
Gold V
BlowinByTheO97
Artemis
Gold V
Level 120
God Stats
5W - 5L
1,677 SR
Queue Stats
216W - 243L
1,166 MMR
Solo
Sobek
Sobek
Bronze III
Dewpid
Sobek
Bronze III
Level 67
God Stats
7W - 8L
1,206 SR
Queue Stats
7W - 10L
1,367 MMR
Party 2
Ra
Ra
Bronze III
ptrck13
Ra
Bronze III
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 8L
1,367 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 0
7,519
578
8,784
9,436
5,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 2 / 1
7,080
545
4,638
13,551
5,419
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Erlang Shen
landenx-D
Erlang Shen
9
0 / 3 / 1
7,072
544
4,385
10,008
3,829
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
FenrirSkadiZeusChaacScylla

VS

Bans
AnubisNikeHeimdallrDanzaburouCernunnos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 1 / 2
9,111
701
10,789
6,763
2,525
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sobek
Dewpid
Sobek
12
0 / 0 / 8
8,904
685
6,382
9,920
10,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

13
3 / 0 / 6
8,735
672
8,356
6,724
2,442
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
25
1
Kills
9
9
Deaths
1
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
6
1
2
7
W
Sobek
Dewpid
Sobek
0
0
8
4
L
1
4
0
0.25
L
0
2
1
0.25
L
Erlang Shen
landenx-D
Erlang Shen
0
3
1
0.17
W
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,807
Damage
25,527
32,995
Taken
23,407
14,348
Mitigated
15,032
9,402
Healing
8,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,789
4,235
0
1,000
6,763
2,525
1,502
3,496
3,159
0
26,378
W
Sobek
Dewpid
Sobek
6,382
451
0
2,545
9,920
10,065
0
4,950
4,466
17,372
0
L
8,784
472
0
2,674
9,436
5,100
0
4,014
5,422
30,390
0
L
4,638
145
723
3,465
13,551
5,419
0
6,896
6,655
15,386
0
L
Erlang Shen
landenx-D
Erlang Shen
4,385
1,525
0
2,540
10,008
3,829
0
3,929
6,079
0
16,496
W
8,356
1,127
1,600
3,459
6,724
2,442
275
4,153
2,255
50,194
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,671
Gold Earned
26,750
94
Minions Killed
126
0
Camps Cleared
0
696,553
Distance Traveled
715,949
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,111
701
33
3
0
225,508
2
W
Sobek
8,904
685
18
1
0
246,157
0
L
Tiamat
7,519
578
50
4
0
216,575
2
L
Cthulhu
7,080
545
21
2
0
252,819
1
L
Erlang Shen
7,072
544
23
2
0
227,159
0
W
Ra
8,735
672
75
6
0
244,284
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role